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RasterizerOpenGL: Initialise uniform_block_data
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@ -421,7 +421,7 @@ private:
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UniformData data;
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UniformData data;
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bool lut_dirty[6];
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bool lut_dirty[6];
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bool dirty;
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bool dirty;
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} uniform_block_data;
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} uniform_block_data = {};
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OGLVertexArray vertex_array;
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OGLVertexArray vertex_array;
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OGLBuffer vertex_buffer;
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OGLBuffer vertex_buffer;
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