Destroy GLWindow on exit to prevent issues closing the app while in fullscreen
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@@ -173,6 +173,9 @@ public:
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void InitRenderTarget();
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/// Destroy the previous run's child_widget which should also destroy the child_window
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void ReleaseRenderTarget();
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void CaptureScreenshot(u32 res_scale, const QString& screenshot_path);
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public slots:
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