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https://github.com/citra-emu/citra.git
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Moved vertex processor invocation into renderer
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parent
d9b1c0bbc4
commit
3ae7c5b23c
@ -4,12 +4,12 @@
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#include "common/profiler.h"
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#include "common/profiler.h"
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#include "clipper.h"
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#include "command_processor.h"
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#include "command_processor.h"
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#include "pica.h"
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#include "pica.h"
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#include "vertex_processor.h"
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#include "vertex_shader.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hle/service/gsp_gpu.h"
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#include "core/hw/gpu.h"
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#include "core/hw/gpu.h"
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#include "video_core.h"
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#include "debug_utils/debug_utils.h"
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#include "debug_utils/debug_utils.h"
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@ -57,7 +57,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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DebugUtils::DumpTevStageConfig(registers.GetTevStages());
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DebugUtils::DumpTevStageConfig(registers.GetTevStages());
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Pica::VertexProcessor::ProcessBatch(id == PICA_REG_INDEX(trigger_draw_indexed), Clipper::ProcessTriangle);
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VideoCore::g_renderer->DrawBatch(id == PICA_REG_INDEX(trigger_draw_indexed));
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break;
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break;
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}
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}
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@ -37,6 +37,9 @@ public:
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/// Shutdown the renderer
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/// Shutdown the renderer
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virtual void ShutDown() = 0;
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virtual void ShutDown() = 0;
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/// Draw a batch of triangles
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virtual void DrawBatch(bool is_indexed) = 0;
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// Getter/setter functions:
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// Getter/setter functions:
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// ------------------------
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// ------------------------
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@ -11,6 +11,8 @@
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#include "common/emu_window.h"
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#include "common/emu_window.h"
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#include "common/profiler_reporting.h"
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#include "common/profiler_reporting.h"
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#include "video_core/clipper.h"
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#include "video_core/vertex_processor.h"
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#include "video_core/video_core.h"
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#include "video_core/video_core.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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@ -342,3 +344,8 @@ void RendererOpenGL::Init() {
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/// Shutdown the renderer
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/// Shutdown the renderer
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void RendererOpenGL::ShutDown() {
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void RendererOpenGL::ShutDown() {
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}
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}
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/// Draw a batch of triangles
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void RendererOpenGL::DrawBatch(bool is_indexed) {
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Pica::VertexProcessor::ProcessBatch(is_indexed, Pica::Clipper::ProcessTriangle);
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}
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@ -37,6 +37,9 @@ public:
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/// Shutdown the renderer
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/// Shutdown the renderer
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void ShutDown() override;
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void ShutDown() override;
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/// Draw a batch of triangles
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void DrawBatch(bool is_indexed) override;
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private:
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private:
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/// Structure used for storing information about the textures for each 3DS screen
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/// Structure used for storing information about the textures for each 3DS screen
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struct TextureInfo {
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struct TextureInfo {
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