GLFW: Added glfw key support. Fixed a runtime error on windows. Style fixes

This commit is contained in:
inspuration 2014-06-12 20:06:38 -04:00
parent 4e6b168d61
commit 26f789c92a
9 changed files with 74 additions and 21 deletions

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@ -5,12 +5,33 @@
#include "common/common.h"
#include "video_core/video_core.h"
#include "core/hw/hid.h"
#include <map>
#include "citra/citra.h"
#include "citra/emu_window/emu_window_glfw.h"
static void OnKeyEvent(GLFWwindow* win, int key, int action) {
// TODO(bunnei): ImplementMe
typedef std::map<int, HID::PAD> GLFWKeyMapping;
GLFWKeyMapping g_key_mapping;
u32 g_button_reg;
static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods ) {
try {
HID::PAD button = g_key_mapping.at(key);
if (action == GLFW_RELEASE) {
g_button_reg &= 0xffffffff ^ button;
}
else if (action == GLFW_PRESS){
g_button_reg |= button;
}
HID::SetButtonReg(g_button_reg);
}
catch (std::out_of_range& e){
}
}
static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
@ -19,6 +40,24 @@ static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
emu_window->SetClientAreaHeight(height);
}
void SetKeyDefaults() {
g_key_mapping['Y'] = HID::PAD::PAD_A;
g_key_mapping['H'] = HID::PAD::PAD_B;
g_key_mapping['Z'] = HID::PAD::PAD_START;
g_key_mapping['X'] = HID::PAD::PAD_SELECT;
g_key_mapping['W'] = HID::PAD::PAD_UP;
g_key_mapping['A'] = HID::PAD::PAD_LEFT;
g_key_mapping['S'] = HID::PAD::PAD_DOWN;
g_key_mapping['D'] = HID::PAD::PAD_RIGHT;
g_key_mapping['6'] = HID::PAD::PAD_R;
g_key_mapping['7'] = HID::PAD::PAD_L;
g_key_mapping['U'] = HID::PAD::PAD_X;
g_key_mapping['J'] = HID::PAD::PAD_Y;
}
/// EmuWindow_GLFW constructor
EmuWindow_GLFW::EmuWindow_GLFW() {
// Initialize the window
@ -46,9 +85,11 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
// Setup callbacks
glfwSetWindowUserPointer(m_render_window, this);
//glfwSetKeyCallback(m_render_window, OnKeyEvent);
glfwSetKeyCallback(m_render_window, (GLFWkeyfun)OnKeyEvent);
//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
SetKeyDefaults();
DoneCurrent();
}

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@ -1,3 +1,7 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <QKeySequence>
#include <QStyledItemDelegate>
#include <QSettings>
@ -64,7 +68,7 @@ void RegisterKeyBinding(const QKeySequence keySeq, const HID::PAD pad)
}
void createNameMap() {
for (int i = 0; i < HID::numPadItems; i++){
for (int i = 0; i < HID::g_num_pad_items; i++){
names[(HID::PAD)(1 << i)] = QString(HID::PAD_NAMES[i]);
reverseNames[QString(HID::PAD_NAMES[i])] = (HID::PAD)(1 << i);
}

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@ -1,3 +1,7 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <QDialog>
#include "ui_key_bindings.h"
#include "core/hw/hid.h"

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@ -167,11 +167,13 @@
</ClCompile>
<ClCompile Include="hle\kernel\event.cpp">
<Filter>hle\kernel</Filter>
</ClCompile>
</ClCompile>
<ClCompile Include="hle\kernel\shared_memory.cpp">
<Filter>hle\kernel</Filter>
</ClCompile>
</ClCompile>
<ClCompile Include="hle\service\ndm.cpp" />
<ClCompile Include="hw\hid.cpp">
<Filter>hw</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
@ -319,4 +321,4 @@
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
</Project>
</Project>

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@ -22,7 +22,7 @@
GraphicsDebugger g_debugger;
//Handle to irq memory
Handle memIRQ;
Handle g_mem_irq;
/// GSP shared memory GX command buffer header
@ -126,8 +126,8 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
Kernel::SetPermanentLock(event_handle, true);
cmd_buff[2] = g_thread_id; // ThreadID
memIRQ = Kernel::CreateSharedMemory(0x1000); //page size for now
cmd_buff[4] = memIRQ;
g_mem_irq = Kernel::CreateSharedMemory(0x1000); //page size for now
cmd_buff[4] = g_mem_irq;
}

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@ -1,3 +1,7 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
@ -13,15 +17,10 @@ struct Registers {
extern Registers g_regs;
enum {
OFFSET_BUTTONS = 0x1c, //TODO: it works using the shared mem mapping with all homebrew tested, however the wiki states 0x10146000 as the paddr
OFFSET_BUTTONS = 0x1c,
};
enum {
REG_BUTTONS = 0x1EC46000 //does not work due to confusion between shared mem and hardware IO
};
const int numPadItems = 12; // figure out a better way :(
const int g_num_pad_items = 12;
enum PAD {
PAD_A = (1 << 0),
@ -38,7 +37,7 @@ enum PAD {
PAD_Y = (1 << 11),
};
char * const PAD_NAMES[] = {
const char * const PAD_NAMES[] = {
"PAD_A",
"PAD_B",
"PAD_SELECT",
@ -53,7 +52,7 @@ char * const PAD_NAMES[] = {
"PAD_Y"
};
void SetButtonReg(u32 buttonData);
void SetButtonReg(u32 button_data);
/// Update hardware
void Update();

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@ -107,4 +107,4 @@ void Shutdown() {
NOTICE_LOG(HW, "shutdown OK");
}
}
}

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@ -261,7 +261,6 @@ void RendererOpenGL::Init() {
glScissor(0, 0, m_resolution_width, m_resolution_height);
glClearDepth(1.0f);
GLenum err = glewInit();
if (GLEW_OK != err) {
ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",

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@ -35,6 +35,10 @@ void Init(EmuWindow* emu_window) {
// Known problem with GLEW prevents contexts above 2.x on OSX unless glewExperimental is enabled.
glewExperimental = GL_TRUE;
#endif
#if EMU_PLATFORM == PLATFORM_WINDOWS
glewExperimental = GL_TRUE;
#endif
g_emu_window = emu_window;
g_emu_window->MakeCurrent();