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Add support for a ridiculous number of texture formats.
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@ -69,6 +69,13 @@ TextureInfoDockWidget::TextureInfoDockWidget(const Pica::DebugUtils::TextureInfo
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format_choice->addItem(tr("RGBA5551"));
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format_choice->addItem(tr("RGB565"));
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format_choice->addItem(tr("RGBA4"));
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format_choice->addItem(tr("IA8"));
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format_choice->addItem(tr("UNK6"));
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format_choice->addItem(tr("I8"));
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format_choice->addItem(tr("A8"));
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format_choice->addItem(tr("IA4"));
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format_choice->addItem(tr("UNK10"));
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format_choice->addItem(tr("A4"));
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format_choice->setCurrentIndex(static_cast<int>(info.format));
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connect(format_choice, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFormatChanged(int)));
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@ -265,7 +272,7 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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auto format = Pica::registers.GetTextures()[index].format;
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auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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u8* src = Memory::GetPointer(config.GetPhysicalAddress());
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u8* src = Memory::GetPointer(Pica::PAddrToVAddr(config.GetPhysicalAddress()));
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new_info_widget = new TextureInfoWidget(src, info);
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} else {
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new_info_widget = new QWidget;
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@ -418,6 +418,15 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 3) | (g >> 2), (b << 3) | (b >> 2), disable_alpha ? 255 : (a * 255));
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}
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case Regs::TextureFormat::RGB565:
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{
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const u16 source_ptr = *(const u16*)(source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2);
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u8 r = (source_ptr >> 11) & 0x1F;
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u8 g = ((source_ptr) >> 5) & 0x3F;
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u8 b = (source_ptr) & 0x1F;
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return Math::MakeVec<u8>((r << 3) | (r >> 2), (g << 2) | (g >> 4), (b << 3) | (b >> 2), 255);
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}
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case Regs::TextureFormat::RGBA4:
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{
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const u8* source_ptr = source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2;
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@ -432,6 +441,26 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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return { r, g, b, disable_alpha ? 255 : a };
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}
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case Regs::TextureFormat::IA8:
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{
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const u8* source_ptr = source + coarse_x * block_height * 2 + coarse_y * info.stride + texel_index_within_tile * 2;
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// TODO: Better control this...
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if (disable_alpha) {
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return { *source_ptr, *(source_ptr+1), 0, 255 };
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} else {
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return { *source_ptr, *source_ptr, *source_ptr, *(source_ptr+1)};
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}
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}
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case Regs::TextureFormat::I8:
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{
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const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile;
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// TODO: Better control this...
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return { *source_ptr, *source_ptr, *source_ptr, 255 };
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}
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case Regs::TextureFormat::A8:
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{
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const u8* source_ptr = source + coarse_x * block_height + coarse_y * info.stride + texel_index_within_tile;
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@ -444,6 +473,40 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
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}
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}
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case Regs::TextureFormat::IA4:
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{
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const u8* source_ptr = source + coarse_x * block_height / 2 + coarse_y * info.stride + texel_index_within_tile / 2;
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// TODO: Order?
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u8 i = (*source_ptr)&0xF;
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u8 a = ((*source_ptr) & 0xF0) >> 4;
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a |= a << 4;
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i |= i << 4;
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// TODO: Better control this...
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if (disable_alpha) {
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return { i, a, 0, 255 };
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} else {
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return { i, i, i, a };
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}
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}
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case Regs::TextureFormat::A4:
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{
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const u8* source_ptr = source + coarse_x * block_height / 2 + coarse_y * info.stride + texel_index_within_tile / 2;
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// TODO: Order?
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u8 a = (coarse_x % 2) ? ((*source_ptr)&0xF) : (((*source_ptr) & 0xF0) >> 4);
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a |= a << 4;
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// TODO: Better control this...
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if (disable_alpha) {
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return { *source_ptr, *source_ptr, *source_ptr, 255 };
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} else {
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return { 0, 0, 0, *source_ptr };
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}
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}
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default:
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LOG_ERROR(HW_GPU, "Unknown texture format: %x", (u32)info.format);
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_dbg_assert_(HW_GPU, 0);
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@ -459,7 +522,7 @@ TextureInfo TextureInfo::FromPicaRegister(const Regs::TextureConfig& config,
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info.width = config.width;
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info.height = config.height;
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info.format = format;
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info.stride = Pica::Regs::BytesPerPixel(info.format) * info.width;
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info.stride = Pica::Regs::NibblesPerPixel(info.format) * info.width / 2;
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return info;
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}
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@ -142,29 +142,39 @@ struct Regs {
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RGBA5551 = 2,
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RGB565 = 3,
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RGBA4 = 4,
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IA8 = 5,
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I8 = 7,
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A8 = 8,
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IA4 = 9,
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A4 = 11,
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// TODO: Support for the other formats is not implemented, yet.
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// Seems like they are luminance formats and compressed textures.
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};
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static unsigned BytesPerPixel(TextureFormat format) {
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static unsigned NibblesPerPixel(TextureFormat format) {
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switch (format) {
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case TextureFormat::RGBA8:
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return 4;
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return 8;
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case TextureFormat::RGB8:
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return 3;
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return 6;
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case TextureFormat::RGBA5551:
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case TextureFormat::RGB565:
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case TextureFormat::RGBA4:
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return 2;
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case TextureFormat::IA8:
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return 4;
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default:
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// placeholder for yet unknown formats
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case TextureFormat::A4:
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return 1;
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case TextureFormat::I8:
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case TextureFormat::A8:
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case TextureFormat::IA4:
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default: // placeholder for yet unknown formats
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return 2;
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}
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}
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