renderer_vulkan: Rename renderpass cache to render manager

* It is no longer just a cache
This commit is contained in:
GPUCode 2024-02-06 20:00:36 +02:00
parent 9f5c8d0e2f
commit 4a63fc2ca2
18 changed files with 107 additions and 89 deletions

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@ -183,8 +183,8 @@ if (ENABLE_VULKAN)
renderer_vulkan/vk_platform.h
renderer_vulkan/vk_present_window.cpp
renderer_vulkan/vk_present_window.h
renderer_vulkan/vk_renderpass_cache.cpp
renderer_vulkan/vk_renderpass_cache.h
renderer_vulkan/vk_render_manager.cpp
renderer_vulkan/vk_render_manager.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_stream_buffer.cpp

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@ -54,7 +54,7 @@ RendererVulkan::RendererVulkan(Core::System& system, Pica::PicaCore& pica_,
Frontend::EmuWindow& window, Frontend::EmuWindow* secondary_window)
: RendererBase{system, window, secondary_window}, memory{system.Memory()}, pica{pica_},
instance{system.TelemetrySession(), window, Settings::values.physical_device.GetValue()},
scheduler{instance}, renderpass_cache{instance, scheduler}, pool{instance},
scheduler{instance}, render_manager{instance, scheduler}, pool{instance},
main_window{window, instance, scheduler},
vertex_buffer{instance, scheduler, vk::BufferUsageFlagBits::eVertexBuffer,
VERTEX_BUFFER_SIZE},
@ -66,7 +66,7 @@ RendererVulkan::RendererVulkan(Core::System& system, Pica::PicaCore& pica_,
instance,
scheduler,
pool,
renderpass_cache,
render_manager,
main_window.ImageCount()},
present_set_provider{instance, pool, PRESENT_BINDINGS} {
CompileShaders();
@ -135,7 +135,7 @@ void RendererVulkan::PrepareDraw(Frame* frame, const Layout::FramebufferLayout&
const auto descriptor_set = present_set_provider.Acquire(present_textures);
renderpass_cache.EndRendering();
render_manager.EndRendering();
scheduler.Record([this, layout, frame, descriptor_set, renderpass = main_window.Renderpass(),
index = current_pipeline](vk::CommandBuffer cmdbuf) {
const vk::Viewport viewport = {
@ -466,7 +466,7 @@ void RendererVulkan::FillScreen(Common::Vec3<u8> color, const TextureInfo& textu
},
};
renderpass_cache.EndRendering();
render_manager.EndRendering();
scheduler.Record([image = texture.image, clear_color](vk::CommandBuffer cmdbuf) {
const vk::ImageSubresourceRange range = {
.aspectMask = vk::ImageAspectFlagBits::eColor,

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@ -11,7 +11,7 @@
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_present_window.h"
#include "video_core/renderer_vulkan/vk_rasterizer.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
namespace Core {
@ -118,7 +118,7 @@ private:
Instance instance;
Scheduler scheduler;
RenderpassCache renderpass_cache;
RenderManager render_manager;
DescriptorPool pool;
PresentWindow main_window;
StreamBuffer vertex_buffer;

