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citra-qt/VertexShader: Minor UI improvements.
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
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@ -308,14 +308,14 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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instruction_description = new QLabel;
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iteration_index = new QSpinBox;
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cycle_index = new QSpinBox;
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connect(this, SIGNAL(SelectCommand(const QModelIndex&, QItemSelectionModel::SelectionFlags)),
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binary_list->selectionModel(), SLOT(select(const QModelIndex&, QItemSelectionModel::SelectionFlags)));
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connect(dump_shader, SIGNAL(clicked()), this, SLOT(DumpShader()));
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connect(iteration_index, SIGNAL(valueChanged(int)), this, SLOT(OnIterationIndexChanged(int)));
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connect(cycle_index, SIGNAL(valueChanged(int)), this, SLOT(OnCycleIndexChanged(int)));
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for (unsigned i = 0; i < ARRAY_SIZE(input_data); ++i) {
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connect(input_data[i], SIGNAL(textEdited(const QString&)), input_data_mapper, SLOT(map()));
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@ -364,11 +364,12 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget(std::shared_ptr< Pica::De
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main_layout->addWidget(dump_shader);
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{
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auto sub_layout = new QHBoxLayout;
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sub_layout->addWidget(new QLabel(tr("Iteration Index:")));
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sub_layout->addWidget(iteration_index);
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sub_layout->addWidget(new QLabel(tr("Cycle Index:")));
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sub_layout->addWidget(cycle_index);
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main_layout->addLayout(sub_layout);
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}
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main_layout->addWidget(instruction_description);
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main_layout->addStretch();
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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@ -437,9 +438,9 @@ void GraphicsVertexShaderWidget::Reload(bool replace_vertex_data, void* vertex_d
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input_data_container[source_attr]->setVisible(true);
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}
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// Initialize debug info text for current iteration count
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iteration_index->setMaximum(debug_data.records.size() - 1);
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OnIterationIndexChanged(iteration_index->value());
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// Initialize debug info text for current cycle count
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cycle_index->setMaximum(debug_data.records.size() - 1);
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OnCycleIndexChanged(cycle_index->value());
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model->endResetModel();
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}
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@ -453,7 +454,7 @@ void GraphicsVertexShaderWidget::OnInputAttributeChanged(int index) {
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Reload();
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}
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void GraphicsVertexShaderWidget::OnIterationIndexChanged(int index) {
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void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) {
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QString text;
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auto& record = debug_data.records[index];
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@ -51,7 +51,7 @@ private slots:
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void OnInputAttributeChanged(int index);
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void OnIterationIndexChanged(int index);
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void OnCycleIndexChanged(int index);
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void DumpShader();
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@ -80,7 +80,7 @@ private:
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// Text to be shown when input vertex data is not retrievable
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QLabel* breakpoint_warning;
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QSpinBox* iteration_index;
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QSpinBox* cycle_index;
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nihstro::ShaderInfo info;
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Pica::Shader::DebugData<true> debug_data;
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