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added ability to load AXF files (same as ELF)
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@ -142,7 +142,7 @@ void GMainWindow::BootGame(const char* filename)
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void GMainWindow::OnMenuLoadFile()
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void GMainWindow::OnMenuLoadFile()
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{
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{
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
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QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)"));
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if (filename.size())
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if (filename.size())
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BootGame(filename.toLatin1().data());
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BootGame(filename.toLatin1().data());
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}
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}
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@ -187,6 +187,9 @@ FileType IdentifyFile(std::string &filename) {
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else if (!strcasecmp(extension.c_str(), ".elf")) {
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else if (!strcasecmp(extension.c_str(), ".elf")) {
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return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
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return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
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}
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}
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else if (!strcasecmp(extension.c_str(), ".axf")) {
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return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
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}
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else if (!strcasecmp(extension.c_str(), ".bin")) {
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else if (!strcasecmp(extension.c_str(), ".bin")) {
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return FILETYPE_CTR_BIN;
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return FILETYPE_CTR_BIN;
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}
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}
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