Rasterizer cache refactor v2 (#6479)

* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
This commit is contained in:
GPUCode
2023-05-07 02:34:28 +03:00
committed by GitHub
parent 322d7a8287
commit 2e655f73b8
32 changed files with 2238 additions and 1927 deletions

View File

@@ -4,28 +4,31 @@
#pragma once
#include <compare>
#include <span>
#include <boost/icl/right_open_interval.hpp>
#include "common/hash.h"
#include "common/math_util.h"
#include "common/slot_vector.h"
#include "common/vector_math.h"
#include "video_core/rasterizer_cache/pixel_format.h"
#include "video_core/regs_texturing.h"
namespace VideoCore {
using SurfaceInterval = boost::icl::right_open_interval<PAddr>;
using SurfaceId = Common::SlotId;
using SamplerId = Common::SlotId;
/// Fake surface ID for null surfaces
constexpr SurfaceId NULL_SURFACE_ID{0};
/// Fake surface ID for null cube surfaces
constexpr SurfaceId NULL_SURFACE_CUBE_ID{1};
/// Fake sampler ID for null samplers
constexpr SamplerId NULL_SAMPLER_ID{0};
struct Offset {
constexpr auto operator<=>(const Offset&) const noexcept = default;
u32 x = 0;
u32 y = 0;
};
struct Extent {
constexpr auto operator<=>(const Extent&) const noexcept = default;
u32 width = 1;
u32 height = 1;
};
@@ -71,9 +74,9 @@ struct BufferTextureCopy {
};
struct StagingData {
u32 size = 0;
std::span<u8> mapped{};
u64 buffer_offset = 0;
u32 size;
std::span<u8> mapped;
u64 buffer_offset;
};
struct TextureCubeConfig {