Renamed vertex processor to loader

This commit is contained in:
tfarley 2015-04-19 15:20:01 -04:00
parent 3ae7c5b23c
commit 1e4f8d6edf
4 changed files with 9 additions and 9 deletions

View File

@ -8,7 +8,7 @@ set(SRCS
primitive_assembly.cpp
rasterizer.cpp
utils.cpp
vertex_processor.cpp
vertex_loader.cpp
vertex_shader.cpp
video_core.cpp
)
@ -29,7 +29,7 @@ set(HEADERS
rasterizer.h
renderer_base.h
utils.h
vertex_processor.h
vertex_loader.h
vertex_shader.h
video_core.h
)

View File

@ -12,7 +12,7 @@
#include "common/profiler_reporting.h"
#include "video_core/clipper.h"
#include "video_core/vertex_processor.h"
#include "video_core/vertex_loader.h"
#include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
@ -347,5 +347,5 @@ void RendererOpenGL::ShutDown() {
/// Draw a batch of triangles
void RendererOpenGL::DrawBatch(bool is_indexed) {
Pica::VertexProcessor::ProcessBatch(is_indexed, Pica::Clipper::ProcessTriangle);
Pica::VertexLoader::LoadBatch(is_indexed, Pica::Clipper::ProcessTriangle);
}

View File

@ -5,16 +5,16 @@
#include <boost/range/algorithm/fill.hpp>
#include "pica.h"
#include "vertex_processor.h"
#include "vertex_loader.h"
#include "vertex_shader.h"
#include "debug_utils/debug_utils.h"
namespace Pica {
namespace VertexProcessor {
namespace VertexLoader {
/// Runs the current PICA vertex batch through the shader interpreter, and sends resulting primitives to triangle_handler
void ProcessBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler) {
void LoadBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler) {
if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);

View File

@ -8,10 +8,10 @@
namespace Pica {
namespace VertexProcessor {
namespace VertexLoader {
/// Runs the current PICA vertex batch through the shader interpreter, and sends resulting primitives to triangle_handler
void ProcessBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler);
void LoadBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler);
} // namespace