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Clean-up mem_map constants and fix framebuffer translation errors
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parent
64196976b9
commit
34b009cf38
@ -204,16 +204,18 @@ static void ReadHWRegs(Service::Interface* self) {
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static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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u32 base_address = 0x400000;
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u32 base_address = 0x400000;
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PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
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PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
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if (info.active_fb == 0) {
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if (info.active_fb == 0) {
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4,
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)), 4,
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&info.address_left);
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&phys_address_left);
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4,
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)), 4,
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&info.address_right);
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&phys_address_right);
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} else {
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} else {
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4,
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)), 4,
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&info.address_left);
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&phys_address_left);
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4,
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)), 4,
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&info.address_right);
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&phys_address_right);
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}
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}
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4,
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WriteHWRegs(base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)), 4,
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&info.stride);
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&info.stride);
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@ -28,9 +28,15 @@ enum : u32 {
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FCRAM_SIZE = 0x08000000, ///< FCRAM size
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FCRAM_SIZE = 0x08000000, ///< FCRAM size
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FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
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FCRAM_PADDR = 0x20000000, ///< FCRAM physical address
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FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE), ///< FCRAM end of physical space
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FCRAM_PADDR_END = (FCRAM_PADDR + FCRAM_SIZE),
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FCRAM_VADDR = 0x08000000, ///< FCRAM virtual address
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FCRAM_VADDR_END = (FCRAM_VADDR + FCRAM_SIZE), ///< FCRAM end of virtual space
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HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
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HEAP_VADDR = 0x08000000,
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HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
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HEAP_LINEAR_SIZE = FCRAM_SIZE,
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HEAP_LINEAR_VADDR = 0x14000000,
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HEAP_LINEAR_VADDR_END = (HEAP_LINEAR_VADDR + HEAP_LINEAR_SIZE),
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AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
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AXI_WRAM_SIZE = 0x00080000, ///< AXI WRAM size
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AXI_WRAM_PADDR = 0x1FF80000, ///< AXI WRAM physical address
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AXI_WRAM_PADDR = 0x1FF80000, ///< AXI WRAM physical address
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@ -65,18 +71,6 @@ enum : u32 {
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SYSTEM_MEMORY_VADDR = 0x04000000,
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SYSTEM_MEMORY_VADDR = 0x04000000,
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SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
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SYSTEM_MEMORY_VADDR_END = (SYSTEM_MEMORY_VADDR + SYSTEM_MEMORY_SIZE),
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HEAP_SIZE = FCRAM_SIZE, ///< Application heap size
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//HEAP_PADDR = HEAP_GSP_SIZE,
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//HEAP_PADDR_END = (HEAP_PADDR + HEAP_SIZE),
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HEAP_VADDR = 0x08000000,
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HEAP_VADDR_END = (HEAP_VADDR + HEAP_SIZE),
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HEAP_LINEAR_SIZE = 0x08000000, ///< Linear heap size... TODO: Define correctly?
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HEAP_LINEAR_VADDR = 0x14000000,
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HEAP_LINEAR_VADDR_END = (HEAP_LINEAR_VADDR + HEAP_LINEAR_SIZE),
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HEAP_LINEAR_PADDR = 0x00000000,
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HEAP_LINEAR_PADDR_END = (HEAP_LINEAR_PADDR + HEAP_LINEAR_SIZE),
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HARDWARE_IO_SIZE = 0x01000000,
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HARDWARE_IO_SIZE = 0x01000000,
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HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
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HARDWARE_IO_PADDR = 0x10000000, ///< IO physical address start
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HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start
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HARDWARE_IO_VADDR = 0x1EC00000, ///< IO virtual address start
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@ -23,10 +23,12 @@ VAddr PhysicalToVirtualAddress(const PAddr addr) {
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// proper MMU emulation.
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// proper MMU emulation.
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// TODO: Screw it, I'll let bunnei figure out how to do this properly.
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// TODO: Screw it, I'll let bunnei figure out how to do this properly.
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if ((addr >= VRAM_PADDR) && (addr < VRAM_PADDR_END)) {
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if (addr == 0) {
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return 0;
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} else if ((addr >= VRAM_PADDR) && (addr < VRAM_PADDR_END)) {
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return addr - VRAM_PADDR + VRAM_VADDR;
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return addr - VRAM_PADDR + VRAM_VADDR;
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} else if ((addr >= FCRAM_PADDR) && (addr < FCRAM_PADDR_END)) {
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} else if ((addr >= FCRAM_PADDR) && (addr < FCRAM_PADDR_END)) {
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return addr - FCRAM_PADDR + FCRAM_VADDR;
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return addr - FCRAM_PADDR + HEAP_LINEAR_VADDR;
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}
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}
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LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr);
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LOG_ERROR(HW_Memory, "Unknown physical address @ 0x%08x", addr);
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@ -39,10 +41,12 @@ PAddr VirtualToPhysicalAddress(const VAddr addr) {
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// proper MMU emulation.
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// proper MMU emulation.
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// TODO: Screw it, I'll let bunnei figure out how to do this properly.
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// TODO: Screw it, I'll let bunnei figure out how to do this properly.
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if ((addr >= VRAM_VADDR) && (addr < VRAM_VADDR_END)) {
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if (addr == 0) {
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return addr - 0x07000000;
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return 0;
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} else if ((addr >= FCRAM_VADDR) && (addr < FCRAM_VADDR_END)) {
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} else if ((addr >= VRAM_VADDR) && (addr < VRAM_VADDR_END)) {
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return addr - FCRAM_VADDR + FCRAM_PADDR;
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return addr - VRAM_VADDR + VRAM_PADDR;
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} else if ((addr >= HEAP_LINEAR_VADDR) && (addr < HEAP_LINEAR_VADDR_END)) {
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return addr - HEAP_LINEAR_VADDR + FCRAM_PADDR;
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}
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}
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LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr);
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LOG_ERROR(HW_Memory, "Unknown virtual address @ 0x%08x", addr);
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