file_sys, loader: add support for reading TMDs to determine app paths
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		| @@ -14,6 +14,7 @@ | ||||
| #include "core/file_sys/errors.h" | ||||
| #include "core/file_sys/ivfc_archive.h" | ||||
| #include "core/file_sys/ncch_container.h" | ||||
| #include "core/file_sys/title_metadata.h" | ||||
| #include "core/hle/service/fs/archive.h" | ||||
| #include "core/loader/loader.h" | ||||
|  | ||||
| @@ -27,8 +28,18 @@ static std::string GetNCCHContainerPath(const std::string& nand_directory) { | ||||
| } | ||||
|  | ||||
| static std::string GetNCCHPath(const std::string& mount_point, u32 high, u32 low) { | ||||
|     return Common::StringFromFormat("%s%08x/%08x/content/00000000.app", mount_point.c_str(), high, | ||||
|                                     low); | ||||
|     u32 content_id = 0; | ||||
|  | ||||
|     // TODO(shinyquagsire23): Title database should be doing this path lookup | ||||
|     std::string content_path = | ||||
|         Common::StringFromFormat("%s%08x/%08x/content/", mount_point.c_str(), high, low); | ||||
|     std::string tmd_path = content_path + "00000000.tmd"; | ||||
|     TitleMetadata tmd(tmd_path); | ||||
|     if (tmd.Load() == Loader::ResultStatus::Success) { | ||||
|         content_id = tmd.GetBootContentID(); | ||||
|     } | ||||
|  | ||||
|     return Common::StringFromFormat("%s%08x.app", content_path.c_str(), content_id); | ||||
| } | ||||
|  | ||||
| ArchiveFactory_NCCH::ArchiveFactory_NCCH(const std::string& nand_directory) | ||||
|   | ||||
| @@ -14,6 +14,7 @@ | ||||
| #include "core/core.h" | ||||
| #include "core/file_sys/archive_selfncch.h" | ||||
| #include "core/file_sys/ncch_container.h" | ||||
| #include "core/file_sys/title_metadata.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| #include "core/hle/kernel/resource_limit.h" | ||||
| #include "core/hle/service/cfg/cfg.h" | ||||
| @@ -49,9 +50,19 @@ static std::string GetUpdateNCCHPath(u64_le program_id) { | ||||
|     u32 high = static_cast<u32>((program_id | UPDATE_MASK) >> 32); | ||||
|     u32 low = static_cast<u32>((program_id | UPDATE_MASK) & 0xFFFFFFFF); | ||||
|  | ||||
|     return Common::StringFromFormat("%sNintendo 3DS/%s/%s/title/%08x/%08x/content/00000000.app", | ||||
|                                     FileUtil::GetUserPath(D_SDMC_IDX).c_str(), SYSTEM_ID, SDCARD_ID, | ||||
|                                     high, low); | ||||
|     // TODO(shinyquagsire23): Title database should be doing this path lookup | ||||
|     std::string content_path = Common::StringFromFormat( | ||||
|         "%sNintendo 3DS/%s/%s/title/%08x/%08x/content/", FileUtil::GetUserPath(D_SDMC_IDX).c_str(), | ||||
|         SYSTEM_ID, SDCARD_ID, high, low); | ||||
|     std::string tmd_path = content_path + "00000000.tmd"; | ||||
|  | ||||
|     u32 content_id = 0; | ||||
|     FileSys::TitleMetadata tmd(tmd_path); | ||||
|     if (tmd.Load() == ResultStatus::Success) { | ||||
|         content_id = tmd.GetBootContentID(); | ||||
|     } | ||||
|  | ||||
|     return Common::StringFromFormat("%s%08x.app", content_path.c_str(), content_id); | ||||
| } | ||||
|  | ||||
| std::pair<boost::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() { | ||||
|   | ||||
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