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rasterizer: explicitely convert BitField fields to unsigned char
Fixes a narrowing warning
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e9da6794f0
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@ -472,7 +472,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder && (s < 0 || s >= texture.config.width))
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|| (texture.config.wrap_t == Regs::TextureConfig::ClampToBorder && (t < 0 || t >= texture.config.height))) {
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auto border_color = texture.config.border_color;
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texture_color[i] = { border_color.r, border_color.g, border_color.b, border_color.a };
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texture_color[i] = { static_cast<u8>(border_color.r),
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static_cast<u8>(border_color.g),
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static_cast<u8>(border_color.b),
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static_cast<u8>(border_color.a)
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};
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} else {
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// Textures are laid out from bottom to top, hence we invert the t coordinate.
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// NOTE: This may not be the right place for the inversion.
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@ -501,8 +505,10 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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Math::Vec4<u8> combiner_output;
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Math::Vec4<u8> combiner_buffer = {0, 0, 0, 0};
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Math::Vec4<u8> next_combiner_buffer = {
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regs.tev_combiner_buffer_color.r, regs.tev_combiner_buffer_color.g,
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regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a
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static_cast<u8>(regs.tev_combiner_buffer_color.r),
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static_cast<u8>(regs.tev_combiner_buffer_color.g),
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static_cast<u8>(regs.tev_combiner_buffer_color.b),
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static_cast<u8>(regs.tev_combiner_buffer_color.a)
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};
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for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
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@ -537,7 +543,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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return combiner_buffer;
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case Source::Constant:
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return {tev_stage.const_r, tev_stage.const_g, tev_stage.const_b, tev_stage.const_a};
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return { static_cast<u8>(tev_stage.const_r),
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static_cast<u8>(tev_stage.const_g),
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static_cast<u8>(tev_stage.const_b),
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static_cast<u8>(tev_stage.const_a)
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};
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case Source::Previous:
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return combiner_output;
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