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GPU/CiTrace: Avoid calling GetTextures() when not necessary.
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@ -215,14 +215,13 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
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PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler;
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if (g_debug_context) {
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if (g_debug_context && g_debug_context->recorder) {
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for (int i = 0; i < 3; ++i) {
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for (int i = 0; i < 3; ++i) {
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const auto texture = regs.GetTextures()[i];
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const auto texture = regs.GetTextures()[i];
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if (!texture.enabled)
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if (!texture.enabled)
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continue;
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continue;
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress());
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if (g_debug_context && Pica::g_debug_context->recorder)
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g_debug_context->recorder->MemoryAccessed(
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g_debug_context->recorder->MemoryAccessed(
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texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
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texture_data, Pica::Regs::NibblesPerPixel(texture.format) *
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texture.config.width / 2 * texture.config.height,
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texture.config.width / 2 * texture.config.height,
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