video_core: Remove unnecessary enum class casting in logging messages

fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more.

Reduces the line noise in our code a bit.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
This commit is contained in:
FearlessTobi 2020-12-28 16:50:23 +01:00
parent 3f13e1cc24
commit 20139141f7
12 changed files with 32 additions and 42 deletions

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@ -200,7 +200,7 @@ struct FramebufferRegs {
case ColorFormat::RGBA4: case ColorFormat::RGBA4:
return 2; return 2;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown color format {}", static_cast<u32>(format)); LOG_CRITICAL(HW_GPU, "Unknown color format {}", format);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }
} }
@ -265,7 +265,7 @@ struct FramebufferRegs {
return 4; return 4;
} }
ASSERT_MSG(false, "Unknown depth format {}", static_cast<u32>(format)); ASSERT_MSG(false, "Unknown depth format {}", format);
} }
// Returns the number of bits per depth component of the specified depth format // Returns the number of bits per depth component of the specified depth format
@ -278,7 +278,7 @@ struct FramebufferRegs {
return 24; return 24;
} }
ASSERT_MSG(false, "Unknown depth format {}", static_cast<u32>(format)); ASSERT_MSG(false, "Unknown depth format {}", format);
} }
INSERT_PADDING_WORDS(0x10); // Gas related registers INSERT_PADDING_WORDS(0x10); // Gas related registers

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@ -127,7 +127,7 @@ struct LightingRegs {
"sampler should be one of Distribution0, Distribution1, " "sampler should be one of Distribution0, Distribution1, "
"SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or " "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
"ReflectBlue, instead got %i", "ReflectBlue, instead got %i",
static_cast<int>(config)); config);
} }
} }

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@ -747,8 +747,7 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
return; return;
} }
dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash, pixel_format);
static_cast<u32>(pixel_format));
if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) { if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
custom_tex_cache.SetTextureDumped(tex_hash); custom_tex_cache.SetTextureDumped(tex_hash);

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@ -561,9 +561,9 @@ private:
const CompareOp op_y = instr.common.compare_op.y.Value(); const CompareOp op_y = instr.common.compare_op.y.Value();
if (cmp_ops.find(op_x) == cmp_ops.end()) { if (cmp_ops.find(op_x) == cmp_ops.end()) {
LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_x)); LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", op_x);
} else if (cmp_ops.find(op_y) == cmp_ops.end()) { } else if (cmp_ops.find(op_y) == cmp_ops.end()) {
LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", static_cast<int>(op_y)); LOG_ERROR(HW_GPU, "Unknown compare mode {:x}", op_y);
} else if (op_x != op_y) { } else if (op_x != op_y) {
shader.AddLine("conditional_code.x = {}.x {} {}.x;", src1, shader.AddLine("conditional_code.x = {}.x {} {}.x;", src1,
cmp_ops.find(op_x)->second.first, src2); cmp_ops.find(op_x)->second.first, src2);

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@ -161,7 +161,7 @@ std::optional<std::vector<ShaderDiskCacheRaw>> ShaderDiskCache::LoadTransferable
} }
default: default:
LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping",
static_cast<u32>(kind)); kind);
return std::nullopt; return std::nullopt;
} }
} }

