gl_resource_manager: Split implementations in .cpp file

Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
This commit is contained in:
Markus Wick
2018-11-06 10:40:49 +01:00
committed by fearlessTobi
parent d3b1b5f22c
commit 392547a97c
4 changed files with 155 additions and 104 deletions

View File

@@ -27,6 +27,7 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_decompiler.cpp
renderer_opengl/gl_shader_decompiler.h