Rewrite to keep only a single QSpinBox

* Second rewrite

* set Unthrottled to 0 in the Qspinbox

* Hotkey for Unthrottle
This commit is contained in:
SutandoTsukai181 2020-05-02 03:27:08 +03:00 committed by GitHub
parent 4af028bb0d
commit 1b3c91e2f3
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10 changed files with 47 additions and 79 deletions

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@ -123,7 +123,7 @@ void Config::ReadValues() {
Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true); Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
Settings::values.resolution_factor = Settings::values.resolution_factor =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "resolution_factor", 1));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.unthrottled = sdl2_config->GetBoolean("Renderer", "unthrottled", false);
Settings::values.use_disk_shader_cache = Settings::values.use_disk_shader_cache =
sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true); sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", true);
Settings::values.frame_limit = Settings::values.frame_limit =

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@ -135,16 +135,17 @@ resolution_factor =
# Texture filter name # Texture filter name
texture_filter_name = texture_filter_name =
# Turns on the frame limiter, which will limit frames output to the target game speed # Turns off the frame limiter, which will make the game speed go as high as it can.
# 0: Off, 1: On (default) # 0: Off (default), 1: On
use_frame_limit = unthrottled =
# Limits the speed of the game to run no faster than this value as a percentage of target speed # Limits the speed of the game to run no faster than this value as a percentage of target speed.
# Will not have an effect if unthrottled is enabled.
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
frame_limit = frame_limit =
# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit. Will only have # Overrides the frame limiter to use frame_limit_alternate instead of frame_limit. Will not have an
# an effect if use_frame_limit is enabled # effect if unthrottled is enabled.
# 0: Off (default), 1: On # 0: Off (default), 1: On
use_frame_limit_alternate = use_frame_limit_alternate =

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@ -78,7 +78,7 @@ const std::array<UISettings::Shortcut, 24> default_hotkeys{
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}}, {QStringLiteral("Unthrottle"), QStringLiteral("Main Window"), {QStringLiteral("Tab"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+X"), Qt::ApplicationShortcut}}, {QStringLiteral("Toggle Alternate Speed"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+X"), Qt::ApplicationShortcut}},
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}}; {QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
@ -446,8 +446,7 @@ void Config::ReadRendererValues() {
Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool(); Settings::values.use_vsync_new = ReadSetting(QStringLiteral("use_vsync_new"), true).toBool();
Settings::values.resolution_factor = Settings::values.resolution_factor =
static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt()); static_cast<u16>(ReadSetting(QStringLiteral("resolution_factor"), 1).toInt());
Settings::values.use_frame_limit = Settings::values.unthrottled = ReadSetting(QStringLiteral("unthrottled"), false).toBool();
ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
Settings::values.use_frame_limit_alternate = Settings::values.use_frame_limit_alternate =
ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool(); ReadSetting(QStringLiteral("use_frame_limit_alternate"), false).toBool();
@ -934,7 +933,7 @@ void Config::SaveRendererValues() {
WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true); WriteSetting(QStringLiteral("use_shader_jit"), Settings::values.use_shader_jit, true);
WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true); WriteSetting(QStringLiteral("use_vsync_new"), Settings::values.use_vsync_new, true);
WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1); WriteSetting(QStringLiteral("resolution_factor"), Settings::values.resolution_factor, 1);
WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); WriteSetting(QStringLiteral("unthrottled"), Settings::values.unthrottled, false);
WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
WriteSetting(QStringLiteral("use_frame_limit_alternate"), WriteSetting(QStringLiteral("use_frame_limit_alternate"),
Settings::values.use_frame_limit_alternate, false); Settings::values.use_frame_limit_alternate, false);