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@ -278,8 +278,7 @@ void PicaGSConfigCommonRaw::Init(const Pica::Regs& regs) {
if (static_cast<std::size_t>(semantic) < 24) { if (static_cast<std::size_t>(semantic) < 24) {
semantic_maps[static_cast<std::size_t>(semantic)] = {attrib, comp}; semantic_maps[static_cast<std::size_t>(semantic)] = {attrib, comp};
} else if (semantic != VSOutputAttributes::INVALID) { } else if (semantic != VSOutputAttributes::INVALID) {
LOG_ERROR(Render_OpenGL, "Invalid/unknown semantic id: {}", LOG_ERROR(Render_OpenGL, "Invalid/unknown semantic id: {}", semantic);
static_cast<u32>(semantic));
} }
} }
} }
@ -316,8 +315,7 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
case TexturingRegs::TextureConfig::Disabled: case TexturingRegs::TextureConfig::Disabled:
return "vec4(0.0)"; return "vec4(0.0)";
default: default:
LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", LOG_CRITICAL(HW_GPU, "Unhandled texture type {:x}", state.texture0_type);
static_cast<int>(state.texture0_type));
UNIMPLEMENTED(); UNIMPLEMENTED();
return "texture(tex0, texcoord0)"; return "texture(tex0, texcoord0)";
} }
@ -380,7 +378,7 @@ static void AppendSource(std::string& out, const PicaFSConfig& config,
break; break;
default: default:
out += "vec4(0.0)"; out += "vec4(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown source op {}", static_cast<u32>(source)); LOG_CRITICAL(Render_OpenGL, "Unknown source op {}", source);
break; break;
} }
} }
@ -438,7 +436,7 @@ static void AppendColorModifier(std::string& out, const PicaFSConfig& config,
break; break;
default: default:
out += "vec3(0.0)"; out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op {}", static_cast<u32>(modifier)); LOG_CRITICAL(Render_OpenGL, "Unknown color modifier op {}", modifier);
break; break;
} }
} }
@ -487,7 +485,7 @@ static void AppendAlphaModifier(std::string& out, const PicaFSConfig& config,
break; break;
default: default:
out += "0.0"; out += "0.0";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op {}", static_cast<u32>(modifier)); LOG_CRITICAL(Render_OpenGL, "Unknown alpha modifier op {}", modifier);
break; break;
} }
} }
@ -529,8 +527,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
break; break;
default: default:
out += "vec3(0.0)"; out += "vec3(0.0)";
LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: {}", LOG_CRITICAL(Render_OpenGL, "Unknown color combiner operation: {}", operation);
static_cast<u32>(operation));
break; break;
} }
out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0 out += ", vec3(0.0), vec3(1.0))"; // Clamp result to 0.0, 1.0
@ -568,8 +565,7 @@ static void AppendAlphaCombiner(std::string& out, TevStageConfig::Operation oper
break; break;
default: default:
out += "0.0"; out += "0.0";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: {}", LOG_CRITICAL(Render_OpenGL, "Unknown alpha combiner operation: {}", operation);
static_cast<u32>(operation));
break; break;
} }
out += ", 0.0, 1.0)"; out += ", 0.0, 1.0)";
@ -599,7 +595,7 @@ static void AppendAlphaTestCondition(std::string& out, FramebufferRegs::CompareF
default: default:
out += "false"; out += "false";
LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition {}", static_cast<u32>(func)); LOG_CRITICAL(Render_OpenGL, "Unknown alpha test condition {}", func);
break; break;
} }
} }
@ -831,8 +827,7 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
"{}.position) + {}.dist_atten_bias, 0.0, 1.0)", "{}.position) + {}.dist_atten_bias, 0.0, 1.0)",
light_src, light_src, light_src); light_src, light_src, light_src);
const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num); const auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
dist_atten = dist_atten = fmt::format("LookupLightingLUTUnsigned({}, {})", sampler, index);
fmt::format("LookupLightingLUTUnsigned({}, {})", static_cast<u32>(sampler), index);
} }
if (light_config.geometric_factor_0 || light_config.geometric_factor_1) { if (light_config.geometric_factor_0 || light_config.geometric_factor_1) {
@ -985,7 +980,7 @@ static void AppendProcTexShiftOffset(std::string& out, std::string_view v, ProcT
out += fmt::format("{} * float(((int({}) + 1) / 2) % 2)", offset, v); out += fmt::format("{} * float(((int({}) + 1) / 2) % 2)", offset, v);
break; break;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", mode);
out += "0.0"; out += "0.0";
break; break;
} }
@ -1010,7 +1005,7 @@ static void AppendProcTexClamp(std::string& out, std::string_view var, ProcTexCl
out += fmt::format("{0} = {0} > 0.5 ? 1.0 : 0.0;\n", var); out += fmt::format("{0} = {0} > 0.5 ? 1.0 : 0.0;\n", var);
break; break;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode)); LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", mode);
out += fmt::format("{0} = min({0}, 1.0);\n", var); out += fmt::format("{0} = min({0}, 1.0);\n", var);
break; break;
} }
@ -1041,7 +1036,7 @@ static void AppendProcTexCombineAndMap(std::string& out, ProcTexCombiner combine
case TexturingRegs::ProcTexCombiner::RMax: case TexturingRegs::ProcTexCombiner::RMax:
return "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)"; return "min(((u + v) * 0.5 + sqrt(u * u + v * v)) * 0.5, 1.0)";
default: default:
LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner)); LOG_CRITICAL(HW_GPU, "Unknown combiner {}", combiner);
return "0.0"; return "0.0";
} }
}(); }();
@ -1592,10 +1587,8 @@ ShaderDecompiler::ProgramResult GenerateTrivialVertexShader(bool separable_shade
"layout(location = {}) in float vert_texcoord0_w;\n" "layout(location = {}) in float vert_texcoord0_w;\n"
"layout(location = {}) in vec4 vert_normquat;\n" "layout(location = {}) in vec4 vert_normquat;\n"
"layout(location = {}) in vec3 vert_view;\n", "layout(location = {}) in vec3 vert_view;\n",
static_cast<int>(ATTRIBUTE_POSITION), static_cast<int>(ATTRIBUTE_COLOR), ATTRIBUTE_POSITION, ATTRIBUTE_COLOR, ATTRIBUTE_TEXCOORD0, ATTRIBUTE_TEXCOORD1,
static_cast<int>(ATTRIBUTE_TEXCOORD0), static_cast<int>(ATTRIBUTE_TEXCOORD1), ATTRIBUTE_TEXCOORD2, ATTRIBUTE_TEXCOORD0_W, ATTRIBUTE_NORMQUAT, ATTRIBUTE_VIEW);
static_cast<int>(ATTRIBUTE_TEXCOORD2), static_cast<int>(ATTRIBUTE_TEXCOORD0_W),
static_cast<int>(ATTRIBUTE_NORMQUAT), static_cast<int>(ATTRIBUTE_VIEW));
out += GetVertexInterfaceDeclaration(true, separable_shader); out += GetVertexInterfaceDeclaration(true, separable_shader);

