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Pica/Scissor: Implemented the scissor test in the sw renderer.
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402692c08d
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@ -28,6 +28,7 @@ std::string Regs::GetCommandName(int index) {
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ADD_FIELD(viewport_size_y);
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ADD_FIELD(viewport_size_y);
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ADD_FIELD(viewport_depth_range);
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ADD_FIELD(viewport_depth_range);
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ADD_FIELD(viewport_depth_far_plane);
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ADD_FIELD(viewport_depth_far_plane);
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ADD_FIELD(scissor_test);
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ADD_FIELD(viewport_corner);
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ADD_FIELD(viewport_corner);
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ADD_FIELD(texture0_enable);
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ADD_FIELD(texture0_enable);
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ADD_FIELD(texture0);
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ADD_FIELD(texture0);
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@ -112,7 +112,36 @@ struct Regs {
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BitField<24, 5, Semantic> map_w;
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BitField<24, 5, Semantic> map_w;
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} vs_output_attributes[7];
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} vs_output_attributes[7];
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INSERT_PADDING_WORDS(0x11);
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INSERT_PADDING_WORDS(0xe);
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enum class ScissorMode : u32 {
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Disabled = 0,
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Exclude = 1, // Exclude pixels inside the scissor box
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Include = 3 // Exclude pixels outside the scissor box
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};
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struct {
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BitField<0, 2, ScissorMode> mode;
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union {
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BitField< 0, 16, u32> right;
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BitField<16, 16, u32> bottom;
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};
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union {
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BitField< 0, 16, u32> left;
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BitField<16, 16, u32> top;
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};
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u32 GetWidth() const {
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return left - right + 1;
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}
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u32 GetHeight() const {
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return top - bottom + 1;
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}
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} scissor_test;
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union {
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union {
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BitField< 0, 16, u32> x;
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BitField< 0, 16, u32> x;
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@ -986,6 +1015,7 @@ ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
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ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
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ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
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ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
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ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
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ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
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ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
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ASSERT_REG_POSITION(scissor_test, 0x65);
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ASSERT_REG_POSITION(viewport_corner, 0x68);
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ASSERT_REG_POSITION(viewport_corner, 0x68);
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ASSERT_REG_POSITION(texture0_enable, 0x80);
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ASSERT_REG_POSITION(texture0_enable, 0x80);
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ASSERT_REG_POSITION(texture0, 0x81);
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ASSERT_REG_POSITION(texture0, 0x81);
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@ -334,12 +334,25 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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return;
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return;
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}
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}
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// TODO: Proper scissor rect test!
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u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
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u16 min_x = std::min({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
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u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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u16 min_y = std::min({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
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u16 max_x = std::max({vtxpos[0].x, vtxpos[1].x, vtxpos[2].x});
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u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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u16 max_y = std::max({vtxpos[0].y, vtxpos[1].y, vtxpos[2].y});
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// Convert the scissor box coordinates to 12.4 fixed point
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u16 scissor_width = (u16)(regs.scissor_test.GetWidth() << 4);
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u16 scissor_height = (u16)(regs.scissor_test.GetHeight() << 4);
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u16 scissor_x = (u16)(regs.scissor_test.right << 4);
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u16 scissor_y = (u16)(regs.scissor_test.bottom << 4);
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if (regs.scissor_test.mode == Regs::ScissorMode::Include) {
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// Calculate the new bounds
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min_x = std::max(min_x, scissor_x);
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min_y = std::max(min_y, scissor_y);
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max_x = std::min(max_x, (u16)(scissor_x + scissor_width));
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max_y = std::min(max_y, (u16)(scissor_y + scissor_height));
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}
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min_x &= Fix12P4::IntMask();
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min_x &= Fix12P4::IntMask();
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min_y &= Fix12P4::IntMask();
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min_y &= Fix12P4::IntMask();
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max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
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max_x = ((max_x + Fix12P4::FracMask()) & Fix12P4::IntMask());
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@ -379,6 +392,13 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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for (u16 y = min_y + 8; y < max_y; y += 0x10) {
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for (u16 y = min_y + 8; y < max_y; y += 0x10) {
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for (u16 x = min_x + 8; x < max_x; x += 0x10) {
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for (u16 x = min_x + 8; x < max_x; x += 0x10) {
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// Do not process the pixel if it's inside the scissor box and the scissor mode is set to Exclude
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if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
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if (x >= scissor_x && x <= scissor_x + scissor_width &&
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y >= scissor_y && y <= scissor_y + scissor_height)
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continue;
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}
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// Calculate the barycentric coordinates w0, w1 and w2
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// Calculate the barycentric coordinates w0, w1 and w2
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int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
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int w0 = bias0 + SignedArea(vtxpos[1].xy(), vtxpos[2].xy(), {x, y});
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int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
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int w1 = bias1 + SignedArea(vtxpos[2].xy(), vtxpos[0].xy(), {x, y});
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