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@ -15,11 +15,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
ui->setupUi(this); ui->setupUi(this);
SetConfiguration(); SetConfiguration();
connect(ui->toggle_frame_limit, &QCheckBox::toggled, ui->frame_limit, &QSpinBox::setEnabled);
connect(ui->toggle_alternate_speed, &QCheckBox::toggled, ui->frame_limit_alternate,
&QSpinBox::setEnabled);
ui->updateBox->setVisible(UISettings::values.updater_found); ui->updateBox->setVisible(UISettings::values.updater_found);
connect(ui->button_reset_defaults, &QPushButton::clicked, this, connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults); &ConfigureGeneral::ResetDefaults);
@ -38,14 +33,14 @@ void ConfigureGeneral::SetConfiguration() {
// The first item is "auto-select" with actual value -1, so plus one here will do the trick // The first item is "auto-select" with actual value -1, so plus one here will do the trick
ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1); ui->region_combobox->setCurrentIndex(Settings::values.region_value + 1);
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
ui->frame_limit->setEnabled(ui->toggle_frame_limit->isChecked());
ui->frame_limit->setValue(Settings::values.frame_limit);
ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate); ui->toggle_alternate_speed->setChecked(Settings::values.use_frame_limit_alternate);
ui->frame_limit_alternate->setEnabled(ui->toggle_alternate_speed->isChecked()); if (Settings::values.unthrottled) {
ui->frame_limit_alternate->setValue(Settings::values.frame_limit_alternate); ui->frame_limit_alternate->setValue(0);
} else {
ui->frame_limit_alternate->setValue(Settings::values.frame_limit_alternate);
}
} }
void ConfigureGeneral::ResetDefaults() { void ConfigureGeneral::ResetDefaults() {
QMessageBox::StandardButton answer = QMessageBox::question( QMessageBox::StandardButton answer = QMessageBox::question(
@ -70,11 +65,15 @@ void ConfigureGeneral::ApplyConfiguration() {
Settings::values.region_value = ui->region_combobox->currentIndex() - 1; Settings::values.region_value = ui->region_combobox->currentIndex() - 1;
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
Settings::values.frame_limit = ui->frame_limit->value();
Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked(); Settings::values.use_frame_limit_alternate = ui->toggle_alternate_speed->isChecked();
Settings::values.frame_limit_alternate = ui->frame_limit_alternate->value(); if (!ui->toggle_alternate_speed->isChecked()) {
if (ui->frame_limit_alternate->value() == 0)
Settings::values.unthrottled = true;
} else {
Settings::values.unthrottled = false;
if (!ui->frame_limit_alternate->value() == 0)
Settings::values.frame_limit_alternate = ui->frame_limit_alternate->value();
}
} }
void ConfigureGeneral::RetranslateUI() { void ConfigureGeneral::RetranslateUI() {

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@ -76,16 +76,9 @@
</property> </property>
<layout class="QGridLayout" name="gridLayout"> <layout class="QGridLayout" name="gridLayout">
<item row="1" column="0"> <item row="1" column="0">
<widget class="QCheckBox" name="toggle_frame_limit">
<property name="text">
<string>Limit Speed Percent</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QCheckBox" name="toggle_alternate_speed"> <widget class="QCheckBox" name="toggle_alternate_speed">
<property name="text"> <property name="text">
<string>Alternate Speed Limit</string> <string>Alternate Speed Percent</string>
</property> </property>
</widget> </widget>
</item> </item>
@ -141,28 +134,12 @@
</widget> </widget>
</item> </item>
<item row="1" column="1"> <item row="1" column="1">
<widget class="QSpinBox" name="frame_limit">
<property name="suffix">
<string>%</string>
</property>
<property name="minimum">
<number>1</number>
</property>
<property name="maximum">
<number>9999</number>
</property>
<property name="value">
<number>100</number>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QSpinBox" name="frame_limit_alternate"> <widget class="QSpinBox" name="frame_limit_alternate">
<property name="suffix"> <property name="suffix">
<string>%</string> <string>%</string>
</property> </property>
<property name="minimum"> <property name="minimum">
<number>1</number> <number>0</number>
</property> </property>
<property name="maximum"> <property name="maximum">
<number>9999</number> <number>9999</number>
@ -170,6 +147,12 @@
<property name="value"> <property name="value">
<number>200</number> <number>200</number>
</property> </property>
<property name="singleStep">
<number>5</number>
</property>
<property name="specialValueText">
<string>Unthrottled</string>
</property>
</widget> </widget>
</item> </item>
</layout> </layout>