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@ -524,7 +524,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
// Unsupported shader type got stored somehow so nuke the cache // Unsupported shader type got stored somehow so nuke the cache
LOG_CRITICAL(Frontend, "failed to load raw programtype {}", LOG_CRITICAL(Frontend, "failed to load raw programtype {}",
static_cast<u32>(raw.GetProgramType())); raw.GetProgramType());
compilation_failed = true; compilation_failed = true;
return; return;
} }
@ -585,8 +585,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading,
result = std::move(r); result = std::move(r);
} else { } else {
// Unsupported shader type got stored somehow so nuke the cache // Unsupported shader type got stored somehow so nuke the cache
LOG_ERROR(Frontend, "failed to load raw programtype {}", LOG_ERROR(Frontend, "failed to load raw programtype {}", raw.GetProgramType());
static_cast<u32>(raw.GetProgramType()));
compilation_failed = true; compilation_failed = true;
return; return;
} }

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@ -38,7 +38,7 @@ inline GLenum TextureMagFilterMode(TextureFilter mode) {
if (mode == TextureFilter::Nearest) { if (mode == TextureFilter::Nearest) {
return GL_NEAREST; return GL_NEAREST;
} }
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", static_cast<u32>(mode)); LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {}", mode);
UNIMPLEMENTED(); UNIMPLEMENTED();
return GL_LINEAR; return GL_LINEAR;
} }
@ -59,8 +59,7 @@ inline GLenum TextureMinFilterMode(TextureFilter min, TextureFilter mip) {
return GL_NEAREST_MIPMAP_NEAREST; return GL_NEAREST_MIPMAP_NEAREST;
} }
} }
LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {} and {}", static_cast<u32>(min), LOG_CRITICAL(Render_OpenGL, "Unknown texture filtering mode {} and {}", min, mip);
static_cast<u32>(mip));
UNIMPLEMENTED(); UNIMPLEMENTED();
return GL_LINEAR_MIPMAP_LINEAR; return GL_LINEAR_MIPMAP_LINEAR;
} }

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@ -297,7 +297,7 @@ Common::Vec4<u8> EvaluateBlendEquation(const Common::Vec4<u8>& src,
break; break;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", static_cast<u8>(equation)); LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation 0x{:x}", equation);
UNIMPLEMENTED(); UNIMPLEMENTED();
} }

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@ -143,7 +143,7 @@ std::tuple<Common::Vec4<u8>, Common::Vec4<u8>> ComputeFragmentsColors(
} }
break; break;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", static_cast<u32>(input)); LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input {}", input);
UNIMPLEMENTED(); UNIMPLEMENTED();
result = 0.0f; result = 0.0f;
} }

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@ -76,7 +76,7 @@ static float GetShiftOffset(float v, ProcTexShift mode, ProcTexClamp clamp_mode)
case ProcTexShift::Even: case ProcTexShift::Even:
return offset * ((((int)v + 1) / 2) % 2); return offset * ((((int)v + 1) / 2) % 2);
default: default:
LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", static_cast<u32>(mode)); LOG_CRITICAL(HW_GPU, "Unknown shift mode {}", mode);
return 0; return 0;
} }
}; };
@ -106,7 +106,7 @@ static void ClampCoord(float& coord, ProcTexClamp mode) {
coord = 1.0f; coord = 1.0f;
break; break;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", static_cast<u32>(mode)); LOG_CRITICAL(HW_GPU, "Unknown clamp mode {}", mode);
coord = std::min(coord, 1.0f); coord = std::min(coord, 1.0f);
break; break;
} }
@ -147,7 +147,7 @@ static float CombineAndMap(float u, float v, ProcTexCombiner combiner,
f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f); f = std::min(((u + v) * 0.5f + std::sqrt(u * u + v * v)) * 0.5f, 1.0f);
break; break;
default: default:
LOG_CRITICAL(HW_GPU, "Unknown combiner {}", static_cast<u32>(combiner)); LOG_CRITICAL(HW_GPU, "Unknown combiner {}", combiner);
f = 0.0f; f = 0.0f;
break; break;
} }

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@ -847,7 +847,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve
return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a())); return std::min(combiner_output.a(), static_cast<u8>(255 - dest.a()));
default: default:
LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", static_cast<u32>(factor)); LOG_CRITICAL(HW_GPU, "Unknown blend factor {:x}", factor);
UNIMPLEMENTED(); UNIMPLEMENTED();
break; break;
} }