mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-26 17:30:07 +00:00
Threaded vertex rendering
This commit is contained in:
parent
58a5d370e0
commit
16fb89fef0
@ -9,6 +9,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/microprofile.h"
|
||||
#include "common/thread_pool.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hle/service/gsp_gpu.h"
|
||||
#include "core/hw/gpu.h"
|
||||
@ -298,6 +299,39 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
|
||||
bool index_u16 = index_info.format != 0;
|
||||
|
||||
struct CacheEntry {
|
||||
Shader::AttributeBuffer output_attr;
|
||||
Shader::OutputVertex output_vertex;
|
||||
std::atomic<u32> id;
|
||||
std::atomic_flag writing{
|
||||
ATOMIC_FLAG_INIT}; // Set when a thread is writing into this entry
|
||||
};
|
||||
static std::array<CacheEntry, 0x10000> cache;
|
||||
|
||||
// used as a mean to invalidate data from the previous batch without clearing it
|
||||
static u32 cache_batch_id = std::numeric_limits<u32>::max();
|
||||
|
||||
++cache_batch_id;
|
||||
if (cache_batch_id == 0) { // reset cache if the emu ever runs long enough to overflow id
|
||||
++cache_batch_id;
|
||||
for (auto& entry : cache)
|
||||
entry.id = 0;
|
||||
}
|
||||
|
||||
struct VsOutput {
|
||||
explicit VsOutput() = default;
|
||||
VsOutput(VsOutput&& other) {
|
||||
batch_id = 0;
|
||||
}
|
||||
|
||||
Pica::Shader::OutputVertex vertex;
|
||||
std::atomic<u32> batch_id;
|
||||
};
|
||||
static std::vector<VsOutput> vs_output;
|
||||
while (vs_output.size() < regs.pipeline.num_vertices) {
|
||||
vs_output.emplace_back();
|
||||
}
|
||||
|
||||
PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
|
||||
|
||||
if (g_debug_context && g_debug_context->recorder) {
|
||||
@ -314,20 +348,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
}
|
||||
}
|
||||
|
||||
DebugUtils::MemoryAccessTracker memory_accesses;
|
||||
|
||||
// Simple circular-replacement vertex cache
|
||||
// The size has been tuned for optimal balance between hit-rate and the cost of lookup
|
||||
const size_t VERTEX_CACHE_SIZE = 32;
|
||||
std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
|
||||
std::array<Shader::AttributeBuffer, VERTEX_CACHE_SIZE> vertex_cache;
|
||||
Shader::AttributeBuffer vs_output;
|
||||
|
||||
unsigned int vertex_cache_pos = 0;
|
||||
vertex_cache_ids.fill(-1);
|
||||
|
||||
auto* shader_engine = Shader::GetEngine();
|
||||
Shader::UnitState shader_unit;
|
||||
|
||||
shader_engine->SetupBatch(g_state.vs, regs.vs.main_offset);
|
||||
|
||||
@ -336,66 +357,134 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||
if (g_state.geometry_pipeline.NeedIndexInput())
|
||||
ASSERT(is_indexed);
|
||||
|
||||
for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
|
||||
// Indexed rendering doesn't use the start offset
|
||||
unsigned int vertex =
|
||||
is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
|
||||
: (index + regs.pipeline.vertex_offset);
|
||||
auto UnitLoop = [&](bool single_thread, u32 index_start, u32 index_end) {
|
||||
DebugUtils::MemoryAccessTracker memory_accesses;
|
||||
Shader::UnitState shader_unit;
|
||||
|
||||
// -1 is a common special value used for primitive restart. Since it's unknown if
|
||||
// the PICA supports it, and it would mess up the caching, guard against it here.
|
||||
ASSERT(vertex != -1);
|
||||
for (unsigned int index = index_start; index < index_end; ++index) {
|
||||
// Indexed rendering doesn't use the start offset
|
||||
unsigned int vertex =
|
||||
is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
|
||||
: (index + regs.pipeline.vertex_offset);
|
||||
|
||||
bool vertex_cache_hit = false;
|
||||
// -1 is a common special value used for primitive restart. Since it's unknown if
|
||||
// the PICA supports it, and it would mess up the caching, guard against it here.
