renderer_opengl.cpp: Draw{Top, Bottom}Screen Clean up (#6422)

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SachinVin 2023-04-16 23:21:21 +05:30 committed by GitHub
parent 5f81940e63
commit 0da25736d9
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 134 additions and 104 deletions

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@ -977,15 +977,15 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f
glUniform1i(uniform_layer, 0); glUniform1i(uniform_layer, 0);
if (!Settings::values.swap_screen.GetValue()) { if (!Settings::values.swap_screen.GetValue()) {
DrawTopScreen(layout, top_screen, stereo_single_screen); DrawTopScreen(layout, top_screen);
glUniform1i(uniform_layer, 0); glUniform1i(uniform_layer, 0);
ApplySecondLayerOpacity(); ApplySecondLayerOpacity();
DrawBottomScreen(layout, bottom_screen, stereo_single_screen); DrawBottomScreen(layout, bottom_screen);
} else { } else {
DrawBottomScreen(layout, bottom_screen, stereo_single_screen); DrawBottomScreen(layout, bottom_screen);
glUniform1i(uniform_layer, 0); glUniform1i(uniform_layer, 0);
ApplySecondLayerOpacity(); ApplySecondLayerOpacity();
DrawTopScreen(layout, top_screen, stereo_single_screen); DrawTopScreen(layout, top_screen);
} }
ResetSecondLayerOpacity(); ResetSecondLayerOpacity();
} }
@ -1013,137 +1013,168 @@ void RendererOpenGL::ResetSecondLayerOpacity() {
} }
void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout, void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& top_screen, const Common::Rectangle<u32>& top_screen) {
const bool stereo_single_screen) {
if (!layout.top_screen_enabled) { if (!layout.top_screen_enabled) {
return; return;
} }
const float top_screen_left = static_cast<float>(top_screen.left);
const float top_screen_top = static_cast<float>(top_screen.top);
const float top_screen_width = static_cast<float>(top_screen.GetWidth());
const float top_screen_height = static_cast<float>(top_screen.GetHeight());
if (layout.is_rotated) { if (layout.is_rotated) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { switch (Settings::values.render_3d.GetValue()) {
case Settings::StereoRenderOption::Off: {
int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left, DrawSingleScreenRotated(screen_infos[eye], top_screen_left, top_screen_top,
(float)top_screen.top, (float)top_screen.GetWidth(), top_screen_width, top_screen_height);
(float)top_screen.GetHeight()); break;
} else if (Settings::values.render_3d.GetValue() == }
Settings::StereoRenderOption::SideBySide) { case Settings::StereoRenderOption::SideBySide: {
DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, DrawSingleScreenRotated(screen_infos[0], top_screen_left / 2, top_screen_top,
(float)top_screen.top, (float)top_screen.GetWidth() / 2, top_screen_width / 2, top_screen_height);
(float)top_screen.GetHeight());
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreenRotated(screen_infos[1], DrawSingleScreenRotated(screen_infos[1],
((float)top_screen.left / 2) + ((float)layout.width / 2), static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
(float)top_screen.top, (float)top_screen.GetWidth() / 2, top_screen_top, top_screen_width / 2, top_screen_height);
(float)top_screen.GetHeight()); break;
} else if (Settings::values.render_3d.GetValue() == }
Settings::StereoRenderOption::CardboardVR) { case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top, DrawSingleScreenRotated(screen_infos[0], top_screen_left, top_screen_top,
layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); top_screen_width, top_screen_height);
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreenRotated( DrawSingleScreenRotated(
screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), screen_infos[1],
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)),
} else if (stereo_single_screen) { top_screen_top, top_screen_width, top_screen_height);
DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left, break;
(float)top_screen.top, (float)top_screen.GetWidth(), }
(float)top_screen.GetHeight()); case Settings::StereoRenderOption::Anaglyph:
case Settings::StereoRenderOption::Interlaced:
case Settings::StereoRenderOption::ReverseInterlaced: {
DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], top_screen_left,
top_screen_top, top_screen_width, top_screen_height);
break;
}
} }
} else { } else {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { switch (Settings::values.render_3d.GetValue()) {
case Settings::StereoRenderOption::Off: {
