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citra_qt: Add sample-count to enhancement settings
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parent
3c2f825c84
commit
1a9ae7ca18
@ -23,6 +23,8 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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const auto graphics_api = Settings::values.graphics_api.GetValue();
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const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
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const bool res_scale_enabled = graphics_api != Settings::GraphicsAPI::Software;
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ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
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ui->resolution_factor_combobox->setEnabled(res_scale_enabled);
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const bool msaa_enabled = graphics_api == Settings::GraphicsAPI::Vulkan;
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ui->sample_count_combobox->setEnabled(msaa_enabled);
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connect(ui->render_3d_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(ui->render_3d_combobox, qOverload<int>(&QComboBox::currentIndexChanged), this,
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[this](int currentIndex) {
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[this](int currentIndex) {
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@ -58,6 +60,8 @@ void ConfigureEnhancements::SetConfiguration() {
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if (!Settings::IsConfiguringGlobal()) {
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if (!Settings::IsConfiguringGlobal()) {
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ConfigurationShared::SetPerGameSetting(ui->resolution_factor_combobox,
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ConfigurationShared::SetPerGameSetting(ui->resolution_factor_combobox,
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&Settings::values.resolution_factor);
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&Settings::values.resolution_factor);
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ConfigurationShared::SetPerGameSetting(ui->sample_count_combobox,
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&Settings::values.sample_count);
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ConfigurationShared::SetPerGameSetting(ui->texture_filter_combobox,
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ConfigurationShared::SetPerGameSetting(ui->texture_filter_combobox,
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&Settings::values.texture_filter);
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&Settings::values.texture_filter);
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ConfigurationShared::SetHighlight(ui->widget_texture_filter,
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ConfigurationShared::SetHighlight(ui->widget_texture_filter,
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@ -67,6 +71,8 @@ void ConfigureEnhancements::SetConfiguration() {
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} else {
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} else {
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ui->resolution_factor_combobox->setCurrentIndex(
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ui->resolution_factor_combobox->setCurrentIndex(
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Settings::values.resolution_factor.GetValue());
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Settings::values.resolution_factor.GetValue());
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ui->sample_count_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.sample_count.GetValue()));
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ui->layout_combobox->setCurrentIndex(
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ui->layout_combobox->setCurrentIndex(
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static_cast<int>(Settings::values.layout_option.GetValue()));
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static_cast<int>(Settings::values.layout_option.GetValue()));
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ui->texture_filter_combobox->setCurrentIndex(
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ui->texture_filter_combobox->setCurrentIndex(
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@ -136,6 +142,8 @@ void ConfigureEnhancements::RetranslateUI() {
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void ConfigureEnhancements::ApplyConfiguration() {
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void ConfigureEnhancements::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.resolution_factor,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.resolution_factor,
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ui->resolution_factor_combobox);
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ui->resolution_factor_combobox);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.sample_count,
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ui->sample_count_combobox);
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Settings::values.render_3d =
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Settings::values.render_3d =
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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static_cast<Settings::StereoRenderOption>(ui->render_3d_combobox->currentIndex());
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Settings::values.factor_3d = ui->factor_3d->value();
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Settings::values.factor_3d = ui->factor_3d->value();
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@ -177,6 +185,7 @@ void ConfigureEnhancements::SetupPerGameUI() {
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// Block the global settings if a game is currently running that overrides them
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// Block the global settings if a game is currently running that overrides them
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
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ui->widget_resolution->setEnabled(Settings::values.resolution_factor.UsingGlobal());
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ui->widget_sample_count->setEnabled(Settings::values.sample_count.UsingGlobal());
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ui->widget_texture_filter->setEnabled(Settings::values.texture_filter.UsingGlobal());
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ui->widget_texture_filter->setEnabled(Settings::values.texture_filter.UsingGlobal());
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ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
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ui->toggle_linear_filter->setEnabled(Settings::values.filter_mode.UsingGlobal());
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ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
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ui->toggle_swap_screen->setEnabled(Settings::values.swap_screen.UsingGlobal());
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@ -213,6 +222,10 @@ void ConfigureEnhancements::SetupPerGameUI() {
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ui->resolution_factor_combobox, ui->widget_resolution,
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ui->resolution_factor_combobox, ui->widget_resolution,
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static_cast<int>(Settings::values.resolution_factor.GetValue(true)));
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static_cast<int>(Settings::values.resolution_factor.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ui->sample_count_combobox, ui->widget_sample_count,
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static_cast<int>(Settings::values.sample_count.GetValue(true)));
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ConfigurationShared::SetColoredComboBox(
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ConfigurationShared::SetColoredComboBox(
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ui->texture_filter_combobox, ui->widget_texture_filter,
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ui->texture_filter_combobox, ui->widget_texture_filter,
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static_cast<int>(Settings::values.texture_filter.GetValue(true)));
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static_cast<int>(Settings::values.texture_filter.GetValue(true)));
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@ -110,6 +110,55 @@
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QWidget" name="widget_sample_count" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QLabel" name="sample_count_label">
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<property name="text">
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<string>Sample count</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="sample_count_combobox">
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<item>
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<property name="text">
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<string>Native (x1)</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>x2</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>x4</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>x8</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QCheckBox" name="toggle_linear_filter">
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<widget class="QCheckBox" name="toggle_linear_filter">
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<property name="text">
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<property name="text">
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