mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-24 22:51:04 +00:00
add capability to change load and shaders directories in Citra filesystem
This commit is contained in:
parent
842031a2eb
commit
21db20d041
@ -201,10 +201,14 @@ void Config::ReadValues() {
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// Data Storage
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Settings::values.use_virtual_sd =
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sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
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Settings::values.load_dir = sdl2_config->GetString(
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"Data Storage", "load_directory", FileUtil::GetUserPath(FileUtil::UserPath::LoadDir));
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Settings::values.nand_dir = sdl2_config->GetString(
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"Data Storage", "nand_directory", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
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Settings::values.sdmc_dir = sdl2_config->GetString(
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"Data Storage", "sdmc_directory", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
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Settings::values.shaders_dir = sdl2_config->GetString(
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"Data Storage", "shaders_directory", FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir));
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// System
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Settings::values.is_new_3ds = sdl2_config->GetBoolean("System", "is_new_3ds", true);
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@ -250,6 +250,10 @@ volume =
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# 1 (default): Yes, 0: No
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use_virtual_sd =
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# The path of the Load directory (for mods and textures).
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# empty (default) will use the user_path
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load_directory =
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# The path of the virtual SD card directory.
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# empty (default) will use the user_path
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sdmc_directory =
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@ -258,6 +262,10 @@ sdmc_directory =
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# empty (default) will use the user_path
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nand_directory =
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# The path of the Shaders directory.
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# empty (default) will use the user_path
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shaders_directory =
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[System]
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# The system model that Citra will try to emulate
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# 0: Old 3DS, 1: New 3DS (default)
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@ -302,6 +302,11 @@ void Config::ReadDataStorageValues() {
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qt_config->beginGroup(QStringLiteral("Data Storage"));
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Settings::values.use_virtual_sd = ReadSetting(QStringLiteral("use_virtual_sd"), true).toBool();
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std::string load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
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Settings::values.load_dir =
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ReadSetting(QStringLiteral("load_directory"), QString::fromStdString(load_dir))
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.toString()
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.toStdString();
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std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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Settings::values.nand_dir =
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ReadSetting(QStringLiteral("nand_directory"), QString::fromStdString(nand_dir))
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@ -312,6 +317,11 @@ void Config::ReadDataStorageValues() {
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ReadSetting(QStringLiteral("sdmc_directory"), QString::fromStdString(sdmc_dir))
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.toString()
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.toStdString();
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std::string shader_dir = FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir);
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Settings::values.shaders_dir =
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ReadSetting(QStringLiteral("shaders_directory"), QString::fromStdString(shader_dir))
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.toString()
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.toStdString();
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qt_config->endGroup();
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}
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@ -862,13 +872,18 @@ void Config::SaveDataStorageValues() {
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qt_config->beginGroup(QStringLiteral("Data Storage"));
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WriteSetting(QStringLiteral("use_virtual_sd"), Settings::values.use_virtual_sd, true);
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WriteSetting(QStringLiteral("load_directory"),
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QString::fromStdString(Settings::values.load_dir),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
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WriteSetting(QStringLiteral("nand_directory"),
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QString::fromStdString(Settings::values.nand_dir),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
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WriteSetting(QStringLiteral("sdmc_directory"),
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QString::fromStdString(Settings::values.sdmc_dir),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
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WriteSetting(QStringLiteral("shaders_directory"),
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QString::fromStdString(Settings::values.shaders_dir),
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QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)));
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qt_config->endGroup();
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}
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@ -15,6 +15,21 @@ ConfigureStorage::ConfigureStorage(QWidget* parent)
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->open_load_dir, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(Settings::values.load_dir);
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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connect(ui->change_load_dir, &QPushButton::clicked, this, [this]() {
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const QString dir_path = QFileDialog::getExistingDirectory(
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this, tr("Select Load Directory"), QString::fromStdString(Settings::values.load_dir),
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QFileDialog::ShowDirsOnly);
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if (!dir_path.isEmpty()) {
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Settings::values.load_dir = dir_path.toStdString();
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SetConfiguration();
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}
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});
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connect(ui->open_nand_dir, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(Settings::values.nand_dir);
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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@ -45,6 +60,21 @@ ConfigureStorage::ConfigureStorage(QWidget* parent)
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}
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});
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connect(ui->open_shaders_dir, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(Settings::values.shaders_dir);
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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connect(ui->change_shaders_dir, &QPushButton::clicked, this, [this]() {
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const QString dir_path = QFileDialog::getExistingDirectory(
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this, tr("Select Shaders Directory"), QString::fromStdString(Settings::values.shaders_dir),
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QFileDialog::ShowDirsOnly);
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if (!dir_path.isEmpty()) {
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Settings::values.shaders_dir = dir_path.toStdString();
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SetConfiguration();
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}
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});
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connect(ui->toggle_virtual_sd, &QCheckBox::clicked, this, [this]() {
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ApplyConfiguration();
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SetConfiguration();
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@ -54,6 +84,11 @@ ConfigureStorage::ConfigureStorage(QWidget* parent)
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ConfigureStorage::~ConfigureStorage() = default;
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void ConfigureStorage::SetConfiguration() {
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ui->load_group->setVisible(Settings::values.use_virtual_sd);
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QString load_path = QString::fromStdString(Settings::values.load_dir);
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ui->load_dir_path->setText(load_path);
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ui->open_load_dir->setEnabled(!Settings::values.load_path.empty());
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ui->nand_group->setVisible(Settings::values.use_virtual_sd);
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QString nand_path = QString::fromStdString(Settings::values.nand_dir);
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ui->nand_dir_path->setText(nand_path);
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@ -64,6 +99,11 @@ void ConfigureStorage::SetConfiguration() {
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ui->sdmc_dir_path->setText(sdmc_path);
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ui->open_sdmc_dir->setEnabled(!Settings::values.sdmc_dir.empty());
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ui->shaders_group->setVisible(Settings::values.use_virtual_sd);
