vk_texture_runtime: Fix CopyTextures MSAA support
				
					
				
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		| @@ -464,8 +464,8 @@ bool TextureRuntime::CopyTextures(Surface& source, Surface& dest, | ||||
|         .pipeline_flags = source.PipelineStageFlags() | dest.PipelineStageFlags(), | ||||
|         .src_access = source.AccessFlags(), | ||||
|         .dst_access = dest.AccessFlags(), | ||||
|         .src_image = source.Image(), | ||||
|         .dst_image = dest.Image(), | ||||
|         .src_image = (source.GetSampleCount() > 1) ? source.Image(3) : source.Image(), | ||||
|         .dst_image = (dest.GetSampleCount() > 1) ? dest.Image(3) : dest.Image(), | ||||
|     }; | ||||
|  | ||||
|     scheduler.Record([params, copy](vk::CommandBuffer cmdbuf) { | ||||
|   | ||||
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