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Archives: Change the folder layout of some archives.
This is to better represent the hardware layout, they are still aren't quite accurate, but this better and will help a bit when implementing the other archives like NAND-RO and NAND-RW
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@ -40,11 +40,12 @@
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define EXTSAVEDATA_DIR "extsavedata"
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#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata"
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#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
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#define SAVEDATA_DIR "savedata"
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#define SAVEDATACHECK_DIR "savedatacheck"
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#define SYSDATA_DIR "sysdata"
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#define SYSSAVEDATA_DIR "syssavedata"
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#define SYSSAVEDATA_DIR "nand/data/sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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@ -677,6 +677,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_EXTSAVEDATA] = paths[D_USER_IDX] + EXTSAVEDATA_DIR DIR_SEP;
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paths[D_SHAREDEXTSAVEDATA] = paths[D_USER_IDX] + SHAREDEXTSAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATACHECK_IDX] = paths[D_USER_IDX] + SAVEDATACHECK_DIR DIR_SEP;
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paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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@ -723,6 +724,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_EXTSAVEDATA] = paths[D_USER_IDX] + EXTSAVEDATA_DIR DIR_SEP;
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paths[D_SHAREDEXTSAVEDATA] = paths[D_USER_IDX] + SHAREDEXTSAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATA_IDX] = paths[D_USER_IDX] + SAVEDATA_DIR DIR_SEP;
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paths[D_SAVEDATACHECK_IDX] = paths[D_USER_IDX] + SAVEDATACHECK_DIR DIR_SEP;
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paths[D_SYSSAVEDATA_IDX] = paths[D_USER_IDX] + SYSSAVEDATA_DIR DIR_SEP;
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@ -28,6 +28,7 @@ enum {
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D_SCREENSHOTS_IDX,
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D_SDMC_IDX,
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D_EXTSAVEDATA,
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D_SHAREDEXTSAVEDATA,
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D_SAVEDATA_IDX,
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D_SAVEDATACHECK_IDX,
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D_SYSDATA_IDX,
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@ -19,10 +19,9 @@ namespace FileSys {
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static std::string GetExtSaveDataPath(const std::string& mount_point, const Path& path) {
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std::vector<u8> vec_data = path.AsBinary();
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const u32* data = reinterpret_cast<const u32*>(vec_data.data());
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u32 media_type = data[0];
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u32 save_low = data[1];
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u32 save_high = data[2];
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return Common::StringFromFormat("%s%s/%08X/%08X/", mount_point.c_str(), media_type == 0 ? "nand" : "sdmc", save_high, save_low);
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return Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(), save_high, save_low);
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}
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Archive_ExtSaveData::Archive_ExtSaveData(const std::string& mount_point)
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@ -455,7 +455,7 @@ void ArchiveInit() {
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else
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LOG_ERROR(Service_FS, "Can't instantiate ExtSaveData archive with path %s", extsavedata_directory.c_str());
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std::string sharedextsavedata_directory = FileUtil::GetUserPath(D_EXTSAVEDATA);
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std::string sharedextsavedata_directory = FileUtil::GetUserPath(D_SHAREDEXTSAVEDATA);
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auto sharedextsavedata_archive = Common::make_unique<FileSys::Archive_ExtSaveData>(sharedextsavedata_directory);
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if (sharedextsavedata_archive->Initialize())
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CreateArchive(std::move(sharedextsavedata_archive), ArchiveIdCode::SharedExtSaveData);
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@ -142,7 +142,7 @@ Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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// Create the SharedExtSaveData archive 0xF000000B and the gamecoin.dat file
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// TODO(Subv): In the future we should use the FS service to query this archive
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std::string extsavedata_directory = FileUtil::GetUserPath(D_EXTSAVEDATA);
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std::string extsavedata_directory = FileUtil::GetUserPath(D_SHAREDEXTSAVEDATA);
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ptm_shared_extsavedata = Common::make_unique<FileSys::Archive_ExtSaveData>(extsavedata_directory);
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if (!ptm_shared_extsavedata->Initialize()) {
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LOG_CRITICAL(Service_PTM, "Could not initialize ExtSaveData archive for the PTM:U service");
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