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cleanup
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9535169577
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@ -134,8 +134,7 @@ namespace GPU {
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ptr[1] = config.value_24bit_g;
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ptr[1] = config.value_24bit_g;
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ptr[2] = config.value_24bit_b;
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ptr[2] = config.value_24bit_b;
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}
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}
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}
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} else if (config.fill_32bit) {
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else if (config.fill_32bit) {
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// fill with 32-bit values
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// fill with 32-bit values
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if (end > start) {
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if (end > start) {
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u32 value = config.value_32bit;
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u32 value = config.value_32bit;
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@ -143,8 +142,7 @@ namespace GPU {
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for (size_t i = 0; i < len; ++i)
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for (size_t i = 0; i < len; ++i)
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memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
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memcpy(&start[i * sizeof(u32)], &value, sizeof(u32));
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}
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}
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}
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} else {
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else {
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// fill with 16-bit values
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// fill with 16-bit values
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u16 value_16bit = config.value_16bit.Value();
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u16 value_16bit = config.value_16bit.Value();
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for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
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for (u8* ptr = start; ptr < end; ptr += sizeof(u16))
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@ -156,8 +154,7 @@ namespace GPU {
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if (!is_second_filler) {
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if (!is_second_filler) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC0);
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}
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} else {
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else {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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}
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}
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}
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}
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@ -283,14 +280,12 @@ namespace GPU {
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src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
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src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
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dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
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dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride;
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}
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} else {
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else {
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// Both input and output are linear
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// Both input and output are linear
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src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
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src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
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dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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}
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}
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}
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} else {
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else {
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if (!config.dont_swizzle) {
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if (!config.dont_swizzle) {
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// Interpret the input as tiled and the output as linear
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// Interpret the input as tiled and the output as linear
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u32 coarse_y = input_y & ~7;
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u32 coarse_y = input_y & ~7;
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@ -298,8 +293,7 @@ namespace GPU {
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src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
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src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + coarse_y * stride;
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dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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dst_offset = (x + y * output_width) * dst_bytes_per_pixel;
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}
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} else {
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else {
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// Both input and output are tiled
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// Both input and output are tiled
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u32 out_coarse_y = y & ~7;
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u32 out_coarse_y = y & ~7;
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u32 out_stride = output_width * dst_bytes_per_pixel;
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u32 out_stride = output_width * dst_bytes_per_pixel;
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@ -317,8 +311,7 @@ namespace GPU {
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if (config.scaling == config.ScaleX) {
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if (config.scaling == config.ScaleX) {
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Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
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Math::Vec4<u8> pixel = DecodePixel(config.input_format, src_pixel + src_bytes_per_pixel);
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src_color = ((src_color + pixel) / 2).Cast<u8>();
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src_color = ((src_color + pixel) / 2).Cast<u8>();
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}
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} else if (config.scaling == config.ScaleXY) {
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else if (config.scaling == config.ScaleXY) {
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Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
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Math::Vec4<u8> pixel1 = DecodePixel(config.input_format, src_pixel + 1 * src_bytes_per_pixel);
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Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
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Math::Vec4<u8> pixel2 = DecodePixel(config.input_format, src_pixel + 2 * src_bytes_per_pixel);
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Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
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Math::Vec4<u8> pixel3 = DecodePixel(config.input_format, src_pixel + 3 * src_bytes_per_pixel);
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@ -371,7 +364,8 @@ namespace GPU {
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case GPU_REG_INDEX(command_processor_config.trigger):
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case GPU_REG_INDEX(command_processor_config.trigger):
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{
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{
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const auto& config = g_regs.command_processor_config;
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const auto& config = g_regs.command_processor_config;
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if (config.trigger & 1) {
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if (config.trigger & 1)
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{
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MICROPROFILE_SCOPE(GPU_CmdlistProcessing);
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MICROPROFILE_SCOPE(GPU_CmdlistProcessing);
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u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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u32* buffer = (u32*)Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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