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@ -5,7 +5,7 @@
#include "common/vector_math.h"
#include "video_core/renderer_vulkan/vk_blit_helper.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
@ -178,8 +178,8 @@ constexpr vk::PipelineShaderStageCreateInfo MakeStages(vk::ShaderModule compute_
} // Anonymous namespace
BlitHelper::BlitHelper(const Instance& instance_, Scheduler& scheduler_, DescriptorPool& pool,
RenderpassCache& renderpass_cache_)
: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_},
RenderManager& render_manager_)
: instance{instance_}, scheduler{scheduler_}, render_manager{render_manager_},
device{instance.GetDevice()}, compute_provider{instance, pool, COMPUTE_BINDINGS},
compute_buffer_provider{instance, pool, COMPUTE_BUFFER_BINDINGS},
two_textures_provider{instance, pool, TWO_TEXTURES_BINDINGS},
@ -299,10 +299,10 @@ bool BlitHelper::BlitDepthStencil(Surface& source, Surface& dest,
const RenderPass depth_pass = {
.framebuffer = dest.Framebuffer(),
.render_pass =
renderpass_cache.GetRenderpass(PixelFormat::Invalid, dest.pixel_format, false),
render_manager.GetRenderpass(PixelFormat::Invalid, dest.pixel_format, false),
.render_area = dst_render_area,
};
renderpass_cache.BeginRendering(depth_pass);
render_manager.BeginRendering(depth_pass);
scheduler.Record([blit, descriptor_set, this](vk::CommandBuffer cmdbuf) {
const vk::PipelineLayout layout = two_textures_pipeline_layout;
@ -334,7 +334,7 @@ bool BlitHelper::ConvertDS24S8ToRGBA8(Surface& source, Surface& dest,
const auto descriptor_set = compute_provider.Acquire(textures);
renderpass_cache.EndRendering();
render_manager.EndRendering();
scheduler.Record([this, descriptor_set, copy, src_image = source.Image(),
dst_image = dest.Image()](vk::CommandBuffer cmdbuf) {
const std::array pre_barriers = {
@ -457,7 +457,7 @@ bool BlitHelper::DepthToBuffer(Surface& source, vk::Buffer buffer,
const auto descriptor_set = compute_buffer_provider.Acquire(textures);
renderpass_cache.EndRendering();
render_manager.EndRendering();
scheduler.Record([this, descriptor_set, copy, src_image = source.Image(),
extent = source.RealExtent(false)](vk::CommandBuffer cmdbuf) {
const vk::ImageMemoryBarrier pre_barrier = {
@ -543,7 +543,7 @@ vk::Pipeline BlitHelper::MakeDepthStencilBlitPipeline() {
}
const std::array stages = MakeStages(full_screen_vert, blit_depth_stencil_frag);
const auto renderpass = renderpass_cache.GetRenderpass(VideoCore::PixelFormat::Invalid,
const auto renderpass = render_manager.GetRenderpass(VideoCore::PixelFormat::Invalid,
VideoCore::PixelFormat::D24S8, false);
vk::GraphicsPipelineCreateInfo depth_stencil_info = {
.stageCount = static_cast<u32>(stages.size()),

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@ -15,7 +15,7 @@ struct BufferTextureCopy;
namespace Vulkan {
class Instance;
class RenderpassCache;
class RenderManager;
class Scheduler;
class Surface;
@ -24,7 +24,7 @@ class BlitHelper {
public:
BlitHelper(const Instance& instance, Scheduler& scheduler, DescriptorPool& pool,
RenderpassCache& renderpass_cache);
RenderManager& render_manager);
~BlitHelper();
bool BlitDepthStencil(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
@ -41,7 +41,7 @@ private:
private:
const Instance& instance;
Scheduler& scheduler;
RenderpassCache& renderpass_cache;
RenderManager& render_manager;
vk::Device device;
vk::RenderPass r32_renderpass;

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@ -9,7 +9,7 @@
#include "video_core/renderer_vulkan/pica_to_vk.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
namespace Vulkan {
@ -64,11 +64,11 @@ Shader::~Shader() {
}
}
GraphicsPipeline::GraphicsPipeline(const Instance& instance_, RenderpassCache& renderpass_cache_,
GraphicsPipeline::GraphicsPipeline(const Instance& instance_, RenderManager& render_manager_,
const PipelineInfo& info_, vk::PipelineCache pipeline_cache_,
vk::PipelineLayout layout_, std::array<Shader*, 3> stages_,
Common::ThreadWorker* worker_)
: instance{instance_}, renderpass_cache{renderpass_cache_}, worker{worker_},
: instance{instance_}, render_manager{render_manager_}, worker{worker_},
pipeline_layout{layout_}, pipeline_cache{pipeline_cache_}, info{info_}, stages{stages_} {}
GraphicsPipeline::~GraphicsPipeline() = default;
@ -265,7 +265,7 @@ bool GraphicsPipeline::Build(bool fail_on_compile_required) {
.pDynamicState = &dynamic_info,
.layout = pipeline_layout,
.renderPass =
renderpass_cache.GetRenderpass(info.attachments.color, info.attachments.depth, false),
render_manager.GetRenderpass(info.attachments.color, info.attachments.depth, false),
};
if (fail_on_compile_required) {

