mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 17:10:06 +00:00
Merge pull request #3676 from jroweboy/minor-mp-ui-fix
Minor multiplayer ui fixes
This commit is contained in:
commit
252e5f173d
@ -13,6 +13,7 @@
|
|||||||
#include "citra_qt/game_list_p.h"
|
#include "citra_qt/game_list_p.h"
|
||||||
#include "citra_qt/multiplayer/client_room.h"
|
#include "citra_qt/multiplayer/client_room.h"
|
||||||
#include "citra_qt/multiplayer/message.h"
|
#include "citra_qt/multiplayer/message.h"
|
||||||
|
#include "citra_qt/multiplayer/state.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "core/announce_multiplayer_session.h"
|
#include "core/announce_multiplayer_session.h"
|
||||||
#include "ui_client_room.h"
|
#include "ui_client_room.h"
|
||||||
@ -57,11 +58,8 @@ void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientRoomWindow::Disconnect() {
|
void ClientRoomWindow::Disconnect() {
|
||||||
if (!NetworkMessage::WarnDisconnect()) {
|
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
||||||
return;
|
if (parent->OnCloseRoom()) {
|
||||||
}
|
|
||||||
if (auto member = Network::GetRoomMember().lock()) {
|
|
||||||
member->Leave();
|
|
||||||
ui->chat->AppendStatusMessage(tr("Disconnected"));
|
ui->chat->AppendStatusMessage(tr("Disconnected"));
|
||||||
close();
|
close();
|
||||||
}
|
}
|
||||||
|
@ -51,8 +51,14 @@ void DirectConnectWindow::Connect() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (const auto member = Network::GetRoomMember().lock()) {
|
if (const auto member = Network::GetRoomMember().lock()) {
|
||||||
if (member->IsConnected() && !NetworkMessage::WarnDisconnect()) {
|
// Prevent the user from trying to join a room while they are already joining.
|
||||||
|
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||||
return;
|
return;
|
||||||
|
} else if (member->GetState() == Network::RoomMember::State::Joined) {
|
||||||
|
// And ask if they want to leave the room if they are already in one.
|
||||||
|
if (!NetworkMessage::WarnDisconnect()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
|
switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
|
||||||
|
@ -74,7 +74,9 @@ void HostRoomWindow::Host() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (auto member = Network::GetRoomMember().lock()) {
|
if (auto member = Network::GetRoomMember().lock()) {
|
||||||
if (member->IsConnected()) {
|
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||||
|
return;
|
||||||
|
} else if (member->GetState() == Network::RoomMember::State::Joined) {
|
||||||
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
auto parent = static_cast<MultiplayerState*>(parentWidget());
|
||||||
if (!parent->OnCloseRoom()) {
|
if (!parent->OnCloseRoom()) {
|
||||||
close();
|
close();
|
||||||
|
@ -26,7 +26,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
|||||||
|
|
||||||
// setup the watcher for background connections
|
// setup the watcher for background connections
|
||||||
watcher = new QFutureWatcher<void>;
|
watcher = new QFutureWatcher<void>;
|
||||||
connect(watcher, &QFutureWatcher<void>::finished, [&] { joining = false; });
|
|
||||||
|
|
||||||
model = new QStandardItemModel(ui->room_list);
|
model = new QStandardItemModel(ui->room_list);
|
||||||
proxy = new LobbyFilterProxyModel(this, game_list);
|
proxy = new LobbyFilterProxyModel(this, game_list);
|
||||||
@ -51,7 +50,6 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
|
|||||||
ui->nickname->setText(UISettings::values.nickname);
|
ui->nickname->setText(UISettings::values.nickname);
|
||||||
|
|
||||||
// UI Buttons
|
// UI Buttons
|
||||||
MultiplayerState* p = reinterpret_cast<MultiplayerState*>(parent);
|
|
||||||
connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
|
connect(ui->refresh_list, &QPushButton::pressed, this, &Lobby::RefreshLobby);
|
||||||
connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
|
connect(ui->games_owned, &QCheckBox::stateChanged, proxy,
|
||||||
&LobbyFilterProxyModel::SetFilterOwned);
|
&LobbyFilterProxyModel::SetFilterOwned);
|
||||||
@ -84,10 +82,17 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
void Lobby::OnJoinRoom(const QModelIndex& source) {
|
||||||
if (joining) {
|
if (const auto member = Network::GetRoomMember().lock()) {
|
||||||
|
// Prevent the user from trying to join a room while they are already joining.
