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Fix software renderer for empty texture addresses (#5893)
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@ -323,7 +323,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
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if (!texture.enabled)
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continue;
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DEBUG_ASSERT(0 != texture.config.address);
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if (texture.config.address == 0) {
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texture_color[i] = {0, 0, 0, 255};
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continue;
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}
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int coordinate_i =
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(i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i;
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