mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 12:30:15 +00:00
Input-GUI: Fix most PR issues
This commit is contained in:
parent
523ca1841f
commit
3740f03ef9
@ -1,218 +1,218 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "citra_qt/config.h"
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#include "citra_qt/ui_settings.h"
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#include "common/file_util.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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Reload();
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}
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const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = {
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// directly mapped keys
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
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Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
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Qt::Key_M, Qt::Key_N, Qt::Key_B,
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Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
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Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L,
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// indirectly mapped keys
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Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
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Qt::Key_D,
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};
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void Config::ReadValues() {
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qt_config->beginGroup("Controls");
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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Settings::values.input_mappings[Settings::NativeInput::All[i]] =
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qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt();
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}
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Settings::values.pad_circle_modifier_scale = qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("System");
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Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
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Settings::values.region_value = qt_config->value("region_value", 1).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
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Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("UI");
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qt_config->beginGroup("UILayout");
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UISettings::values.geometry = qt_config->value("geometry").toByteArray();
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UISettings::values.state = qt_config->value("state").toByteArray();
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UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray();
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UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray();
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UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray();
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UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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UISettings::values.roms_path = qt_config->value("romsPath").toString();
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UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
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UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
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UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
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UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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QStringList groups = qt_config->childGroups();
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for (auto group : groups) {
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qt_config->beginGroup(group);
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QStringList hotkeys = qt_config->childGroups();
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for (auto hotkey : hotkeys) {
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qt_config->beginGroup(hotkey);
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UISettings::values.shortcuts.emplace_back(
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UISettings::Shortcut(group + "/" + hotkey,
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UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
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qt_config->value("Context").toInt())));
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qt_config->endGroup();
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}
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qt_config->endGroup();
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}
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qt_config->endGroup();
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool();
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UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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qt_config->endGroup();
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}
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void Config::SaveValues() {
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qt_config->beginGroup("Controls");
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
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Settings::values.input_mappings[Settings::NativeInput::All[i]]);
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}
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qt_config->setValue("pad_circle_modifier_scale", (double)Settings::values.pad_circle_modifier_scale);
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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qt_config->setValue("frame_skip", Settings::values.frame_skip);
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_green", (double)Settings::values.bg_green);
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qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
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qt_config->endGroup();
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qt_config->beginGroup("System");
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qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds);
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qt_config->setValue("region_value", Settings::values.region_value);
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
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qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
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qt_config->endGroup();
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qt_config->beginGroup("UI");
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qt_config->beginGroup("UILayout");
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qt_config->setValue("geometry", UISettings::values.geometry);
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qt_config->setValue("state", UISettings::values.state);
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qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
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qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
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qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
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qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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qt_config->setValue("romsPath", UISettings::values.roms_path);
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qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
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qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
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qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
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qt_config->setValue("recentFiles", UISettings::values.recent_files);
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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for (auto shortcut : UISettings::values.shortcuts ) {
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qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
