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https://github.com/citra-emu/citra.git
synced 2025-02-21 12:40:07 +00:00
GLFW: Added glfw key support. Fixed a runtime error on windows. Style fixes
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4e6b168d61
commit
26f789c92a
@ -5,12 +5,33 @@
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#include "common/common.h"
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#include "video_core/video_core.h"
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#include "core/hw/hid.h"
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#include <map>
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#include "citra/citra.h"
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#include "citra/emu_window/emu_window_glfw.h"
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static void OnKeyEvent(GLFWwindow* win, int key, int action) {
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// TODO(bunnei): ImplementMe
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typedef std::map<int, HID::PAD> GLFWKeyMapping;
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GLFWKeyMapping g_key_mapping;
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u32 g_button_reg;
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static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods ) {
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try {
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HID::PAD button = g_key_mapping.at(key);
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if (action == GLFW_RELEASE) {
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g_button_reg &= 0xffffffff ^ button;
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}
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else if (action == GLFW_PRESS){
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g_button_reg |= button;
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}
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HID::SetButtonReg(g_button_reg);
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}
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catch (std::out_of_range& e){
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}
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}
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static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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@ -19,6 +40,24 @@ static void OnWindowSizeEvent(GLFWwindow* win, int width, int height) {
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emu_window->SetClientAreaHeight(height);
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}
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void SetKeyDefaults() {
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g_key_mapping['Y'] = HID::PAD::PAD_A;
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g_key_mapping['H'] = HID::PAD::PAD_B;
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g_key_mapping['Z'] = HID::PAD::PAD_START;
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g_key_mapping['X'] = HID::PAD::PAD_SELECT;
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g_key_mapping['W'] = HID::PAD::PAD_UP;
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g_key_mapping['A'] = HID::PAD::PAD_LEFT;
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g_key_mapping['S'] = HID::PAD::PAD_DOWN;
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g_key_mapping['D'] = HID::PAD::PAD_RIGHT;
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g_key_mapping['6'] = HID::PAD::PAD_R;
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g_key_mapping['7'] = HID::PAD::PAD_L;
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g_key_mapping['U'] = HID::PAD::PAD_X;
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g_key_mapping['J'] = HID::PAD::PAD_Y;
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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// Initialize the window
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@ -46,9 +85,11 @@ EmuWindow_GLFW::EmuWindow_GLFW() {
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// Setup callbacks
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glfwSetWindowUserPointer(m_render_window, this);
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//glfwSetKeyCallback(m_render_window, OnKeyEvent);
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glfwSetKeyCallback(m_render_window, (GLFWkeyfun)OnKeyEvent);
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//glfwSetWindowSizeCallback(m_render_window, OnWindowSizeEvent);
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SetKeyDefaults();
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DoneCurrent();
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}
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@ -1,3 +1,7 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <QKeySequence>
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#include <QStyledItemDelegate>
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#include <QSettings>
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@ -64,7 +68,7 @@ void RegisterKeyBinding(const QKeySequence keySeq, const HID::PAD pad)
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}
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void createNameMap() {
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for (int i = 0; i < HID::numPadItems; i++){
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for (int i = 0; i < HID::g_num_pad_items; i++){
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names[(HID::PAD)(1 << i)] = QString(HID::PAD_NAMES[i]);
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reverseNames[QString(HID::PAD_NAMES[i])] = (HID::PAD)(1 << i);
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}
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@ -1,3 +1,7 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <QDialog>
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#include "ui_key_bindings.h"
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#include "core/hw/hid.h"
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@ -167,11 +167,13 @@
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</ClCompile>
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<ClCompile Include="hle\kernel\event.cpp">
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<Filter>hle\kernel</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="hle\kernel\shared_memory.cpp">
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<Filter>hle\kernel</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="hle\service\ndm.cpp" />
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<ClCompile Include="hw\hid.cpp">
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<Filter>hw</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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@ -319,4 +321,4 @@
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<ItemGroup>
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<Text Include="CMakeLists.txt" />
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</ItemGroup>
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</Project>
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</Project>
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@ -22,7 +22,7 @@
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GraphicsDebugger g_debugger;
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//Handle to irq memory
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Handle memIRQ;
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Handle g_mem_irq;
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/// GSP shared memory GX command buffer header
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@ -126,8 +126,8 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
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Kernel::SetPermanentLock(event_handle, true);
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cmd_buff[2] = g_thread_id; // ThreadID
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memIRQ = Kernel::CreateSharedMemory(0x1000); //page size for now
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cmd_buff[4] = memIRQ;
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g_mem_irq = Kernel::CreateSharedMemory(0x1000); //page size for now
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cmd_buff[4] = g_mem_irq;
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}
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@ -1,3 +1,7 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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@ -13,15 +17,10 @@ struct Registers {
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extern Registers g_regs;
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enum {
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OFFSET_BUTTONS = 0x1c, //TODO: it works using the shared mem mapping with all homebrew tested, however the wiki states 0x10146000 as the paddr
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OFFSET_BUTTONS = 0x1c,
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};
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enum {
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REG_BUTTONS = 0x1EC46000 //does not work due to confusion between shared mem and hardware IO
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};
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const int numPadItems = 12; // figure out a better way :(
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const int g_num_pad_items = 12;
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enum PAD {
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PAD_A = (1 << 0),
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@ -38,7 +37,7 @@ enum PAD {
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PAD_Y = (1 << 11),
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};
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char * const PAD_NAMES[] = {
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const char * const PAD_NAMES[] = {
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"PAD_A",
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"PAD_B",
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"PAD_SELECT",
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@ -53,7 +52,7 @@ char * const PAD_NAMES[] = {
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"PAD_Y"
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};
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void SetButtonReg(u32 buttonData);
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void SetButtonReg(u32 button_data);
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/// Update hardware
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void Update();
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@ -107,4 +107,4 @@ void Shutdown() {
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NOTICE_LOG(HW, "shutdown OK");
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}
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}
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}
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@ -261,7 +261,6 @@ void RendererOpenGL::Init() {
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glScissor(0, 0, m_resolution_width, m_resolution_height);
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glClearDepth(1.0f);
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GLenum err = glewInit();
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if (GLEW_OK != err) {
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ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...",
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@ -35,6 +35,10 @@ void Init(EmuWindow* emu_window) {
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// Known problem with GLEW prevents contexts above 2.x on OSX unless glewExperimental is enabled.
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glewExperimental = GL_TRUE;
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#endif
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#if EMU_PLATFORM == PLATFORM_WINDOWS
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glewExperimental = GL_TRUE;
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#endif
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g_emu_window = emu_window;
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g_emu_window->MakeCurrent();
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