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QString shaders_path = QString::fromStdString(Settings::values.shaders_dir);
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ui->shaders_dir_path->setText(shaders_path);
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ui->open_shaders_dir->setEnabled(!Settings::values.shaders_path.empty());
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ui->toggle_virtual_sd->setChecked(Settings::values.use_virtual_sd);
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ui->storage_group->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>681</width>
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<height>375</height>
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<height>431</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -34,7 +34,7 @@
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</layout>
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</item>
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<item>
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<widget class="QGroupBox" name="nand_group">
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<widget class="QGroupBox" name="load_group">
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<property name="title">
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<string/>
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</property>
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@ -44,19 +44,19 @@
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<item>
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<widget class="QLabel" name="label">
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<property name="text">
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<string>NAND Directory</string>
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<string>Load Directory</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="nand_dir_path">
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<widget class="QLineEdit" name="load_dir_path">
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<property name="enabled">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="open_nand_dir">
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<widget class="QPushButton" name="open_load_dir">
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<property name="text">
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<string>Open</string>
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</property>
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@ -86,6 +86,71 @@
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="change_load_dir">
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<property name="text">
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<string>Change</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="nand_group">
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<property name="title">
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<string/>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_6">
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<item>
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>NAND Directory</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="nand_dir_path">
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<property name="enabled">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="open_nand_dir">
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<property name="text">
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<string>Open</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<item>
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<widget class="QLabel" name="label_5">
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<property name="text">
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<string>NOTE: this does not move the contents of the previous directory to the new one</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_4">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="change_nand_dir">
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<property name="text">
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@ -103,11 +168,11 @@
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<property name="title">
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<string/>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_4">
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<layout class="QVBoxLayout" name="verticalLayout_5">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_3">
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<layout class="QHBoxLayout" name="horizontalLayout_7">
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<item>
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<widget class="QLabel" name="label_2">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>SDMC Directory</string>
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</property>
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@ -132,14 +197,14 @@
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_4">
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<item>
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<widget class="QLabel" name="label_3">
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<widget class="QLabel" name="label_6">
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<property name="text">
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<string>NOTE: this does not move the contents of the previous directory to the new one</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_4">
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<spacer name="horizontalSpacer_5">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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@ -163,6 +228,71 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="shaders_group">
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<property name="title">
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<string/>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout_6">
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_8">
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<item>
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<widget class="QLabel" name="label_8">
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<property name="text">
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<string>Shaders Directory</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLineEdit" name="shaders_dir_path">
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<property name="enabled">
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<bool>false</bool>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="open_shaders_dir">
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<property name="text">
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<string>Open</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout_5">
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<item>
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<widget class="QLabel" name="label_7">
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<property name="text">
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<string>NOTE: this does not move the contents of the previous directory to the new one</string>
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</property>
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</widget>
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</item>
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<item>
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<spacer name="horizontalSpacer_6">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="change_shaders_dir">
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<property name="text">
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<string>Change</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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@ -729,9 +729,13 @@ void SetUserPath(const std::string& path) {
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g_paths.emplace(UserPath::LogDir, user_path + LOG_DIR DIR_SEP);
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g_paths.emplace(UserPath::CheatsDir, user_path + CHEATS_DIR DIR_SEP);
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g_paths.emplace(UserPath::DLLDir, user_path + DLL_DIR DIR_SEP);
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g_paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
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g_paths.emplace(UserPath::ShaderDir, !Settings::values.shaders_dir.empty()
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? Settings::values.shaders_dir
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: user_path + SHADER_DIR DIR_SEP);
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g_paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
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g_paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
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g_paths.emplace(UserPath::LoadDir, !Settings::values.load_dir.empty()
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? Settings::values.load_dir
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: user_path + LOAD_DIR DIR_SEP);
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g_paths.emplace(UserPath::StatesDir, user_path + STATES_DIR DIR_SEP);
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}
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@ -118,8 +118,10 @@ void LogSettings() {
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log_setting("Camera_OuterLeftConfig", values.camera_config[OuterLeftCamera]);
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log_setting("Camera_OuterLeftFlip", values.camera_flip[OuterLeftCamera]);
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log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
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log_setting("DataStorage_LoadDir", values.load_dir);
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log_setting("DataStorage_SdmcDir", values.sdmc_dir);
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log_setting("DataStorage_NandDir", values.nand_dir);
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log_setting("DataStorage_ShadersDir", values.shaders_dir);
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log_setting("System_IsNew3ds", values.is_new_3ds);
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log_setting("System_RegionValue", values.region_value);
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log_setting("Debugging_UseGdbstub", values.use_gdbstub);
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@ -140,8 +140,10 @@ struct Values {
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// Data Storage
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bool use_virtual_sd;
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std::string load_dir;
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std::string nand_dir;
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std::string sdmc_dir;
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std::string shaders_dir;
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// System
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int region_value;
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