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config: Use u16
for sample_count
`u8` causes configs to emit strange variants like `@Variant(\0\0\0\x86\x3)`
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@ -475,7 +475,7 @@ struct Values {
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SwitchableSetting<bool> use_vsync_new{true, "use_vsync_new"};
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Setting<bool> use_shader_jit{true, "use_shader_jit"};
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SwitchableSetting<u32, true> resolution_factor{1, 0, 10, "resolution_factor"};
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SwitchableSetting<u8, true> sample_count{0, 0, 3, "sample_count"};
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SwitchableSetting<u16, true> sample_count{0, 0, 3, "sample_count"};
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SwitchableSetting<u16, true> frame_limit{100, 0, 1000, "frame_limit"};
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SwitchableSetting<TextureFilter> texture_filter{TextureFilter::None, "texture_filter"};
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SwitchableSetting<TextureSampling> texture_sampling{TextureSampling::GameControlled,
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