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video_core/command_processor: correctly handles 0xFFFF index as a normal index
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7bffd7c1b0
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08a38370b0
@ -323,12 +323,12 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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// Simple circular-replacement vertex cache
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// The size has been tuned for optimal balance between hit-rate and the cost of lookup
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const size_t VERTEX_CACHE_SIZE = 32;
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std::array<bool, VERTEX_CACHE_SIZE> vertex_cache_valid{};
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std::array<u16, VERTEX_CACHE_SIZE> vertex_cache_ids;
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std::array<Shader::AttributeBuffer, VERTEX_CACHE_SIZE> vertex_cache;
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Shader::AttributeBuffer vs_output;
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unsigned int vertex_cache_pos = 0;
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vertex_cache_ids.fill(-1);
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auto* shader_engine = Shader::GetEngine();
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Shader::UnitState shader_unit;
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@ -346,10 +346,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index])
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: (index + regs.pipeline.vertex_offset);
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// -1 is a common special value used for primitive restart. Since it's unknown if
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// the PICA supports it, and it would mess up the caching, guard against it here.
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ASSERT(vertex != -1);
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bool vertex_cache_hit = false;
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if (is_indexed) {
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@ -365,7 +361,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
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if (vertex == vertex_cache_ids[i]) {
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if (vertex_cache_valid[i] && vertex == vertex_cache_ids[i]) {
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vs_output = vertex_cache[i];
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vertex_cache_hit = true;
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break;
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@ -388,6 +384,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (is_indexed) {
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vertex_cache[vertex_cache_pos] = vs_output;
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vertex_cache_valid[vertex_cache_pos] = true;
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vertex_cache_ids[vertex_cache_pos] = vertex;
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vertex_cache_pos = (vertex_cache_pos + 1) % VERTEX_CACHE_SIZE;
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}
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