Add per game configuration options (#6187)

* common: Move settings to common from core.

- Removes a dependency on core and input_common from common.

* code: Wrap settings values

* Port from yuzu to allow per game settings

* citra_qt: Initial per-game settings dialog

* citra_qt: Use new API for read/save of config values

* citra_qt: Per game audio settings

* citra_qt: Per game graphics settings

* citra_qt: Per game system settings

* citra_qt: Per game general settings

* citra_qt: Document and run clang format

* citra_qt: Make icon smaller and centered

* citra_qt: Remove version number

* Not sure how to extract that, can always add it back later

* citra_qt: Wrap UISettings

* citra_qt: Fix unthottled fps setting

* citra_qt: Remove margin in emulation tab

* citra_qt: Implement some suggestions

* Bring back speed switch hotkey

* Allow configuration when game is running

* Rename/adjust UI stuff

* citra_qt: Fix build with separate windows

* citra_qt: Address feedback

* citra_qt: Log per-game settings before launching games

* citra_qt: Add shader cache options

* Also fix android build

* citra_qt: Add DLC menu option

* citra_qt: Run clang-format

* citra_qt: Adjust for time offset

* citra_qt: Implement suggestions

* Run clang-format

Co-authored-by: bunnei <bunneidev@gmail.com>
This commit is contained in:
GPUCode
2022-12-08 13:27:25 +02:00
committed by GitHub
parent f261daf2fa
commit 48ee112ceb
92 changed files with 3171 additions and 1546 deletions

View File

@@ -8,13 +8,16 @@
#include <memory>
#include <string>
#include <QVariant>
#include "core/settings.h"
#include "common/settings.h"
class QSettings;
class Config {
public:
Config();
enum class ConfigType : u32 { GlobalConfig, PerGameConfig };
explicit Config(const std::string& config_name = "qt-config",
ConfigType config_type = ConfigType::GlobalConfig);
~Config();
void Reload();
@@ -24,6 +27,8 @@ public:
static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
private:
void Initialize(const std::string& config_name);
void ReadValues();
void ReadAudioValues();
void ReadCameraValues();
@@ -68,11 +73,78 @@ private:
void SaveWebServiceValues();
void SaveVideoDumpingValues();
/**
* Reads a setting from the qt_config.
*
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
QVariant ReadSetting(const QString& name) const;
QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
/**
* Only reads a setting from the qt_config if the current config is a global config, or if the
* current config is a custom config and the setting is overriding the global setting. Otherwise
* it does nothing.
*
* @param setting The variable to be modified
* @param name The setting's identifier
* @param default_value The value to use when the setting is not already present in the config
*/
template <typename Type>
void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
/**
* Writes a setting to the qt_config.
*
* @param name The setting's idetentifier
* @param value Value of the setting
* @param default_value Default of the setting if not present in qt_config
* @param use_global Specifies if the custom or global config should be in use, for custom
* configs
*/
void WriteSetting(const QString& name, const QVariant& value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value,
bool use_global);
/**
* Reads a value from the qt_config and applies it to the setting, using its label and default
* value. If the config is a custom config, this will also read the global state of the setting
* and apply that information to it.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
* custom config, it will apply the global state, and the custom value if needed.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
* value to the setting.
*
* @param The setting
*/
template <typename Type, bool ranged>
void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
template <typename Type, bool ranged>
void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;
std::string qt_config_loc;
bool global;
};