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fix ASAN error in sdl_impl.cpp (#7427)
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@ -429,6 +429,7 @@ Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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#if SDL_VERSION_ATLEAST(2, 0, 6)
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{
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{
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if (mapped_button != SDL_CONTROLLER_BUTTON_INVALID) {
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const SDL_ExtendedGameControllerBind extended_bind =
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const SDL_ExtendedGameControllerBind extended_bind =
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controller->bindings[mapped_button];
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controller->bindings[mapped_button];
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if (extended_bind.input.axis.axis_max < extended_bind.input.axis.axis_min) {
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if (extended_bind.input.axis.axis_max < extended_bind.input.axis.axis_min) {
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@ -436,12 +437,13 @@ Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
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} else {
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} else {
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params.Set("direction", "+");
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params.Set("direction", "+");
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}
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}
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params.Set(
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params.Set("threshold", (extended_bind.input.axis.axis_min +
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"threshold",
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(extended_bind.input.axis.axis_max -
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(extended_bind.input.axis.axis_min +
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extended_bind.input.axis.axis_min) /
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(extended_bind.input.axis.axis_max - extended_bind.input.axis.axis_min) / 2.0f) /
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2.0f) /
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SDL_JOYSTICK_AXIS_MAX);
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SDL_JOYSTICK_AXIS_MAX);
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}
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}
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}
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#else
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#else
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params.Set("direction", "+"); // lacks extended_bind, so just a guess
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params.Set("direction", "+"); // lacks extended_bind, so just a guess
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#endif
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#endif
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