Renamed vertex processor to loader

This commit is contained in:
tfarley 2015-04-19 15:20:01 -04:00
parent 3ae7c5b23c
commit 1e4f8d6edf
4 changed files with 9 additions and 9 deletions

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@ -8,7 +8,7 @@ set(SRCS
primitive_assembly.cpp primitive_assembly.cpp
rasterizer.cpp rasterizer.cpp
utils.cpp utils.cpp
vertex_processor.cpp vertex_loader.cpp
vertex_shader.cpp vertex_shader.cpp
video_core.cpp video_core.cpp
) )
@ -29,7 +29,7 @@ set(HEADERS
rasterizer.h rasterizer.h
renderer_base.h renderer_base.h
utils.h utils.h
vertex_processor.h vertex_loader.h
vertex_shader.h vertex_shader.h
video_core.h video_core.h
) )

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@ -12,7 +12,7 @@
#include "common/profiler_reporting.h" #include "common/profiler_reporting.h"
#include "video_core/clipper.h" #include "video_core/clipper.h"
#include "video_core/vertex_processor.h" #include "video_core/vertex_loader.h"
#include "video_core/video_core.h" #include "video_core/video_core.h"
#include "video_core/renderer_opengl/renderer_opengl.h" #include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/renderer_opengl/gl_shader_util.h" #include "video_core/renderer_opengl/gl_shader_util.h"
@ -347,5 +347,5 @@ void RendererOpenGL::ShutDown() {
/// Draw a batch of triangles /// Draw a batch of triangles
void RendererOpenGL::DrawBatch(bool is_indexed) { void RendererOpenGL::DrawBatch(bool is_indexed) {
Pica::VertexProcessor::ProcessBatch(is_indexed, Pica::Clipper::ProcessTriangle); Pica::VertexLoader::LoadBatch(is_indexed, Pica::Clipper::ProcessTriangle);
} }

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@ -5,16 +5,16 @@
#include <boost/range/algorithm/fill.hpp> #include <boost/range/algorithm/fill.hpp>
#include "pica.h" #include "pica.h"
#include "vertex_processor.h" #include "vertex_loader.h"
#include "vertex_shader.h" #include "vertex_shader.h"
#include "debug_utils/debug_utils.h" #include "debug_utils/debug_utils.h"
namespace Pica { namespace Pica {
namespace VertexProcessor { namespace VertexLoader {
/// Runs the current PICA vertex batch through the shader interpreter, and sends resulting primitives to triangle_handler /// Runs the current PICA vertex batch through the shader interpreter, and sends resulting primitives to triangle_handler
void ProcessBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler) { void LoadBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler) {
if (g_debug_context) if (g_debug_context)
g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr); g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);

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@ -8,10 +8,10 @@
namespace Pica { namespace Pica {
namespace VertexProcessor { namespace VertexLoader {
/// Runs the current PICA vertex batch through the shader interpreter, and sends resulting primitives to triangle_handler /// Runs the current PICA vertex batch through the shader interpreter, and sends resulting primitives to triangle_handler
void ProcessBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler); void LoadBatch(bool is_indexed, PrimitiveAssembler<VertexShader::OutputVertex>::TriangleHandler triangle_handler);
} // namespace } // namespace