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qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
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}
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qt_config->endGroup();
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qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
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qt_config->setValue("firstStart", UISettings::values.first_start);
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qt_config->endGroup();
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}
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void Config::Reload() {
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ReadValues();
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Settings::Apply();
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}
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void Config::Save() {
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SaveValues();
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}
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Config::~Config() {
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Save();
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delete qt_config;
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}
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <QSettings>
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#include "citra_qt/config.h"
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#include "citra_qt/ui_settings.h"
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#include "common/file_util.h"
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Config::Config() {
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// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
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qt_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "qt-config.ini";
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FileUtil::CreateFullPath(qt_config_loc);
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qt_config = new QSettings(QString::fromStdString(qt_config_loc), QSettings::IniFormat);
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Reload();
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}
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const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults = {
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// directly mapped keys
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Qt::Key_A, Qt::Key_S, Qt::Key_Z, Qt::Key_X,
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Qt::Key_Q, Qt::Key_W, Qt::Key_1, Qt::Key_2,
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Qt::Key_M, Qt::Key_N, Qt::Key_B,
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Qt::Key_T, Qt::Key_G, Qt::Key_F, Qt::Key_H,
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Qt::Key_I, Qt::Key_K, Qt::Key_J, Qt::Key_L,
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// indirectly mapped keys
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Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right,
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Qt::Key_D,
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};
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void Config::ReadValues() {
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qt_config->beginGroup("Controls");
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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Settings::values.input_mappings[Settings::NativeInput::All[i]] =
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qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i]).toInt();
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}
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Settings::values.pad_circle_modifier_scale = qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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Settings::values.bg_red = qt_config->value("bg_red", 1.0).toFloat();
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Settings::values.bg_green = qt_config->value("bg_green", 1.0).toFloat();
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Settings::values.bg_blue = qt_config->value("bg_blue", 1.0).toFloat();
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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Settings::values.sink_id = qt_config->value("output_engine", "auto").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("System");
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Settings::values.is_new_3ds = qt_config->value("is_new_3ds", false).toBool();
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Settings::values.region_value = qt_config->value("region_value", 1).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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Settings::values.log_filter = qt_config->value("log_filter", "*:Info").toString().toStdString();
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
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Settings::values.use_gdbstub = qt_config->value("use_gdbstub", false).toBool();
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Settings::values.gdbstub_port = qt_config->value("gdbstub_port", 24689).toInt();
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qt_config->endGroup();
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qt_config->beginGroup("UI");
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qt_config->beginGroup("UILayout");
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UISettings::values.geometry = qt_config->value("geometry").toByteArray();
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UISettings::values.state = qt_config->value("state").toByteArray();
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UISettings::values.renderwindow_geometry = qt_config->value("geometryRenderWindow").toByteArray();
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UISettings::values.gamelist_header_state = qt_config->value("gameListHeaderState").toByteArray();
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UISettings::values.microprofile_geometry = qt_config->value("microProfileDialogGeometry").toByteArray();
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UISettings::values.microprofile_visible = qt_config->value("microProfileDialogVisible", false).toBool();
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qt_config->endGroup();
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qt_config->beginGroup("Paths");
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UISettings::values.roms_path = qt_config->value("romsPath").toString();
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UISettings::values.symbols_path = qt_config->value("symbolsPath").toString();
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UISettings::values.gamedir = qt_config->value("gameListRootDir", ".").toString();
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UISettings::values.gamedir_deepscan = qt_config->value("gameListDeepScan", false).toBool();
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UISettings::values.recent_files = qt_config->value("recentFiles").toStringList();
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qt_config->endGroup();
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qt_config->beginGroup("Shortcuts");
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QStringList groups = qt_config->childGroups();
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for (auto group : groups) {
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qt_config->beginGroup(group);
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QStringList hotkeys = qt_config->childGroups();
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for (auto hotkey : hotkeys) {
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qt_config->beginGroup(hotkey);
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UISettings::values.shortcuts.emplace_back(
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UISettings::Shortcut(group + "/" + hotkey,
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UISettings::ContextualShortcut(qt_config->value("KeySeq").toString(),
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qt_config->value("Context").toInt())));
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qt_config->endGroup();
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}
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qt_config->endGroup();
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}
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qt_config->endGroup();
