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gl_shader_gen: std::move strings where applicable
Avoids the creation of a copy when returning.
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11792682fb
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@ -1470,7 +1470,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
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if (state.alpha_test_func == FramebufferRegs::CompareFunc::Never) {
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out += "discard; }";
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out += "discard; }";
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return {out};
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return {std::move(out)};
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}
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}
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// Append the scissor test
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// Append the scissor test
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@ -1536,7 +1536,7 @@ vec4 secondary_fragment_color = vec4(0.0);
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"VideoCore_Pica_UseGasMode", true);
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"VideoCore_Pica_UseGasMode", true);
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode");
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out += "discard; }";
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out += "discard; }";
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return {out};
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return {std::move(out)};
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}
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}
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if (state.shadow_rendering) {
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if (state.shadow_rendering) {
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@ -1574,7 +1574,7 @@ do {
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out += '}';
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out += '}';
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return {out};
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return {std::move(out)};
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}
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}
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ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) {
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ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shader) {
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@ -1619,7 +1619,7 @@ void main() {
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}
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}
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)";
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)";
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return {out};
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return {std::move(out)};
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}
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}
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std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader(
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std::optional<ShaderDecompiler::ProgramResult> GenerateVertexShader(
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@ -1684,7 +1684,7 @@ layout (std140) uniform vs_config {
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out += program_source;
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out += program_source;
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return {{out}};
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return {{std::move(out)}};
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}
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}
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static std::string GetGSCommonSource(const PicaGSConfigCommonRaw& config, bool separable_shader) {
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static std::string GetGSCommonSource(const PicaGSConfigCommonRaw& config, bool separable_shader) {
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@ -1802,6 +1802,6 @@ void main() {
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out += " EmitPrim(prim_buffer[0], prim_buffer[1], prim_buffer[2]);\n";
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out += " EmitPrim(prim_buffer[0], prim_buffer[1], prim_buffer[2]);\n";
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out += "}\n";
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out += "}\n";
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return {out};
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return {std::move(out)};
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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