From f0ee4c059566f0741b757db944de8a3be195e805 Mon Sep 17 00:00:00 2001 From: wwylele <wwylele@gmail.com> Date: Fri, 1 Jun 2018 01:27:46 +0300 Subject: [PATCH] gl_rasterizer: reset texture state context after every draw --- src/video_core/renderer_opengl/gl_rasterizer.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 278a8a118..b19c04f6f 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -786,6 +786,13 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { vertex_batch.clear(); + // Reset textures in rasterizer state context because the rasterizer cache might delete them + for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) { + state.texture_units[texture_index].texture_2d = 0; + } + state.texture_cube_unit.texture_cube = 0; + state.Apply(); + // Mark framebuffer surfaces as dirty MathUtil::Rectangle<u32> draw_rect_unscaled{ draw_rect.left / res_scale, draw_rect.top / res_scale, draw_rect.right / res_scale,