|
||||
ASSERT(vertex != -1);
|
||||
|
||||
if (is_indexed) {
|
||||
if (g_state.geometry_pipeline.NeedIndexInput()) {
|
||||
g_state.geometry_pipeline.SubmitIndex(vertex);
|
||||
continue;
|
||||
}
|
||||
bool vertex_cache_hit = false;
|
||||
|
||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||
int size = index_u16 ? 2 : 1;
|
||||
memory_accesses.AddAccess(base_address + index_info.offset + size * index,
|
||||
size);
|
||||
}
|
||||
Shader::AttributeBuffer output_attr_tmp;
|
||||
Shader::AttributeBuffer& output_attr =
|
||||
is_indexed ? cache[vertex].output_attr : output_attr_tmp;
|
||||
|
||||
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
||||
if (vertex == vertex_cache_ids[i]) {
|
||||
vs_output = vertex_cache[i];
|
||||
vertex_cache_hit = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!vertex_cache_hit) {
|
||||
// Initialize data for the current vertex
|
||||
Shader::AttributeBuffer input;
|
||||
loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
|
||||
|
||||
// Send to vertex shader
|
||||
if (g_debug_context)
|
||||
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
|
||||
(void*)&input);
|
||||
shader_unit.LoadInput(regs.vs, input);
|
||||
shader_engine->Run(g_state.vs, shader_unit);
|
||||
shader_unit.WriteOutput(regs.vs, vs_output);
|
||||
Pica::Shader::OutputVertex output_vertex_tmp;
|
||||
Pica::Shader::OutputVertex& output_vertex =
|
||||
is_indexed ? cache[vertex].output_vertex : output_vertex_tmp;
|
||||
|
||||
if (is_indexed) {
|
||||
vertex_cache[vertex_cache_pos] = vs_output;
|
||||
vertex_cache_ids[vertex_cache_pos] = vertex;
|
||||
vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
|
||||
if (single_thread && g_state.geometry_pipeline.NeedIndexInput()) {
|
||||
g_state.geometry_pipeline.SubmitIndex(vertex);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||
int size = index_u16 ? 2 : 1;
|
||||
memory_accesses.AddAccess(base_address + index_info.offset + size * index,
|
||||
size);
|
||||
}
|
||||
|
||||
if (single_thread) {
|
||||
if (cache[vertex].id.load(std::memory_order_relaxed) == cache_batch_id) {
|
||||
vertex_cache_hit = true;
|
||||
}
|
||||
} else if (cache[vertex].id.load(std::memory_order_acquire) == cache_batch_id) {
|
||||
vertex_cache_hit = true;
|
||||
}
|
||||
// Set the "writing" flag and check its previous status
|
||||
else if (cache[vertex].writing.test_and_set(std::memory_order_acquire)) {
|
||||
// Another thread is writing into the cache, spin until it's done
|
||||
while (cache[vertex].writing.test_and_set(std::memory_order_acquire))
|
||||
;
|
||||
cache[vertex].writing.clear(std::memory_order_release);
|
||||
vertex_cache_hit = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vertex_cache_hit) {
|
||||
// Initialize data for the current vertex
|
||||
Shader::AttributeBuffer input;
|
||||
loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
|
||||
|
||||
// Send to vertex shader
|
||||
if (g_debug_context)
|
||||
g_debug_context->OnEvent(DebugContext::Event::VertexShaderInvocation,
|
||||
&input);
|
||||
shader_unit.LoadInput(regs.vs, input);
|
||||
shader_engine->Run(g_state.vs, shader_unit);
|
||||
|
||||
shader_unit.WriteOutput(regs.vs, output_attr);
|
||||
if (!single_thread)
|
||||
output_vertex =
|
||||
Shader::OutputVertex::FromAttributeBuffer(regs.rasterizer, output_attr);
|
||||
|
||||
if (is_indexed) {
|
||||
if (single_thread) {
|
||||
cache[vertex].id.store(cache_batch_id, std::memory_order_relaxed);
|
||||
} else {
|
||||
cache[vertex].id.store(cache_batch_id, std::memory_order_release);
|
||||
cache[vertex].writing.clear(std::memory_order_release);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (single_thread) {
|
||||
// Send to geometry pipeline
|
||||
g_state.geometry_pipeline.SubmitVertex(output_attr);
|
||||
} else {
|
||||
vs_output[index].vertex = output_vertex;
|
||||
vs_output[index].batch_id.store(cache_batch_id, std::memory_order_release);
|
||||
}
|
||||
}
|
||||
|
||||
// Send to geometry pipeline
|
||||
g_state.geometry_pipeline.SubmitVertex(vs_output);
|
||||
}
|
||||
static std::mutex dbg_mtx;
|
||||
if (!memory_accesses.ranges.empty()) {
|
||||
std::lock_guard<std::mutex> lock(dbg_mtx);
|
||||
for (auto& range : memory_accesses.ranges) {
|
||||
g_debug_context->recorder->MemoryAccessed(
|
||||
Memory::GetPhysicalPointer(range.first), range.second, range.first);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
for (auto& range : memory_accesses.ranges) {
|
||||
g_debug_context->recorder->MemoryAccessed(Memory::GetPhysicalPointer(range.first),
|
||||
range.second, range.first);
|
||||
constexpr unsigned int VS_UNITS = 3;
|
||||
const bool use_gs = regs.pipeline.use_gs == PipelineRegs::UseGS::Yes;
|
||||
|
||||
auto& thread_pool = Common::ThreadPool::GetPool();
|
||||
unsigned int num_threads = use_gs ? 1 : VS_UNITS;
|
||||
|
||||
if (num_threads == 1) {
|
||||
UnitLoop(true, 0, regs.pipeline.num_vertices);
|
||||
} else {
|
||||
const u32 range = std::max(regs.pipeline.num_vertices / num_threads + 1, 50u);
|
||||
for (unsigned int thread_id = 0; thread_id < num_threads; ++thread_id) {
|
||||
const u32 loop_start = range * thread_id;
|
||||
const u32 loop_end = loop_start + range;
|
||||
if (loop_end >= regs.pipeline.num_vertices) {
|
||||
thread_pool.push(UnitLoop, false, loop_start, regs.pipeline.num_vertices);
|
||||
break;
|
||||
}
|
||||
thread_pool.push(UnitLoop, false, loop_start, loop_end);
|
||||
}
|
||||
for (unsigned int index = 0; index < regs.pipeline.num_vertices; ++index) {
|
||||
while (vs_output[index].batch_id.load(std::memory_order_acquire) != cache_batch_id)
|
||||
;
|
||||
using Pica::Shader::OutputVertex;
|
||||
primitive_assembler.SubmitVertex(
|
||||
vs_output[index].vertex,
|
||||
[](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
|
||||
VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
VideoCore::g_renderer->Rasterizer()->DrawTriangles();
|
||||
|
Loading…
Reference in New Issue
Block a user