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@ -40,7 +40,7 @@ private:
namespace Vulkan {
class Instance;
class RenderpassCache;
class RenderManager;
constexpr u32 MAX_SHADER_STAGES = 3;
constexpr u32 MAX_VERTEX_ATTRIBUTES = 16;
@ -165,7 +165,7 @@ struct Shader : public Common::AsyncHandle {
class GraphicsPipeline : public Common::AsyncHandle {
public:
explicit GraphicsPipeline(const Instance& instance, RenderpassCache& renderpass_cache,
explicit GraphicsPipeline(const Instance& instance, RenderManager& render_manager,
const PipelineInfo& info, vk::PipelineCache pipeline_cache,
vk::PipelineLayout layout, std::array<Shader*, 3> stages,
Common::ThreadWorker* worker);
@ -181,7 +181,7 @@ public:
private:
const Instance& instance;
RenderpassCache& renderpass_cache;
RenderManager& render_manager;
Common::ThreadWorker* worker;
vk::UniquePipeline pipeline;

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@ -13,7 +13,7 @@
#include "video_core/renderer_vulkan/pica_to_vk.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/shader/generator/glsl_fs_shader_gen.h"
@ -80,8 +80,8 @@ constexpr std::array<vk::DescriptorSetLayoutBinding, 7> SHADOW_BINDINGS = {{
}};
PipelineCache::PipelineCache(const Instance& instance_, Scheduler& scheduler_,
RenderpassCache& renderpass_cache_, DescriptorPool& pool_)
: instance{instance_}, scheduler{scheduler_}, renderpass_cache{renderpass_cache_}, pool{pool_},
RenderManager& render_manager_, DescriptorPool& pool_)
: instance{instance_}, scheduler{scheduler_}, render_manager{render_manager_}, pool{pool_},
num_worker_threads{std::max(std::thread::hardware_concurrency(), 2U)},
workers{num_worker_threads, "Pipeline workers"},
descriptor_set_providers{DescriptorSetProvider{instance, pool, BUFFER_BINDINGS},
@ -205,7 +205,7 @@ bool PipelineCache::BindPipeline(const PipelineInfo& info, bool wait_built) {
auto [it, new_pipeline] = graphics_pipelines.try_emplace(pipeline_hash);
if (new_pipeline) {
it.value() =
std::make_unique<GraphicsPipeline>(instance, renderpass_cache, info, *pipeline_cache,
std::make_unique<GraphicsPipeline>(instance, render_manager, info, *pipeline_cache,
*pipeline_layout, current_shaders, &workers);
}

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@ -22,7 +22,7 @@ namespace Vulkan {
class Instance;
class Scheduler;
class RenderpassCache;
class RenderManager;
class DescriptorPool;
constexpr u32 NUM_RASTERIZER_SETS = 3;
@ -34,7 +34,7 @@ constexpr u32 NUM_DYNAMIC_OFFSETS = 3;
class PipelineCache {
public:
explicit PipelineCache(const Instance& instance, Scheduler& scheduler,
RenderpassCache& renderpass_cache, DescriptorPool& pool);
RenderManager& render_manager, DescriptorPool& pool);
~PipelineCache();
[[nodiscard]] DescriptorSetProvider& TextureProvider() noexcept {
@ -97,7 +97,7 @@ private:
private:
const Instance& instance;
Scheduler& scheduler;
RenderpassCache& renderpass_cache;
RenderManager& render_manager;
DescriptorPool& pool;
Pica::Shader::Profile profile{};

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@ -20,7 +20,7 @@ namespace Vulkan {
class Instance;
class Swapchain;
class Scheduler;
class RenderpassCache;
class RenderManager;
struct Frame {
u32 width;

