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Avoid leaking fences during re-presentation (#5713)
* Avoid leaking fences during re-presentation
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@ -1107,6 +1107,11 @@ void RendererOpenGL::TryPresent(int timeout_ms) {
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glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
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glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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GL_COLOR_BUFFER_BIT, GL_LINEAR);
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// Delete the fence if we're re-presenting to avoid leaking fences
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if (frame->present_fence) {
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glDeleteSync(frame->present_fence);
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}
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/* insert fence for the main thread to block on */
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/* insert fence for the main thread to block on */
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frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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glFlush();
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glFlush();
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