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UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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UISettings::values.confirm_before_closing = qt_config->value("confirmClose", true).toBool();
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UISettings::values.first_start = qt_config->value("firstStart", true).toBool();
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qt_config->endGroup();
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}
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void Config::SaveValues() {
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qt_config->beginGroup("Controls");
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
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Settings::values.input_mappings[Settings::NativeInput::All[i]]);
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}
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qt_config->setValue("pad_circle_modifier_scale", (double)Settings::values.pad_circle_modifier_scale);
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qt_config->endGroup();
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qt_config->beginGroup("Core");
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qt_config->setValue("frame_skip", Settings::values.frame_skip);
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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qt_config->setValue("use_hw_renderer", Settings::values.use_hw_renderer);
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qt_config->setValue("use_shader_jit", Settings::values.use_shader_jit);
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qt_config->setValue("use_scaled_resolution", Settings::values.use_scaled_resolution);
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// Cast to double because Qt's written float values are not human-readable
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qt_config->setValue("bg_red", (double)Settings::values.bg_red);
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qt_config->setValue("bg_green", (double)Settings::values.bg_green);
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qt_config->setValue("bg_blue", (double)Settings::values.bg_blue);
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qt_config->endGroup();
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qt_config->beginGroup("Audio");
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qt_config->setValue("output_engine", QString::fromStdString(Settings::values.sink_id));
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qt_config->endGroup();
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qt_config->beginGroup("Data Storage");
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qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
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qt_config->endGroup();
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qt_config->beginGroup("System");
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qt_config->setValue("is_new_3ds", Settings::values.is_new_3ds);
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qt_config->setValue("region_value", Settings::values.region_value);
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qt_config->endGroup();
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qt_config->beginGroup("Miscellaneous");
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qt_config->setValue("log_filter", QString::fromStdString(Settings::values.log_filter));
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qt_config->endGroup();
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qt_config->beginGroup("Debugging");
|
||||
qt_config->setValue("use_gdbstub", Settings::values.use_gdbstub);
|
||||
qt_config->setValue("gdbstub_port", Settings::values.gdbstub_port);
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("UI");
|
||||
|
||||
qt_config->beginGroup("UILayout");
|
||||
qt_config->setValue("geometry", UISettings::values.geometry);
|
||||
qt_config->setValue("state", UISettings::values.state);
|
||||
qt_config->setValue("geometryRenderWindow", UISettings::values.renderwindow_geometry);
|
||||
qt_config->setValue("gameListHeaderState", UISettings::values.gamelist_header_state);
|
||||
qt_config->setValue("microProfileDialogGeometry", UISettings::values.microprofile_geometry);
|
||||
qt_config->setValue("microProfileDialogVisible", UISettings::values.microprofile_visible);
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Paths");
|
||||
qt_config->setValue("romsPath", UISettings::values.roms_path);
|
||||
qt_config->setValue("symbolsPath", UISettings::values.symbols_path);
|
||||
qt_config->setValue("gameListRootDir", UISettings::values.gamedir);
|
||||
qt_config->setValue("gameListDeepScan", UISettings::values.gamedir_deepscan);
|
||||
qt_config->setValue("recentFiles", UISettings::values.recent_files);
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Shortcuts");
|
||||
for (auto shortcut : UISettings::values.shortcuts) {
|
||||
qt_config->setValue(shortcut.first + "/KeySeq", shortcut.second.first);
|
||||
qt_config->setValue(shortcut.first + "/Context", shortcut.second.second);
|
||||
}
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
|
||||
qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
|
||||
qt_config->setValue("confirmClose", UISettings::values.confirm_before_closing);
|
||||
qt_config->setValue("firstStart", UISettings::values.first_start);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
void Config::Reload() {
|
||||
ReadValues();
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
void Config::Save() {
|
||||
SaveValues();
|
||||
}
|
||||
|
||||
Config::~Config() {
|
||||
Save();
|
||||
|
||||
delete qt_config;
|
||||
}
|
@ -1,28 +1,25 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "core/settings.h"
|
||||
#include <QSettings>
|
||||
#include <QString>
|
||||
#include <QStringList>
|
||||
|
||||
class QSettings;
|
||||
|
||||
class Config {
|
||||
QSettings* qt_config;
|
||||
std::string qt_config_loc;
|
||||
|
||||
void ReadValues();
|
||||
void SaveValues();
|
||||
public:
|
||||
Config();
|
||||
~Config();
|
||||
|
||||
void Reload();
|
||||
void Save();
|
||||
};
|
||||
extern const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults;
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/settings.h"
|
||||
#include <QVariant>
|
||||
|
||||
class QSettings;
|
||||
|
||||
class Config {
|
||||
QSettings* qt_config;
|
||||
std::string qt_config_loc;
|
||||
|
||||
void ReadValues();
|
||||
void SaveValues();
|
||||
public:
|
||||
Config();
|
||||
~Config();
|
||||
|
||||
void Reload();
|
||||
void Save();
|
||||
};
|
||||
extern const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults;
|
||||
|
@ -1,178 +1,177 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
#include "configure_input.h"
|
||||
|
||||
ConfigureInput::ConfigureInput(QWidget *parent) :
|
||||
QWidget(parent),
|
||||
ui(new Ui::ConfigureInput)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
//Initialize mapping of input enum to UI button.
|
||||
input_mapping = {
|
||||
{ std::make_pair(Settings::NativeInput::Values::A, ui->btnFaceA) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::B, ui->btnFaceB) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::X, ui->btnFaceX) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::Y, ui->btnFaceY) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::L, ui->btnShdrL) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::R, ui->btnShdrR) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::ZL, ui->btnShdrZL) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::ZR, ui->btnShdrZR) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::START, ui->btnStart) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::SELECT, ui->btnSelect) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::HOME, ui->btnHome) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DUP, ui->btnDirUp) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DDOWN, ui->btnDirDown) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DLEFT, ui->btnDirLeft) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->btnDirRight) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CUP, ui->btnStickUp) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CDOWN, ui->btnStickDown) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CLEFT, ui->btnStickLeft) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->btnStickRight) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->btnCircleUp) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->btnCircleDown) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->btnCircleLeft) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->btnCircleRight) },
|
||||
};
|
||||
|
||||
//Attach handle click method to each button click.