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@ -59,11 +59,11 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
VideoCore::RendererBase& renderer,
Frontend::EmuWindow& emu_window, const Instance& instance,
Scheduler& scheduler, DescriptorPool& pool,
RenderpassCache& renderpass_cache, u32 image_count)
RenderManager& render_manager, u32 image_count)
: RasterizerAccelerated{memory, pica}, instance{instance}, scheduler{scheduler},
renderpass_cache{renderpass_cache}, pipeline_cache{instance, scheduler, renderpass_cache,
render_manager{render_manager}, pipeline_cache{instance, scheduler, render_manager,
pool},
runtime{instance, scheduler, renderpass_cache, pool, pipeline_cache.TextureProvider(),
runtime{instance, scheduler, render_manager, pool, pipeline_cache.TextureProvider(),
image_count},
res_cache{memory, custom_tex_manager, runtime, regs, renderer},
stream_buffer{instance, scheduler, BUFFER_USAGE, STREAM_BUFFER_SIZE},
@ -77,6 +77,7 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
vertex_buffers.fill(stream_buffer.Handle());
// Query uniform buffer alignment.
uniform_buffer_alignment = instance.UniformMinAlignment();
uniform_size_aligned_vs_pica =
Common::AlignUp(sizeof(VSPicaUniformData), uniform_buffer_alignment);
@ -107,6 +108,10 @@ RasterizerVulkan::RasterizerVulkan(Memory::MemorySystem& memory, Pica::PicaCore&
.range = VK_WHOLE_SIZE,
});
scheduler.RegisterOnSubmit([&render_manager] {
render_manager.EndRendering();
});
// Since we don't have access to VK_EXT_descriptor_indexing we need to intiallize
// all descriptor sets even the ones we don't use.
pipeline_cache.BindBuffer(0, uniform_buffer.Handle(), 0, sizeof(VSPicaUniformData));
@ -514,7 +519,7 @@ bool RasterizerVulkan::Draw(bool accelerate, bool is_indexed) {
// Begin rendering
const auto draw_rect = fb_helper.DrawRect();
renderpass_cache.BeginRendering(framebuffer, draw_rect);
render_manager.BeginRendering(framebuffer, draw_rect);
// Configure viewport and scissor
const auto viewport = fb_helper.Viewport();

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@ -6,7 +6,7 @@
#include "video_core/rasterizer_accelerated.h"
#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_stream_buffer.h"
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
@ -31,7 +31,7 @@ struct ScreenInfo;
class Instance;
class Scheduler;
class RenderpassCache;
class RenderManager;
class DescriptorPool;
class RasterizerVulkan : public VideoCore::RasterizerAccelerated {
@ -40,7 +40,7 @@ public:
VideoCore::CustomTexManager& custom_tex_manager,
VideoCore::RendererBase& renderer, Frontend::EmuWindow& emu_window,
const Instance& instance, Scheduler& scheduler, DescriptorPool& pool,
RenderpassCache& renderpass_cache, u32 image_count);
RenderManager& render_manager, u32 image_count);
~RasterizerVulkan() override;
void TickFrame();
@ -145,7 +145,7 @@ private:
private:
const Instance& instance;
Scheduler& scheduler;
RenderpassCache& renderpass_cache;
RenderManager& render_manager;
PipelineCache pipeline_cache;
TextureRuntime runtime;
RasterizerCache res_cache;

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@ -6,7 +6,7 @@
#include "common/assert.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
@ -17,12 +17,12 @@ constexpr u32 MIN_DRAWS_TO_FLUSH = 20;
using VideoCore::PixelFormat;
using VideoCore::SurfaceType;
RenderpassCache::RenderpassCache(const Instance& instance, Scheduler& scheduler)
RenderManager::RenderManager(const Instance& instance, Scheduler& scheduler)
: instance{instance}, scheduler{scheduler} {}
RenderpassCache::~RenderpassCache() = default;
RenderManager::~RenderManager() = default;
void RenderpassCache::BeginRendering(const Framebuffer* framebuffer,
void RenderManager::BeginRendering(const Framebuffer* framebuffer,
Common::Rectangle<u32> draw_rect) {
const vk::Rect2D render_area = {
.offset{
@ -46,7 +46,7 @@ void RenderpassCache::BeginRendering(const Framebuffer* framebuffer,
BeginRendering(new_pass);
}
void RenderpassCache::BeginRendering(const RenderPass& new_pass) {
void RenderManager::BeginRendering(const RenderPass& new_pass) {
if (pass == new_pass) [[likely]] {
num_draws++;
return;
@ -67,12 +67,11 @@ void RenderpassCache::BeginRendering(const RenderPass& new_pass) {
pass = new_pass;
}
void RenderpassCache::EndRendering() {
void RenderManager::EndRendering() {
if (!pass.render_pass) {
return;
}
pass.render_pass = vk::RenderPass{};
scheduler.Record([images = images, aspects = aspects](vk::CommandBuffer cmdbuf) {
u32 num_barriers = 0;
vk::PipelineStageFlags pipeline_flags{};
@ -115,6 +114,11 @@ void RenderpassCache::EndRendering() {
num_barriers, barriers.data());
});
// Reset state.
pass.render_pass = vk::RenderPass{};
images = {};
aspects = {};
// The Mali guide recommends flushing at the end of each major renderpass
// Testing has shown this has a significant effect on rendering performance
if (num_draws > MIN_DRAWS_TO_FLUSH && instance.ShouldFlush()) {
@ -123,7 +127,7 @@ void RenderpassCache::EndRendering() {
}
}
vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
vk::RenderPass RenderManager::GetRenderpass(VideoCore::PixelFormat color,
VideoCore::PixelFormat depth, bool is_clear) {
std::scoped_lock lock{cache_mutex};
@ -148,7 +152,7 @@ vk::RenderPass RenderpassCache::GetRenderpass(VideoCore::PixelFormat color,
return *renderpass;
}
vk::UniqueRenderPass RenderpassCache::CreateRenderPass(vk::Format color, vk::Format depth,
vk::UniqueRenderPass RenderManager::CreateRenderPass(vk::Format color, vk::Format depth,
vk::AttachmentLoadOp load_op) const {
u32 attachment_count = 0;
std::array<vk::AttachmentDescription, 2> attachments;

