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Don't set initial date_time_update_counter to 1
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@ -22,8 +22,6 @@ static int update_time_event; ///< Time is updated/swapped every hour
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void Init() {
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std::memset(&shared_page, 0, sizeof(shared_page));
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shared_page.date_time_update_counter = 1;
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// Some games wait until this value becomes 0x1, before asking running_hw
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shared_page.unknown_value = 0x1;
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