|
||||||
|
if (member->GetState() == Network::RoomMember::State::Joining) {
|
||||||
|
return;
|
||||||
|
} else if (member->GetState() == Network::RoomMember::State::Joined) {
|
||||||
|
// And ask if they want to leave the room if they are already in one.
|
||||||
|
if (!NetworkMessage::WarnDisconnect()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
joining = true;
|
}
|
||||||
|
}
|
||||||
QModelIndex index = source;
|
QModelIndex index = source;
|
||||||
// If the user double clicks on a child row (aka the player list) then use the parent instead
|
// If the user double clicks on a child row (aka the player list) then use the parent instead
|
||||||
if (source.parent() != QModelIndex()) {
|
if (source.parent() != QModelIndex()) {
|
||||||
@ -97,13 +102,6 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
|
|||||||
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
NetworkMessage::ShowError(NetworkMessage::USERNAME_NOT_VALID);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (const auto member = Network::GetRoomMember().lock()) {
|
|
||||||
if (member->IsConnected()) {
|
|
||||||
if (!NetworkMessage::WarnDisconnect()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get a password to pass if the room is password protected
|
// Get a password to pass if the room is password protected
|
||||||
QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
|
QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
|
||||||
|
@ -89,7 +89,6 @@ private:
|
|||||||
std::unique_ptr<Ui::Lobby> ui;
|
std::unique_ptr<Ui::Lobby> ui;
|
||||||
QFutureWatcher<void>* watcher;
|
QFutureWatcher<void>* watcher;
|
||||||
Validation validation;
|
Validation validation;
|
||||||
bool joining = false;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -147,6 +147,7 @@ bool MultiplayerState::OnCloseRoom() {
|
|||||||
// if you are in a room, leave it
|
// if you are in a room, leave it
|
||||||
if (auto member = Network::GetRoomMember().lock()) {
|
if (auto member = Network::GetRoomMember().lock()) {
|
||||||
member->Leave();
|
member->Leave();
|
||||||
|
NGLOG_DEBUG(Frontend, "Left the room (as a client)");
|
||||||
}
|
}
|
||||||
|
|
||||||
// if you are hosting a room, also stop hosting
|
// if you are hosting a room, also stop hosting
|
||||||
@ -155,6 +156,7 @@ bool MultiplayerState::OnCloseRoom() {
|
|||||||
}
|
}
|
||||||
room->Destroy();
|
room->Destroy();
|
||||||
announce_multiplayer_session->Stop();
|
announce_multiplayer_session->Stop();
|
||||||
|
NGLOG_DEBUG(Frontend, "Closed the room (as a server)");
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -5,6 +5,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <QWidget>
|
#include <QWidget>
|
||||||
|
#include "core/announce_multiplayer_session.h"
|
||||||
#include "network/network.h"
|
#include "network/network.h"
|
||||||
|
|
||||||
class QStandardItemModel;
|
class QStandardItemModel;
|
||||||
@ -13,9 +14,6 @@ class HostRoomWindow;
|
|||||||
class ClientRoomWindow;
|
class ClientRoomWindow;
|
||||||
class DirectConnectWindow;
|
class DirectConnectWindow;
|
||||||
class ClickableLabel;
|
class ClickableLabel;
|
||||||
namespace Core {
|
|
||||||
class AnnounceMultiplayerSession;
|
|
||||||
}
|
|
||||||
|
|
||||||
class MultiplayerState : public QWidget {
|
class MultiplayerState : public QWidget {
|
||||||
Q_OBJECT;
|
Q_OBJECT;
|
||||||
|
Loading…
Reference in New Issue
Block a user