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gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()

Same behavior, but without an unnecessary reallocation.
This commit is contained in:
Lioncash 2020-04-30 22:43:01 -04:00
parent db5b8b9c88
commit 2d83b39532

@ -445,7 +445,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
if (!transferable) { if (!transferable) {
return; return;
} }
const auto raws = *transferable; const auto& raws = *transferable;
auto [decompiled, dumps] = disk_cache.LoadPrecompiled(); auto [decompiled, dumps] = disk_cache.LoadPrecompiled();