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spv_shader_gen: Move common vs/fs types to spv_shader_gen
Share more code and types between these two generators
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@ -15,8 +15,6 @@ using Pica::TexturingRegs;
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using TevStageConfig = TexturingRegs::TevStageConfig;
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using TextureType = TexturingRegs::TextureConfig::TextureType;
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constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
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FragmentModule::FragmentModule(const FSConfig& config_, const Profile& profile_)
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: Sirit::Module{SPIRV_VERSION_1_3}, config{config_}, profile{profile_},
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use_fragment_shader_barycentric{profile.has_fragment_shader_barycentric &&
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@ -12,11 +12,6 @@
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#include "video_core/pica/regs_framebuffer.h"
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#include "video_core/pica/regs_texturing.h"
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namespace Pica::Shader {
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struct FSConfig;
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struct Profile;
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} // namespace Pica::Shader
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namespace Pica::Shader::Generator::SPIRV {
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using Sirit::Id;
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@ -5,15 +5,12 @@
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#include "video_core/pica/regs_rasterizer.h"
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#include "video_core/shader/generator/shader_gen.h"
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// #include "video_core/shader/generator/spv_shader_decompiler.h"
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#include "video_core/shader/generator/spv_shader_gen.h"
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using VSOutputAttributes = Pica::RasterizerRegs::VSOutputAttributes;
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namespace Pica::Shader::Generator::SPIRV {
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constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
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VertexModule::VertexModule() : Sirit::Module{SPIRV_VERSION_1_3} {
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DefineArithmeticTypes();
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DefineInterface();
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@ -6,6 +6,7 @@
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#include <sirit/sirit.h>
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#include "common/common_types.h"
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#include "common/unique_function.h"
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namespace Pica {
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@ -14,6 +15,7 @@ struct ShaderSetup;
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namespace Pica::Shader {
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struct VSConfig;
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struct FSConfig;
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struct Profile;
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} // namespace Pica::Shader
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@ -25,6 +27,8 @@ namespace Pica::Shader::Generator::SPIRV {
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using Sirit::Id;
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constexpr u32 SPIRV_VERSION_1_3 = 0x00010300;
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struct VectorIds {
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/// Returns the type id of the vector with the provided size
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[[nodiscard]] constexpr Id Get(u32 size) const {
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