|
||||
for (auto &ent1 : input_mapping) {
|
||||
connect(ent1.second, &QPushButton::released, this, &ConfigureInput::HandleClick);
|
||||
}
|
||||
connect(ui->btnRestoreDefaults, &QPushButton::released, this, &ConfigureInput::RestoreDefaults);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
this->setConfiguration();
|
||||
}
|
||||
|
||||
ConfigureInput::~ConfigureInput()
|
||||
{
|
||||
}
|
||||
|
||||
///Event handler for all button released() event.
|
||||
void ConfigureInput::HandleClick()
|
||||
{
|
||||
QPushButton* sender = qobject_cast<QPushButton*>(QObject::sender());
|
||||
sender->setText("[waiting]");
|
||||
sender->setFocus();
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
changingButton = sender;
|
||||
}
|
||||
|
||||
///Save all button configurations to settings file
|
||||
void ConfigureInput::applyConfiguration()
|
||||
{
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
int value = GetKeyValue(input_mapping[Settings::NativeInput::Values(i)]->text());
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]] = value;
|
||||
}
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
///Load configuration settings into button text
|
||||
void ConfigureInput::setConfiguration()
|
||||
{
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
QString keyValue = GetKeyName(Settings::values.input_mappings[i]);
|
||||
input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
|
||||
}
|
||||
}
|
||||
|
||||
///Handle key press event for input tab when a button is 'waiting'.
|
||||
void ConfigureInput::keyPressEvent(QKeyEvent *event)
|
||||
{
|
||||
if (changingButton != nullptr && event->key() > 0)
|
||||
{
|
||||
keysPressed.push_back(event->key());
|
||||
|
||||
//Can't save Modifier + Keys yet as input. Will re-enable after settings refactor
|
||||
/*if (event->key() == Qt::Key_Shift)
|
||||
return;
|
||||
|
||||
else if (event->key() == Qt::Key_Control)
|
||||
return;
|
||||
|
||||
else if (event->key() == Qt::Key_Alt)
|
||||
return;
|
||||
|
||||
else if (event->key() == Qt::Key_Meta)
|
||||
return;
|
||||
else*/
|
||||
SetKey();
|
||||
}
|
||||
}
|
||||
|
||||
///Set button text to name of key pressed.
|
||||
void ConfigureInput::SetKey()
|
||||
{
|
||||
QString keyValue = "";
|
||||
for (int i : keysPressed) // Will only contain one key until settings refactor
|
||||
{
|
||||
keyValue += GetKeyName(i);
|
||||
}
|
||||
//RemoveDuplicates(keyValue);
|
||||
changingButton->setText(keyValue);
|
||||
|
||||
keysPressed.clear();
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
changingButton = nullptr;
|
||||
}
|
||||
|
||||
///Convert key ASCII value to its' letter/name
|
||||
QString ConfigureInput::GetKeyName(int key_code)
|
||||
{
|
||||
if (key_code == Qt::Key_Shift)
|
||||
return tr("Shift");
|
||||
|
||||
else if (key_code == Qt::Key_Control)
|
||||
return tr("Ctrl");
|
||||
|
||||
else if (key_code == Qt::Key_Alt)
|
||||
return tr("Alt");
|
||||
|
||||
else if (key_code == Qt::Key_Meta)
|
||||
return "";
|
||||
else if (key_code == -1)
|
||||
return "";
|
||||
|
||||
return QKeySequence(key_code).toString();
|
||||
}
|
||||
|
||||
///Convert letter/name of key to its ASCII value.
|
||||
int ConfigureInput::GetKeyValue(QString text)
|
||||
{
|
||||
if (text == "Shift")
|
||||
return Qt::Key_Shift;
|
||||
else if (text == "Ctrl")
|
||||
return Qt::Key_Control;
|
||||
else if (text == "Alt")
|
||||
return Qt::Key_Alt;
|
||||
else if (text == "Meta")
|
||||
return -1;
|
||||
else if (text == "")
|
||||
return -1;
|
||||
return QKeySequence(text)[0];
|
||||
}
|
||||
|
||||
///Check all inputs for duplicate keys. Clears out any other button with same key as new button.