int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); int eye = static_cast<int>(Settings::values.mono_render_option.GetValue());
DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top, DrawSingleScreen(screen_infos[eye], top_screen_left, top_screen_top, top_screen_width,
(float)top_screen.GetWidth(), (float)top_screen.GetHeight()); top_screen_height);
} else if (Settings::values.render_3d.GetValue() == break;
Settings::StereoRenderOption::SideBySide) { }
DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top, case Settings::StereoRenderOption::SideBySide: {
(float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight()); DrawSingleScreen(screen_infos[0], top_screen_left / 2, top_screen_top,
top_screen_width / 2, top_screen_height);
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[1], DrawSingleScreen(screen_infos[1],
((float)top_screen.left / 2) + ((float)layout.width / 2), static_cast<float>((top_screen_left / 2) + (layout.width / 2)),
(float)top_screen.top, (float)top_screen.GetWidth() / 2, top_screen_top, top_screen_width / 2, top_screen_height);
(float)top_screen.GetHeight()); break;
} else if (Settings::values.render_3d.GetValue() == }
Settings::StereoRenderOption::CardboardVR) { case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top, DrawSingleScreen(screen_infos[0], (float)top_screen.left, top_screen_top,
layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); top_screen_width, top_screen_height);
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreen( DrawSingleScreen(
screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), screen_infos[1],
layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)),
} else if (stereo_single_screen) { top_screen_top, top_screen_width, top_screen_height);
DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left, break;
(float)top_screen.top, (float)top_screen.GetWidth(), }
(float)top_screen.GetHeight()); case Settings::StereoRenderOption::Anaglyph:
case Settings::StereoRenderOption::Interlaced:
case Settings::StereoRenderOption::ReverseInterlaced: {
DrawSingleScreenStereo(screen_infos[0], screen_infos[1], top_screen_left,
top_screen_top, top_screen_width, top_screen_height);
break;
}
} }
} }
} }
void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout, void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& bottom_screen, const Common::Rectangle<u32>& bottom_screen) {
const bool stereo_single_screen) {
if (!layout.bottom_screen_enabled) { if (!layout.bottom_screen_enabled) {
return; return;
} }
const float bottom_screen_left = static_cast<float>(bottom_screen.left);
const float bottom_screen_top = static_cast<float>(bottom_screen.top);
const float bottom_screen_width = static_cast<float>(bottom_screen.GetWidth());
const float bottom_screen_height = static_cast<float>(bottom_screen.GetHeight());
if (layout.is_rotated) { if (layout.is_rotated) {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { switch (Settings::values.render_3d.GetValue()) {
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, case Settings::StereoRenderOption::Off: {
(float)bottom_screen.top, (float)bottom_screen.GetWidth(), DrawSingleScreenRotated(screen_infos[2], bottom_screen_left, bottom_screen_top,
(float)bottom_screen.GetHeight()); bottom_screen_width, bottom_screen_height);
} else if (Settings::values.render_3d.GetValue() == break;
Settings::StereoRenderOption::SideBySide) { }
DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2, case Settings::StereoRenderOption::SideBySide: {
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, DrawSingleScreenRotated(screen_infos[2], bottom_screen_left / 2, bottom_screen_top,
(float)bottom_screen.GetHeight()); bottom_screen_width / 2, bottom_screen_height);
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreenRotated(screen_infos[2], DrawSingleScreenRotated(
((float)bottom_screen.left / 2) + ((float)layout.width / 2), screen_infos[2], static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, bottom_screen_top, bottom_screen_width / 2, bottom_screen_height);
(float)bottom_screen.GetHeight()); break;
} else if (Settings::values.render_3d.GetValue() == }
Settings::StereoRenderOption::CardboardVR) { case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left, DrawSingleScreenRotated(screen_infos[2], bottom_screen_left, bottom_screen_top,
layout.bottom_screen.top, layout.bottom_screen.GetWidth(), bottom_screen_width, bottom_screen_height);
layout.bottom_screen.GetHeight());
