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OpenGL: Implement DOT3 texture combiner
This was only implemented in the software rasterizer.
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@ -198,6 +198,9 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
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case Operation::AddThenMultiply:
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case Operation::AddThenMultiply:
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out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
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out += "min(" + variable_name + "[0] + " + variable_name + "[1], vec3(1.0)) * " + variable_name + "[2]";
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break;
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break;
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case Operation::Dot3_RGB:
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out += "dot(" + variable_name + "[0], " + variable_name + "[1])";
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break;
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default:
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default:
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out += "vec3(0.0)";
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out += "vec3(0.0)";
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LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
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LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: %u", operation);
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