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@ -24,23 +24,20 @@ struct RenderPass {
vk::RenderPass render_pass;
vk::Rect2D render_area;
vk::ClearValue clear;
bool do_clear;
u32 do_clear;
bool operator==(const RenderPass& other) const noexcept {
return std::tie(framebuffer, render_pass, render_area, do_clear) ==
std::tie(other.framebuffer, other.render_pass, other.render_area,
other.do_clear) &&
std::memcmp(&clear, &other.clear, sizeof(vk::ClearValue)) == 0;
return std::memcmp(this, &other, sizeof(RenderPass)) == 0;
}
};
class RenderpassCache {
class RenderManager {
static constexpr std::size_t MAX_COLOR_FORMATS = 13;
static constexpr std::size_t MAX_DEPTH_FORMATS = 4;
public:
explicit RenderpassCache(const Instance& instance, Scheduler& scheduler);
~RenderpassCache();
explicit RenderManager(const Instance& instance, Scheduler& scheduler);
~RenderManager();
/// Begins a new renderpass with the provided framebuffer as render target.
void BeginRendering(const Framebuffer* framebuffer, Common::Rectangle<u32> draw_rect);

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@ -8,7 +8,7 @@
#include "common/settings.h"
#include "common/thread.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
MICROPROFILE_DEFINE(Vulkan_WaitForWorker, "Vulkan", "Wait for worker", MP_RGB(255, 192, 192));
@ -98,6 +98,8 @@ void Scheduler::DispatchWork() {
return;
}
//on_dispatch();
{
std::scoped_lock ql{queue_mutex};
work_queue.push(std::move(chunk));
@ -173,6 +175,8 @@ void Scheduler::SubmitExecution(vk::Semaphore signal_semaphore, vk::Semaphore wa
state = StateFlags::AllDirty;
const u64 signal_value = master_semaphore->NextTick();
on_submit();
Record([signal_semaphore, wait_semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
MICROPROFILE_SCOPE(Vulkan_Submit);
std::scoped_lock lock{submit_mutex};

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@ -6,6 +6,7 @@
#include <memory>
#include <utility>
#include <functional>
#include "common/alignment.h"
#include "common/common_funcs.h"
#include "common/polyfill_thread.h"
@ -49,11 +50,6 @@ public:
/// Records the command to the current chunk.
template <typename T>
void Record(T&& command) {
if (!use_worker_thread) {
command(current_cmdbuf);
return;
}
if (chunk->Record(command)) {
return;
}
@ -76,6 +72,16 @@ public:
return False(state & flag);
}
/// Registers a callback to perform on queue submission.
void RegisterOnSubmit(std::function<void()>&& func) {
on_submit = std::move(func);
}
/// Registers a callback to perform on queue submission.
void RegisterOnDispatch(std::function<void()>&& func) {
on_dispatch = std::move(func);
}
/// Returns the current command buffer tick.
[[nodiscard]] u64 CurrentTick() const noexcept {
return master_semaphore->CurrentTick();
@ -194,6 +200,8 @@ private:
std::vector<std::unique_ptr<CommandChunk>> chunk_reserve;
vk::CommandBuffer current_cmdbuf;
StateFlags state{};
std::function<void()> on_submit;
std::function<void()> on_dispatch;
std::mutex execution_mutex;
std::mutex reserve_mutex;
std::mutex queue_mutex;

