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https://github.com/citra-emu/citra.git
synced 2024-11-25 17:20:14 +00:00
Cleanup old code.
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6d9a4eccf5
commit
134cd66ae3
@ -12,26 +12,7 @@ Keyboard::Keyboard() {}
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Keyboard::~Keyboard() {}
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bool Keyboard::InitDevice(int number, Settings::InputDeviceMapping device_mapping) {
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// Check if keyboard is mapped for circle up or left. if so, set modifier to -1
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/*for (const auto& entry : key_mapping) {
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if (entry.first == "")
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continue;
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for (const auto& padstate : entry.second) {
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if (padstate == Service::HID::PAD_CIRCLE_UP ||
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padstate == Service::HID::PAD_CIRCLE_LEFT) {
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circle_pad_directions[stoi(entry.first)] = -1.0;
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} else if (padstate == Service::HID::PAD_CIRCLE_DOWN ||
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padstate == Service::HID::PAD_CIRCLE_RIGHT) {
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circle_pad_directions[stoi(entry.first)] = 1.0;
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}
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}
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}*/
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// Check if responsible for circle pad modifier
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input_device_mapping = device_mapping;
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auto mapping = Settings::values.pad_circle_modifier;
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if (mapping.device == Settings::Device::Keyboard && mapping.key != -1)
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circle_pad_modifier = KeyboardKey(mapping.key, "");
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return true;
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}
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@ -70,16 +51,10 @@ void Keyboard::Clear() {
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}
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Settings::InputDeviceMapping Keyboard::GetInput() {
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std::map<KeyboardKey, bool> keysPressedCopy;
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{
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std::lock_guard<std::mutex> lock(m);
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keysPressedCopy = keys_pressed;
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}
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for (const auto& entry : keysPressedCopy) {
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int keycode = entry.first.key;
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if (keysPressedCopy[entry.first] == true && keys_pressed_last[keycode] == false) {
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return Settings::InputDeviceMapping("SDL/0/Keyboard/" + std::to_string(keycode));
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}
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auto result = ProcessInput();
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for (const auto& entry : result) {
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if (entry.second > 0.5)
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return entry.first;
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}
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return Settings::InputDeviceMapping("");
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}
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@ -35,15 +35,10 @@ bool SDLGamepad::InitDevice(int number, Settings::InputDeviceMapping device_mapp
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if (SDL_IsGameController(number)) {
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gamepad = SDL_GameControllerOpen(number);
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if (gamepad == nullptr) {
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LOG_INFO(Input, "Controller found but unable to open connection.");
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return false;
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}
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}
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input_device_mapping = device_mapping;
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/*for (const auto& entry : key_mapping) {
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keys_pressed[entry.first] = false;
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}*/
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return true;
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}
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@ -68,10 +63,12 @@ std::map<Settings::InputDeviceMapping, float> SDLGamepad::ProcessInput() {
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button_status.emplace(input_device_mapping, 0);
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input_device_mapping.key += 1; // minus axis value is always one greater
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button_status.emplace(input_device_mapping, abs(strength));
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} else {
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} else if (strength >= 0 && i < 4) {
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button_status.emplace(input_device_mapping, abs(strength));
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input_device_mapping.key += 1; // minus axis value is always one greater
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input_device_mapping.key += 1;
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button_status.emplace(input_device_mapping, 0);
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} else { // Only trigger buttons
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button_status.emplace(input_device_mapping, abs(strength));
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}
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}
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return button_status;
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@ -86,20 +83,12 @@ bool SDLGamepad::CloseDevice() {
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std::vector<std::shared_ptr<IDevice>> SDLGamepad::GetAllDevices() {
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std::vector<std::shared_ptr<IDevice>> devices;
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if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
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LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
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return devices;
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}
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LoadGameControllerDB();
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SDL_GameControllerEventState(SDL_IGNORE);
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for (int i = 0; i < 8; i++) {
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SDL_GameController* gamecontroller;
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if (SDL_IsGameController(i)) {
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gamecontroller = SDL_GameControllerOpen(i);
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if (gamecontroller != nullptr) {
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devices.push_back(std::make_shared<SDLGamepad>(i, gamecontroller));
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}
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}
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auto gamepad = std::make_shared<SDLGamepad>();
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bool success = gamepad->InitDevice(
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i, Settings::InputDeviceMapping("SDL/" + std::to_string(i) + "/Gamepad/-1"));
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if (success)
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devices.push_back(gamepad);
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}
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return devices;
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}
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@ -121,54 +110,11 @@ void SDLGamepad::LoadGameControllerDB() {
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Settings::InputDeviceMapping SDLGamepad::GetInput() {
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if (gamepad == nullptr)
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return Settings::InputDeviceMapping("");
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SDL_GameControllerUpdate();
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for (int i = 0; i < SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MAX; i++) {
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Uint8 pressed = SDL_GameControllerGetButton(gamepad, SDL_GameControllerButton(i));
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if (pressed == 0)
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continue;
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auto buttonName = SDL_GameControllerGetStringForButton(SDL_GameControllerButton(i));
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for (const auto& mapping : gamepadinput_to_sdlname_mapping) {
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if (mapping.second == buttonName) {
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return Settings::InputDeviceMapping(
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"SDL/" + std::to_string(number) + "/" + "Gamepad/" +
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std::to_string(static_cast<int>(mapping.first)));
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}
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}
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}
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for (int i = 0; i < SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_MAX; i++) {
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Sint16 value = SDL_GameControllerGetAxis(gamepad, SDL_GameControllerAxis(i));
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// TODO: calculate deadzone by radial field rather than axial field. (sqrt(x^2 + y^2) >
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// deadzone)
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// dont process if in deadzone. Replace later with settings for deadzone.