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreenRotated(screen_infos[2], DrawSingleScreenRotated(
layout.cardboard.bottom_screen_right_eye + screen_infos[2],
((float)layout.width / 2), static_cast<float>(layout.cardboard.bottom_screen_right_eye + (layout.width / 2)),
layout.bottom_screen.top, layout.bottom_screen.GetWidth(), bottom_screen_top, bottom_screen_width, bottom_screen_height);
layout.bottom_screen.GetHeight()); break;
} else if (stereo_single_screen) { }
DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2], case Settings::StereoRenderOption::Anaglyph:
(float)bottom_screen.left, (float)bottom_screen.top, case Settings::StereoRenderOption::Interlaced:
(float)bottom_screen.GetWidth(), case Settings::StereoRenderOption::ReverseInterlaced: {
(float)bottom_screen.GetHeight()); DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2], bottom_screen_left,
bottom_screen_top, bottom_screen_width,
bottom_screen_height);
break;
}
} }
} else { } else {
if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { switch (Settings::values.render_3d.GetValue()) {
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top, case Settings::StereoRenderOption::Off: {
(float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight()); DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top,
} else if (Settings::values.render_3d.GetValue() == bottom_screen_width, bottom_screen_height);
Settings::StereoRenderOption::SideBySide) { break;
DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2, }
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, case Settings::StereoRenderOption::SideBySide: {
(float)bottom_screen.GetHeight()); DrawSingleScreen(screen_infos[2], bottom_screen_left / 2, bottom_screen_top,
bottom_screen_width / 2, bottom_screen_height);
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[2], DrawSingleScreen(screen_infos[2],
((float)bottom_screen.left / 2) + ((float)layout.width / 2), static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)),
(float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, bottom_screen_top, bottom_screen_width / 2, bottom_screen_height);
(float)bottom_screen.GetHeight()); break;
} else if (Settings::values.render_3d.GetValue() == }
Settings::StereoRenderOption::CardboardVR) { case Settings::StereoRenderOption::CardboardVR: {
DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top, DrawSingleScreen(screen_infos[2], (float)layout.bottom_screen.left, bottom_screen_top,
layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight()); bottom_screen_width, bottom_screen_height);
glUniform1i(uniform_layer, 1); glUniform1i(uniform_layer, 1);
DrawSingleScreen(screen_infos[2], DrawSingleScreen(
layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2), screen_infos[2],
layout.bottom_screen.top, layout.bottom_screen.GetWidth(), static_cast<float>(layout.cardboard.bottom_screen_right_eye + (layout.width / 2)),
layout.bottom_screen.GetHeight()); bottom_screen_top, bottom_screen_width, bottom_screen_height);
} else if (stereo_single_screen) { break;
DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left, }
(float)bottom_screen.top, (float)bottom_screen.GetWidth(), case Settings::StereoRenderOption::Anaglyph:
(float)bottom_screen.GetHeight()); case Settings::StereoRenderOption::Interlaced:
case Settings::StereoRenderOption::ReverseInterlaced: {
DrawSingleScreenStereo(screen_infos[2], screen_infos[2], bottom_screen_left,
bottom_screen_top, bottom_screen_width, bottom_screen_height);
break;
}
} }
} }
} }

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@ -84,10 +84,9 @@ private:
void ApplySecondLayerOpacity(); void ApplySecondLayerOpacity();
void ResetSecondLayerOpacity(); void ResetSecondLayerOpacity();
void DrawBottomScreen(const Layout::FramebufferLayout& layout, void DrawBottomScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& bottom_screen, const Common::Rectangle<u32>& bottom_screen);
const bool stereo_single_screen);
void DrawTopScreen(const Layout::FramebufferLayout& layout, void DrawTopScreen(const Layout::FramebufferLayout& layout,
const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen); const Common::Rectangle<u32>& top_screen);
void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h); void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h);
void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h);
void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l, void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l,