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HLE/GSP: Keep track of the thread that currently has the GPU right.
This thread is the only one for which the GSP interrupts should be signaled, except for the PDC0/1 interrupts.
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@ -370,9 +370,6 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
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* @todo This probably does not belong in the GSP module, instead move to video_core
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* @todo This probably does not belong in the GSP module, instead move to video_core
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*/
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*/
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void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
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void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
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if (!gpu_right_acquired) {
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return;
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}
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if (nullptr == shared_memory) {
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if (nullptr == shared_memory) {
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LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
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LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
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return;
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return;
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@ -634,18 +631,26 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
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u32 flag = rp.Pop<u32>();
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u32 flag = rp.Pop<u32>();
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auto process = rp.PopObject<Kernel::Process>();
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auto process = rp.PopObject<Kernel::Process>();
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gpu_right_acquired = true;
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// TODO(Subv): This case should put the caller thread to sleep until the right is released.
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ASSERT_MSG(active_thread_id == -1, "GPU right has already been acquired");
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SessionData* session_data = GetSessionData(ctx.Session());
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active_thread_id = session_data->thread_id;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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LOG_WARNING(Service_GSP, "called flag=%08X process=%u", flag, process->process_id);
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LOG_WARNING(Service_GSP, "called flag=%08X process=%u thread_id=%u", flag, process->process_id,
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active_thread_id);
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}
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}
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp(ctx, 0x17, 0, 0);
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IPC::RequestParser rp(ctx, 0x17, 0, 0);
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gpu_right_acquired = false;
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SessionData* session_data = GetSessionData(ctx.Session());
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ASSERT_MSG(active_thread_id == session_data->thread_id,
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"Wrong thread tried to release GPU right");
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active_thread_id = -1;
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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@ -669,7 +674,7 @@ void GSP_GPU::StoreDataCache(Kernel::HLERequestContext& ctx) {
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SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
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SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
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for (auto& session_info : connected_sessions) {
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for (auto& session_info : connected_sessions) {
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SessionData* data = static_cast<SessionData*>(session_info.data.get())
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SessionData* data = static_cast<SessionData*>(session_info.data.get());
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if (!data->registered)
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if (!data->registered)
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continue;
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continue;
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if (data->thread_id == thread_id)
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if (data->thread_id == thread_id)
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@ -719,7 +724,6 @@ GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
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MemoryPermission::ReadWrite, 0,
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MemoryPermission::ReadWrite, 0,
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Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
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Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
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gpu_right_acquired = false;
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first_initialization = true;
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first_initialization = true;
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};
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};
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} // namespace GSP
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} // namespace GSP
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@ -369,7 +369,9 @@ private:
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/// GSP shared memory
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/// GSP shared memory
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Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
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Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
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bool gpu_right_acquired = false;
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/// Thread id that currently has GPU rights or -1 if none.
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int active_thread_id = -1;
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bool first_initialization = true;
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bool first_initialization = true;
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};
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};
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