Code guidelines fixes

This commit is contained in:
Alexandre LittleWhite Laurent 2016-08-19 14:35:22 +02:00
parent 4e097e05d2
commit 0df188969f
6 changed files with 16 additions and 25 deletions

View File

@ -63,16 +63,16 @@ void EmuWindow_SDL2::OnResize() {
}
void EmuWindow_SDL2::WaitForFocus() {
while(!has_focus) {
while (!has_focus) {
SDL_Event event;
SDL_WaitEvent(&event);
if(event.type == SDL_WINDOWEVENT) {
if (event.type == SDL_WINDOWEVENT) {
switch (event.window.event) {
case SDL_WINDOWEVENT_FOCUS_GAINED:
has_focus=true;
has_focus = true;
break;
case SDL_WINDOWEVENT_CLOSE:
has_focus=true;
has_focus = true;
is_open = false;
break;
}

View File

@ -58,7 +58,7 @@ private:
/// Is the window still open?
bool is_open = true;
/// Is the window has focus
/// Does the window has focus
bool has_focus = true;
/// Internal SDL2 render window

View File

@ -136,22 +136,16 @@ public slots:
signals:
/// Emitted when the window is closed
void Closed();
/// Emitted when the window focus changed
void focusChanged(bool hasFocus);
/// Emitted when the window focus changes
void focusChanged(bool has_focus);
private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
/**
* Capture focus gain to unset pause
* @param event
*/
/// Capture focus gain to unset pause
void focusInEvent(QFocusEvent*) override;
/**
* Capture focus lost to set pause
* @param event
*/
/// Capture focus lost to set pause
void focusOutEvent(QFocusEvent*) override;
GGLWidgetInternal* child;

View File

@ -116,7 +116,7 @@ void Config::ReadValues() {
UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
UISettings::values.pause_onfocuslost = qt_config->value("pauseOnFocusLost",false).toBool();
UISettings::values.pause_onfocuslost = qt_config->value("pauseOnFocusLost", false).toBool();
UISettings::values.confirm_before_closing = qt_config->value("confirmClose",true).toBool();
UISettings::values.first_start = qt_config->value("firstStart", true).toBool();

View File

@ -489,20 +489,17 @@ void GMainWindow::OnStopGame() {
ShutdownGame();
}
void GMainWindow::OnFocusChanged(bool hasFocus) {
void GMainWindow::OnFocusChanged(bool has_focus) {
// The focus change does not impact actual emulator state if:
// - the option is disabled
// - the emulation is not started
// - the emulation has been paused through menu
if(!UISettings::values.pause_onfocuslost ||
if (!UISettings::values.pause_onfocuslost ||
!emu_thread ||
emulation_paused)
return;
if (hasFocus)
emu_thread->SetRunning(true);
else // focus lost
emu_thread->SetRunning(false);
emu_thread->SetRunning(has_focus);
}
void GMainWindow::ToggleWindowMode() {

View File

@ -99,7 +99,7 @@ private slots:
void OnPauseGame();
void OnStopGame();
/// Called whenever the render window focus is changed
void OnFocusChanged(bool hasFocus);
void OnFocusChanged(bool has_focus);
/// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path);
void OnMenuLoadFile();