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@ -13,7 +13,7 @@
#include "video_core/renderer_vulkan/pica_to_vk.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_render_manager.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_texture_runtime.h"
@ -249,10 +249,10 @@ constexpr u64 DOWNLOAD_BUFFER_SIZE = 16_MiB;
} // Anonymous namespace
TextureRuntime::TextureRuntime(const Instance& instance, Scheduler& scheduler,
RenderpassCache& renderpass_cache, DescriptorPool& pool,
RenderManager& render_manager, DescriptorPool& pool,
DescriptorSetProvider& texture_provider_, u32 num_swapchain_images_)
: instance{instance}, scheduler{scheduler}, renderpass_cache{renderpass_cache},
texture_provider{texture_provider_}, blit_helper{instance, scheduler, pool, renderpass_cache},
: instance{instance}, scheduler{scheduler}, render_manager{render_manager},
texture_provider{texture_provider_}, blit_helper{instance, scheduler, pool, render_manager},
upload_buffer{instance, scheduler, vk::BufferUsageFlagBits::eTransferSrc, UPLOAD_BUFFER_SIZE,
BufferType::Upload},
download_buffer{instance, scheduler,
@ -305,7 +305,7 @@ bool TextureRuntime::Reinterpret(Surface& source, Surface& dest,
}
bool TextureRuntime::ClearTexture(Surface& surface, const VideoCore::TextureClear& clear) {
renderpass_cache.EndRendering();
render_manager.EndRendering();
const RecordParams params = {
.aspect = surface.Aspect(),
@ -377,7 +377,7 @@ void TextureRuntime::ClearTextureWithRenderpass(Surface& surface,
const auto color_format = is_color ? surface.pixel_format : PixelFormat::Invalid;
const auto depth_format = is_color ? PixelFormat::Invalid : surface.pixel_format;
const auto render_pass = renderpass_cache.GetRenderpass(color_format, depth_format, true);
const auto render_pass = render_manager.GetRenderpass(color_format, depth_format, true);
const RecordParams params = {
.aspect = surface.Aspect(),
@ -454,7 +454,7 @@ void TextureRuntime::ClearTextureWithRenderpass(Surface& surface,
bool TextureRuntime::CopyTextures(Surface& source, Surface& dest,
const VideoCore::TextureCopy& copy) {
renderpass_cache.EndRendering();
render_manager.EndRendering();
const RecordParams params = {
.aspect = source.Aspect(),
@ -559,7 +559,7 @@ bool TextureRuntime::BlitTextures(Surface& source, Surface& dest,
return blit_helper.BlitDepthStencil(source, dest, blit);
}
renderpass_cache.EndRendering();
render_manager.EndRendering();
const RecordParams params = {
.aspect = source.Aspect(),
@ -667,7 +667,7 @@ void TextureRuntime::GenerateMipmaps(Surface& surface) {
return;
}
renderpass_cache.EndRendering();
render_manager.EndRendering();
auto [width, height] = surface.RealExtent();
const u32 levels = surface.levels;
@ -738,7 +738,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceParams& param
raw_images[num_images++] = handles[1].image;
}
runtime->renderpass_cache.EndRendering();
runtime->render_manager.EndRendering();
scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
@ -783,7 +783,7 @@ Surface::Surface(TextureRuntime& runtime_, const VideoCore::SurfaceBase& surface
raw_images[num_images++] = handles[2].image;
}
runtime->renderpass_cache.EndRendering();
runtime->render_manager.EndRendering();
scheduler->Record([raw_images, num_images, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images, num_images);
cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe,
@ -814,7 +814,7 @@ Surface::~Surface() {
void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
const VideoCore::StagingData& staging) {
runtime->renderpass_cache.EndRendering();
runtime->render_manager.EndRendering();
const RecordParams params = {
.aspect = Aspect(),
@ -982,7 +982,7 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
