Fix software renderer for empty texture addresses (#5893)

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trimental 2022-01-08 01:36:01 +08:00 committed by GitHub
parent 60d1def6f8
commit 2670b951e1
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@ -323,7 +323,10 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
if (!texture.enabled) if (!texture.enabled)
continue; continue;
DEBUG_ASSERT(0 != texture.config.address); if (texture.config.address == 0) {
texture_color[i] = {0, 0, 0, 255};
continue;
}
int coordinate_i = int coordinate_i =
(i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i; (i == 2 && regs.texturing.main_config.texture2_use_coord1) ? 1 : i;