|
||||
void ConfigureInput::RemoveDuplicates(QString newValue)
|
||||
{
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
if (changingButton != input_mapping[Settings::NativeInput::Values(i)]) {
|
||||
QString oldValue = input_mapping[Settings::NativeInput::Values(i)]->text();
|
||||
if (newValue == oldValue)
|
||||
input_mapping[Settings::NativeInput::Values(i)]->setText("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///Restore all buttons to their default values.
|
||||
void ConfigureInput::RestoreDefaults() {
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i)
|
||||
{
|
||||
QString keyValue = GetKeyName(defaults[i].toInt());
|
||||
input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
|
||||
}
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
#include "configure_input.h"
|
||||
|
||||
ConfigureInput::ConfigureInput(QWidget* parent) :
|
||||
QWidget(parent),
|
||||
ui(new Ui::ConfigureInput)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
// Initialize mapping of input enum to UI button.
|
||||
input_mapping = {
|
||||
{ std::make_pair(Settings::NativeInput::Values::A, ui->btnFaceA) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::B, ui->btnFaceB) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::X, ui->btnFaceX) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::Y, ui->btnFaceY) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::L, ui->btnShdrL) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::R, ui->btnShdrR) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::ZL, ui->btnShdrZL) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::ZR, ui->btnShdrZR) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::START, ui->btnStart) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::SELECT, ui->btnSelect) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::HOME, ui->btnHome) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DUP, ui->btnDirUp) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DDOWN, ui->btnDirDown) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DLEFT, ui->btnDirLeft) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->btnDirRight) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CUP, ui->btnStickUp) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CDOWN, ui->btnStickDown) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CLEFT, ui->btnStickLeft) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->btnStickRight) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->btnCircleUp) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->btnCircleDown) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->btnCircleLeft) },
|
||||
{ std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->btnCircleRight) },
|
||||
};
|
||||
|
||||
// Attach handle click method to each button click.
|
||||
for (const auto& entry : input_mapping) {
|
||||
connect(entry.second, SIGNAL(released()), this, SLOT(handleClick()));
|
||||
}
|
||||
connect(ui->btnRestoreDefaults, SIGNAL(released()), this, SLOT(restoreDefaults()));
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
this->setConfiguration();
|
||||
}
|
||||
|
||||
ConfigureInput::~ConfigureInput()
|
||||
{
|
||||
}
|
||||
|
||||
/// Event handler for all button released() event.
|
||||
void ConfigureInput::handleClick()
|
||||
{
|
||||
QPushButton* sender = qobject_cast<QPushButton*>(QObject::sender());
|
||||
sender->setText(tr("[waiting]"));
|
||||
sender->setFocus();
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
changing_button = sender;
|
||||
}
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
void ConfigureInput::applyConfiguration()
|
||||
{
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
int value = getKeyValue(input_mapping[Settings::NativeInput::Values(i)]->text());
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]] = value;
|
||||
}
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
/// Load configuration settings into button text
|
||||
void ConfigureInput::setConfiguration()
|
||||
{
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
QString keyValue = getKeyName(Settings::values.input_mappings[i]);
|
||||
input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle key press event for input tab when a button is 'waiting'.
|
||||
void ConfigureInput::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
if (changing_button != nullptr && event->key() != Qt::Key_unknown)
|
||||
{
|
||||
keys_pressed.push_back(event->key());
|
||||
|
||||
// Can't save Modifier + Keys yet as input. Will re-enable after settings refactor
|
||||
/*if (event->key() == Qt::Key_Shift)
|
||||
return;
|
||||
|
||||
else if (event->key() == Qt::Key_Control)
|
||||
return;
|
||||
|
||||
else if (event->key() == Qt::Key_Alt)
|
||||
return;
|
||||
|
||||
else if (event->key() == Qt::Key_Meta)
|
||||
return;
|
||||
else*/
|
||||
setKey();
|
||||
}
|
||||
}
|
||||
|
||||
/// Set button text to name of key pressed.
