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Improve shutdowns
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parent
ecb059daa9
commit
326e2f110d
@ -64,6 +64,15 @@ void Init(ControllerBackends backend) {
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CoreTiming::ScheduleEvent(frame_ticks, input_event);
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}
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void ShutDown() {
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//Delete the current user input plugin
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if(g_user_input != nullptr)
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{
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delete g_user_input;
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g_user_input = nullptr;
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}
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}
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} // namespace
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@ -49,6 +49,9 @@ protected:
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///Initialize the user input system
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void Init(ControllerBackends backend);
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///Deactive the user input system
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void ShutDown();
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///InputCommon 'plugin'
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extern ControllerBase* g_user_input;
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@ -18,7 +18,10 @@ SDLController::SDLController() {
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controller.touch_screen_x = 0;
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controller.touch_screen_y = 0;
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Init();
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//Immediately shutdown if initialization fails
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if(!Init()) {
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ShutDown();
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}
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}
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SDLController::~SDLController() {
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@ -37,7 +40,6 @@ bool SDLController::Init() {
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jpad = SDL_JoystickOpen(index);
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if(jpad == nullptr) {
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std::cout<<"What\n";
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return false;
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}
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@ -58,8 +60,7 @@ void SDLController::ShutDown() {
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SDL_JoystickClose(jpad);
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}
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//Delete the current user input plugin
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delete g_user_input;
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InputCommon::ShutDown();
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}
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void SDLController::Poll() {
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