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CitraQt: Cleanup includes.
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parent
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@ -11,6 +11,10 @@
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#include "bootmanager.h"
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#include "bootmanager.h"
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#include "main.h"
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#include "main.h"
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#include "common/string_util.h"
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#include "common/scm_rev.h"
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#include "common/key_map.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "core/system.h"
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#include "core/system.h"
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@ -2,11 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <QSettings>
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#include <QString>
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#include <QString>
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#include <QStringList>
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#include <QStringList>
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#include "core/settings.h"
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#include "core/settings.h"
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#include "core/core.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "config.h"
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#include "config.h"
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@ -4,9 +4,9 @@
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#pragma once
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#pragma once
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#include <QSettings>
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#include <string>
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#include "common/common_types.h"
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class QSettings;
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class Config {
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class Config {
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QSettings* qt_config;
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QSettings* qt_config;
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@ -2,6 +2,8 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <QShortcut>
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#include "disassembler.h"
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#include "disassembler.h"
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#include "../bootmanager.h"
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#include "../bootmanager.h"
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@ -2,10 +2,13 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <map>
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#include <QKeySequence>
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#include <QKeySequence>
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#include <QSettings>
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#include <QSettings>
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#include <QShortcut>
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#include "hotkeys.h"
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#include "hotkeys.h"
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#include <map>
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struct Hotkey
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struct Hotkey
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{
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{
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@ -2,12 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <QShortcut>
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#include <QDialog>
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#include "ui_hotkeys.h"
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#include "ui_hotkeys.h"
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class QDialog;
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class QKeySequence;
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class QKeySequence;
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class QSettings;
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class QSettings;
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class QShortcut;
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/**
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/**
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* Register a hotkey.
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* Register a hotkey.
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@ -10,12 +10,14 @@
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#include "qhexedit.h"
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#include "qhexedit.h"
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#include "main.h"
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#include "main.h"
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#include "common/string_util.h"
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#include "common/logging/text_formatter.h"
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#include "common/logging/text_formatter.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/logging/backend.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/filter.h"
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#include "common/make_unique.h"
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#include "common/make_unique.h"
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#include "common/platform.h"
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#include "common/platform.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "bootmanager.h"
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#include "bootmanager.h"
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@ -5,6 +5,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <cstddef>
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#include <string>
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#include <string>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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@ -4,7 +4,6 @@
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#pragma once
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#pragma once
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#include <chrono>
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#include <cstddef>
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#include <cstddef>
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#include <vector>
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#include <vector>
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cstring>
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#include <memory>
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#include <memory>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -9,14 +9,16 @@
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/result.h"
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#include "core/hle/result.h"
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#include "gsp_gpu.h"
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#include "core/hw/hw.h"
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#include "core/hw/hw.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/lcd.h"
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#include "core/hw/lcd.h"
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#include "video_core/gpu_debugger.h"
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#include "video_core/gpu_debugger.h"
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#include "video_core/renderer_base.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "gsp_gpu.h"
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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GraphicsDebugger g_debugger;
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/emu_window.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/hid/hid.h"
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#include "core/hle/service/hid/hid.h"
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@ -12,6 +12,7 @@
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#include "core/hw/y2r.h"
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#include "core/hw/y2r.h"
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#include "core/mem_map.h"
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#include "core/mem_map.h"
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#include "video_core/renderer_base.h"
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@ -21,6 +21,7 @@
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "video_core/command_processor.h"
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#include "video_core/command_processor.h"
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#include "video_core/renderer_base.h"
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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@ -2,6 +2,7 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <cstring>
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#include <string>
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#include <string>
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#include <memory>
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#include <memory>
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@ -10,7 +11,7 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/symbols.h"
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#include "common/symbols.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/elf.h"
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#include "core/loader/elf.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#pragma once
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#pragma once
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#include <algorithm>
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#include <initializer_list>
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#include <memory>
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#include <memory>
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#include <string>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "core/hle/kernel/process.h"
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namespace Kernel {
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struct AddressMapping;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Loader namespace
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// Loader namespace
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <algorithm>
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#include <cstring>
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#include <memory>
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#include <memory>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "common/swap.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/loader/ncch.h"
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#include "core/loader/ncch.h"
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#include "core/memory.h"
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#include "core/memory.h"
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#include "common/profiler.h"
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#include "common/profiler.h"
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#include "clipper.h"
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#include "command_processor.h"
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#include "math.h"
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "vertex_shader.h"
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#include "video_core.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "debug_utils/debug_utils.h"
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#include "debug_utils/debug_utils.h"
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#include "clipper.h"
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#include "command_processor.h"
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#include "math.h"
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#include "pica.h"
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#include "primitive_assembly.h"
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#include "renderer_base.h"
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#include "vertex_shader.h"
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#include "video_core.h"
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namespace Pica {
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namespace Pica {
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namespace CommandProcessor {
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namespace CommandProcessor {
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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#include "video_core/pica.h"
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#include "video_core/pica.h"
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#include "video_core/renderer_base.h"
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#include "video_core/utils.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#pragma once
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#pragma once
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#include <memory>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "video_core/hwrasterizer_base.h"
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#include "video_core/hwrasterizer_base.h"
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