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if (abs(value) < 0.2 * 32767.0)
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continue;
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std::string modifier;
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if (value > 0)
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modifier = "+";
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else
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modifier = "-";
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std::string axisName = SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis(i));
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for (const auto& mapping : gamepadinput_to_sdlname_mapping) {
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if (mapping.second == axisName) {
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if ((mapping.first == GamepadInputs::LeftXMinus ||
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mapping.first == GamepadInputs::LeftYMinus ||
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mapping.first == GamepadInputs::RightXMinus ||
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mapping.first == GamepadInputs::RightYMinus) &&
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modifier == "+") {
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continue;
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} else if ((mapping.first == GamepadInputs::LeftXPlus ||
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mapping.first == GamepadInputs::LeftYPlus ||
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mapping.first == GamepadInputs::RightXPlus ||
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mapping.first == GamepadInputs::RightYPlus) &&
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modifier == "-") {
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continue;
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}
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return Settings::InputDeviceMapping(
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"SDL/" + std::to_string(this->number) + "/" + "Gamepad/" +
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std::to_string(static_cast<int>(mapping.first)));
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}
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}
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auto results = ProcessInput();
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for (auto& input : results) {
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if (input.second > 0.5)
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return input.first;
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}
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return Settings::InputDeviceMapping("");
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}
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@ -55,6 +55,7 @@ void InputCore::InputTickCallback(u64, int cycles_late) {
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void InputCore::UpdateEmulatorInputs(
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std::vector<std::map<Settings::InputDeviceMapping, float>> inputs) {
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std::lock_guard<std::mutex> lock(pad_state_mutex);
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// Apply deadzone
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float leftx = 0, lefty = 0;
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float circle_pad_modifier = 1.0;
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@ -202,14 +203,11 @@ void InputCore::GenerateUniqueDevices() {
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}
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}
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devices.push_back(input);
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// Build map of inputs to listen for, for this device
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BuildKeyMapping();
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input->InitDevice(mapping.number, mapping);
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}
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if (main_keyboard == nullptr) {
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main_keyboard = std::make_shared<Keyboard>();
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main_keyboard->InitDevice(0, Settings::InputDeviceMapping("SDL/0/Keyboard/-1"));
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devices.push_back(main_keyboard);
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}
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}
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@ -217,6 +215,7 @@ void InputCore::GenerateUniqueDevices() {
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/// Read settings to initialize devices
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void InputCore::ParseSettings() {
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GenerateUniqueDevices();
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BuildKeyMapping();
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}
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std::tuple<float, float> InputCore::ApplyDeadzone(float x, float y, float dead_zone) {
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@ -244,7 +243,9 @@ void InputCore::ReloadSettings() {
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/// Returns all available input devices. Used for key binding in GUI
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std::vector<std::shared_ptr<IDevice>> InputCore::GetAllDevices() {
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auto all_devices = SDLGamepad::GetAllDevices();
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all_devices.push_back(InputCore::GetKeyboard());
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auto keyboard = InputCore::GetKeyboard();
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keyboard->InitDevice(0, Settings::InputDeviceMapping("SDL/0/Keyboard/-1"));
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all_devices.push_back(keyboard);
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return all_devices;
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}
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