Add per game configuration options (#6187)
* common: Move settings to common from core. - Removes a dependency on core and input_common from common. * code: Wrap settings values * Port from yuzu to allow per game settings * citra_qt: Initial per-game settings dialog * citra_qt: Use new API for read/save of config values * citra_qt: Per game audio settings * citra_qt: Per game graphics settings * citra_qt: Per game system settings * citra_qt: Per game general settings * citra_qt: Document and run clang format * citra_qt: Make icon smaller and centered * citra_qt: Remove version number * Not sure how to extract that, can always add it back later * citra_qt: Wrap UISettings * citra_qt: Fix unthottled fps setting * citra_qt: Remove margin in emulation tab * citra_qt: Implement some suggestions * Bring back speed switch hotkey * Allow configuration when game is running * Rename/adjust UI stuff * citra_qt: Fix build with separate windows * citra_qt: Address feedback * citra_qt: Log per-game settings before launching games * citra_qt: Add shader cache options * Also fix android build * citra_qt: Add DLC menu option * citra_qt: Run clang-format * citra_qt: Adjust for time offset * citra_qt: Implement suggestions * Run clang-format Co-authored-by: bunnei <bunneidev@gmail.com>
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		| @@ -7,6 +7,7 @@ | ||||
| #include "common/common_paths.h" | ||||
| #include "common/file_util.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/settings.h" | ||||
| #include "core/core.h" | ||||
| #include "core/file_sys/archive_extsavedata.h" | ||||
| #include "core/file_sys/errors.h" | ||||
| @@ -17,7 +18,6 @@ | ||||
| #include "core/hle/service/ptm/ptm_sets.h" | ||||
| #include "core/hle/service/ptm/ptm_sysm.h" | ||||
| #include "core/hle/service/ptm/ptm_u.h" | ||||
| #include "core/settings.h" | ||||
|  | ||||
| SERIALIZE_EXPORT_IMPL(Service::PTM::Module) | ||||
|  | ||||
| @@ -118,7 +118,7 @@ void Module::Interface::GetSoftwareClosedFlag(Kernel::HLERequestContext& ctx) { | ||||
| } | ||||
|  | ||||
| void CheckNew3DS(IPC::RequestBuilder& rb) { | ||||
|     const bool is_new_3ds = Settings::values.is_new_3ds; | ||||
|     const bool is_new_3ds = Settings::values.is_new_3ds.GetValue(); | ||||
|  | ||||
|     rb.Push(RESULT_SUCCESS); | ||||
|     rb.Push(is_new_3ds); | ||||
|   | ||||
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