|
||||
void ConfigureInput::setKey()
|
||||
{
|
||||
QString key_value = "";
|
||||
for (int i : keys_pressed) // Will only contain one key until settings refactor
|
||||
{
|
||||
key_value += getKeyName(i);
|
||||
}
|
||||
// RemoveDuplicates(keyValue);
|
||||
changing_button->setText(key_value);
|
||||
|
||||
keys_pressed.clear();
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
changing_button = nullptr;
|
||||
}
|
||||
|
||||
/// Convert key ASCII value to its' letter/name
|
||||
QString ConfigureInput::getKeyName(int key_code) const
|
||||
{
|
||||
if (key_code == Qt::Key_Shift)
|
||||
return tr("Shift");
|
||||
|
||||
if (key_code == Qt::Key_Control)
|
||||
return tr("Ctrl");
|
||||
|
||||
if (key_code == Qt::Key_Alt)
|
||||
return tr("Alt");
|
||||
|
||||
if (key_code == Qt::Key_Meta)
|
||||
return "";
|
||||
if (key_code == -1)
|
||||
return "";
|
||||
|
||||
return QKeySequence(key_code).toString();
|
||||
}
|
||||
|
||||
/// Convert letter/name of key to its ASCII value.
|
||||
Qt::Key ConfigureInput::getKeyValue(const QString& text) const
|
||||
{
|
||||
if (text == "Shift")
|
||||
return Qt::Key_Shift;
|
||||
if (text == "Ctrl")
|
||||
return Qt::Key_Control;
|
||||
if (text == "Alt")
|
||||
return Qt::Key_Alt;
|
||||
if (text == "Meta")
|
||||
return Qt::Key_unknown;
|
||||
if (text == "")
|
||||
return Qt::Key_unknown;
|
||||
return Qt::Key(QKeySequence(text)[0]);
|
||||
}
|
||||
|
||||
/// Check all inputs for duplicate keys. Clears out any other button with same key as new button.
|
||||
void ConfigureInput::removeDuplicates(const QString& newValue)
|
||||
{
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
if (changing_button != input_mapping[Settings::NativeInput::Values(i)]) {
|
||||
QString oldValue = input_mapping[Settings::NativeInput::Values(i)]->text();
|
||||
if (newValue == oldValue)
|
||||
input_mapping[Settings::NativeInput::Values(i)]->setText("");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Restore all buttons to their default values.
|
||||
void ConfigureInput::restoreDefaults() {
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS - 1; ++i) {
|
||||
QString keyValue = getKeyName(defaults[i].toInt());
|
||||
input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
|
||||
}
|
||||
}
|
@ -1,45 +1,46 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
#pragma once
|
||||
#include <memory>
|
||||
|
||||
#include <QKeyEvent>
|
||||
#include <QObject>
|
||||
#include <QPushButton>
|
||||
#include <QSettings>
|
||||
#include <QString>
|
||||
#include <QWidget>
|
||||
|
||||
#include "citra_qt/config.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_input.h"
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInput;
|
||||
}
|
||||
|
||||
class ConfigureInput : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInput(QWidget *parent = 0);
|
||||
~ConfigureInput();
|
||||
void applyConfiguration();
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||
std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
|
||||
std::vector<int> keysPressed;
|
||||
QPushButton* changingButton = nullptr; /// button currently waiting for key press.
|
||||
|
||||
void HandleClick();
|
||||
void setConfiguration();
|
||||
void SetKey();
|
||||
void RemoveDuplicates(QString newValue);
|
||||
void RestoreDefaults();
|
||||
virtual void keyPressEvent(QKeyEvent *event);
|
||||
QString GetKeyName(int key_code);
|
||||
int GetKeyValue(QString text);
|
||||
};
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
#include <memory>
|
||||
#include <QKeyEvent>
|
||||
|
||||
#include "citra_qt/config.h"
|
||||
#include "core/settings.h"
|
||||
#include "ui_configure_input.h"
|
||||
|
||||
class QObject;
|
||||
class QPushButton;
|
||||
class QString;
|
||||
class QWidget;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInput;
|
||||
}
|
||||
|
||||
class ConfigureInput : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigureInput(QWidget* parent = nullptr);
|
||||
~ConfigureInput();
|
||||
void applyConfiguration();
|
||||
|
||||
public Q_SLOTS:
|
||||
void handleClick();
|
||||
void restoreDefaults();
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||
std::map<Settings::NativeInput::Values, QPushButton*> input_mapping;
|
||||
std::vector<int> keys_pressed;
|
||||
QPushButton* changing_button = nullptr; /// button currently waiting for key press.
|
||||
|
||||
void setConfiguration();
|
||||
void setKey();
|
||||
void removeDuplicates(const QString& newValue);
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
QString getKeyName(int key_code) const;
|
||||
Qt::Key ConfigureInput::getKeyValue(const QString& text) const;
|
||||
};
|
||||
|
File diff suppressed because it is too large
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Reference in New Issue
Block a user