runtime->download_buffer.Commit(staging.size);
});
runtime->renderpass_cache.EndRendering();
runtime->render_manager.EndRendering();
if (pixel_format == PixelFormat::D24S8) {
runtime->blit_helper.DepthToBuffer(*this, runtime->download_buffer.Handle(), download);
@ -1082,7 +1082,7 @@ void Surface::ScaleUp(u32 new_scale) {
MakeHandle(instance, GetScaledWidth(), GetScaledHeight(), levels, texture_type,
traits.native, traits.usage, flags, traits.aspect, false, DebugName(true));
runtime->renderpass_cache.EndRendering();
runtime->render_manager.EndRendering();
scheduler->Record(
[raw_images = std::array{Image()}, aspect = traits.aspect](vk::CommandBuffer cmdbuf) {
const auto barriers = MakeInitBarriers(aspect, raw_images, raw_images.size());
@ -1160,7 +1160,7 @@ vk::ImageView Surface::CopyImageView() noexcept {
copy_layout = vk::ImageLayout::eUndefined;
}
runtime->renderpass_cache.EndRendering();
runtime->render_manager.EndRendering();
const RecordParams params = {
.aspect = Aspect(),
@ -1348,7 +1348,7 @@ vk::Framebuffer Surface::Framebuffer() noexcept {
const auto color_format = is_depth ? PixelFormat::Invalid : pixel_format;
const auto depth_format = is_depth ? pixel_format : PixelFormat::Invalid;
const auto render_pass =
runtime->renderpass_cache.GetRenderpass(color_format, depth_format, false);
runtime->render_manager.GetRenderpass(color_format, depth_format, false);
const auto attachments = std::array{ImageView()};
framebuffers[index] = MakeFramebuffer(instance->GetDevice(), render_pass, GetScaledWidth(),
GetScaledHeight(), attachments, 1);
@ -1462,7 +1462,7 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
Surface* color, Surface* depth)
: VideoCore::FramebufferParams{params}, res_scale{color ? color->res_scale
: (depth ? depth->res_scale : 1u)} {
auto& renderpass_cache = runtime.GetRenderpassCache();
auto& render_manager = runtime.GetRenderpassCache();
if (shadow_rendering && !color) {
return;
}
@ -1497,11 +1497,11 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, const VideoCore::FramebufferPa
const vk::Device device = runtime.GetInstance().GetDevice();
if (shadow_rendering) {
render_pass =
renderpass_cache.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
render_manager.GetRenderpass(PixelFormat::Invalid, PixelFormat::Invalid, false);
framebuffer = MakeFramebuffer(device, render_pass, color->GetScaledWidth(),
color->GetScaledHeight(), {}, 0);
} else {
render_pass = renderpass_cache.GetRenderpass(formats[0], formats[1], false);
render_pass = render_manager.GetRenderpass(formats[0], formats[1], false);
framebuffer =
MakeFramebuffer(device, render_pass, width, height, attachments, num_attachments);
}

View File

@ -22,7 +22,7 @@ struct Material;
namespace Vulkan {
class Instance;
class RenderpassCache;
class RenderManager;
class DescriptorPool;
class DescriptorSetProvider;
class Surface;
@ -42,7 +42,7 @@ class TextureRuntime {
public:
explicit TextureRuntime(const Instance& instance, Scheduler& scheduler,
RenderpassCache& renderpass_cache, DescriptorPool& pool,
RenderManager& render_manager, DescriptorPool& pool,
DescriptorSetProvider& texture_provider, u32 num_swapchain_images);
~TextureRuntime();
@ -54,8 +54,8 @@ public:
return scheduler;
}
RenderpassCache& GetRenderpassCache() {
return renderpass_cache;
RenderManager& GetRenderpassCache() {
return render_manager;
}
/// Returns the removal threshold ticks for the garbage collector
@ -95,7 +95,7 @@ private:
private:
const Instance& instance;
Scheduler& scheduler;
RenderpassCache& renderpass_cache;
RenderManager& render_manager;
DescriptorSetProvider& texture_provider;
BlitHelper blit_helper;
StreamBuffer upload_buffer;