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@ -491,9 +491,9 @@ void GMainWindow::InitializeHotkeys() {
ToggleFullscreen(); ToggleFullscreen();
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Unthrottle"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
Settings::values.use_frame_limit = !Settings::values.use_frame_limit; Settings::values.unthrottled = !Settings::values.unthrottled;
UpdateStatusBar(); UpdateStatusBar();
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Alternate Speed"), this),
@ -510,30 +510,16 @@ void GMainWindow::InitializeHotkeys() {
static constexpr u16 SPEED_LIMIT_STEP = 5; static constexpr u16 SPEED_LIMIT_STEP = 5;
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Increase Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.frame_limit_alternate < 9999 - SPEED_LIMIT_STEP) {
if (Settings::values.frame_limit_alternate < 9999 - SPEED_LIMIT_STEP) { Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP;
Settings::values.frame_limit_alternate += SPEED_LIMIT_STEP; UpdateStatusBar();
UpdateStatusBar();
}
} else {
if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
Settings::values.frame_limit += SPEED_LIMIT_STEP;
UpdateStatusBar();
}
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Decrease Speed Limit"), this),
&QShortcut::activated, this, [&] { &QShortcut::activated, this, [&] {
if (Settings::values.use_frame_limit_alternate) { if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) {
if (Settings::values.frame_limit_alternate > SPEED_LIMIT_STEP) { Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP;
Settings::values.frame_limit_alternate -= SPEED_LIMIT_STEP; UpdateStatusBar();
UpdateStatusBar();
}
} else {
if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
Settings::values.frame_limit -= SPEED_LIMIT_STEP;
UpdateStatusBar();
}
} }
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this), connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Toggle Frame Advancing"), this),
@ -2041,7 +2027,7 @@ void GMainWindow::UpdateStatusBar() {
auto results = Core::System::GetInstance().GetAndResetPerfStats(); auto results = Core::System::GetInstance().GetAndResetPerfStats();
if (Settings::values.use_frame_limit) { if (!Settings::values.unthrottled) {
if (Settings::values.use_frame_limit_alternate) if (Settings::values.use_frame_limit_alternate)
{ {
emu_speed_label->setText(tr("Speed: %1% / %2%") emu_speed_label->setText(tr("Speed: %1% / %2%")

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@ -133,7 +133,7 @@ void FrameLimiter::DoFrameLimiting(microseconds current_system_time_us) {
return; return;
} }
if (!Settings::values.use_frame_limit) { if (Settings::values.unthrottled) {
return; return;
} }

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@ -81,7 +81,7 @@ void LogSettings() {
LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul); LogSetting("Renderer_ShadersAccurateMul", Settings::values.shaders_accurate_mul);
LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit); LogSetting("Renderer_UseShaderJit", Settings::values.use_shader_jit);
LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor); LogSetting("Renderer_UseResolutionFactor", Settings::values.resolution_factor);
LogSetting("Renderer_UseFrameLimit", Settings::values.use_frame_limit); LogSetting("Renderer_Unthrottled", Settings::values.unthrottled);
LogSetting("Renderer_FrameLimit", Settings::values.frame_limit); LogSetting("Renderer_FrameLimit", Settings::values.frame_limit);
LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate); LogSetting("Renderer_UseFrameLimitAlternate", Settings::values.use_frame_limit_alternate);
LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate); LogSetting("Renderer_FrameLimitAlternate", Settings::values.frame_limit_alternate);

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@ -146,7 +146,7 @@ struct Values {
bool shaders_accurate_mul; bool shaders_accurate_mul;
bool use_shader_jit; bool use_shader_jit;
u16 resolution_factor; u16 resolution_factor;
bool use_frame_limit; bool unthrottled;
bool use_frame_limit_alternate; bool use_frame_limit_alternate;
u16 frame_limit; u16 frame_limit;
u16 frame_limit_alternate; u16 frame_limit_alternate;

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@ -165,8 +165,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit); AddField(Telemetry::FieldType::UserConfig, "Core_UseCpuJit", Settings::values.use_cpu_jit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor", AddField(Telemetry::FieldType::UserConfig, "Renderer_ResolutionFactor",
Settings::values.resolution_factor); Settings::values.resolution_factor);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit", AddField(Telemetry::FieldType::UserConfig, "Renderer_Unthrottled",
Settings::values.use_frame_limit); Settings::values.unthrottled);
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit); AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate", AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimitAlternate",
Settings::values.use_frame_limit_alternate); Settings::values.use_frame_limit_alternate);