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Add custom textures loading in EmuThread
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2d14dc49f7
commit
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@ -62,6 +62,10 @@ void EmuThread::run() {
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const auto scope = core_context.Acquire();
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const auto scope = core_context.Acquire();
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Core::System& system = Core::System::GetInstance();
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Core::System& system = Core::System::GetInstance();
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if (Settings::values.custom_textures) {
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system.CustomTexManager().FindCustomTextures();
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}
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if (Settings::values.preload_textures) {
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if (Settings::values.preload_textures) {
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emit LoadProgress(VideoCore::LoadCallbackStage::Preload, 0, 0);
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emit LoadProgress(VideoCore::LoadCallbackStage::Preload, 0, 0);
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system.CustomTexManager().PreloadTextures(
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system.CustomTexManager().PreloadTextures(
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@ -320,9 +320,6 @@ System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::st
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}
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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perf_stats = std::make_unique<PerfStats>(title_id);
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if (Settings::values.custom_textures) {
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custom_tex_manager->FindCustomTextures();
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}
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if (Settings::values.dump_textures) {
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if (Settings::values.dump_textures) {
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custom_tex_manager->WriteConfig();
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custom_tex_manager->WriteConfig();
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}
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}
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