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GSP: Don't try to write memory fill registers if start address is 0
Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
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@ -391,19 +391,24 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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case CommandId::SET_MEMORY_FILL:
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{
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auto& params = command.memory_fill;
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if (params.start1 != 0) {
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
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Memory::VirtualToPhysicalAddress(params.start1) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
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Memory::VirtualToPhysicalAddress(params.end1) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)), params.value1);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)), params.control1);
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}
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if (params.start2 != 0) {
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
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Memory::VirtualToPhysicalAddress(params.start2) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
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Memory::VirtualToPhysicalAddress(params.end2) >> 3);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)), params.value2);
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WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)), params.control2);
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}
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break;
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}
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