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video_core: Bump OpenGL version to 4.3 on desktop
* The current backend heavily depends on many extensions for shadow rendering and texture cubes in the fragment shaders. All these extensions were incorporated to core in 4.3. Support is practically ubiquitous and requiring support for it makes things a lot easier
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@ -143,14 +143,16 @@ EmuWindow_SDL2::EmuWindow_SDL2(bool fullscreen) {
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SDL_SetMainReady();
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SDL_SetMainReady();
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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if (Settings::values.use_gles) {
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if (Settings::values.use_gles) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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} else {
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} else {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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}
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}
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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@ -9,7 +9,7 @@
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#include <QOffscreenSurface>
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#include <QOffscreenSurface>
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#include <QOpenGLContext>
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#include <QOpenGLContext>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_3_3_Core>
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#include <QOpenGLFunctions_4_3_Core>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/bootmanager.h"
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#include "citra_qt/main.h"
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#include "citra_qt/main.h"
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@ -143,7 +143,7 @@ void OpenGLWindow::Present() {
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VideoCore::g_renderer->TryPresent(100);
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VideoCore::g_renderer->TryPresent(100);
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}
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}
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context->swapBuffers(this);
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context->swapBuffers(this);
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auto f = context->versionFunctions<QOpenGLFunctions_3_3_Core>();
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auto f = context->versionFunctions<QOpenGLFunctions_4_3_Core>();
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f->glFinish();
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f->glFinish();
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QWindow::requestUpdate();
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QWindow::requestUpdate();
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}
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}
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@ -2441,7 +2441,7 @@ int main(int argc, char* argv[]) {
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QCoreApplication::setApplicationName(QStringLiteral("Citra"));
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QCoreApplication::setApplicationName(QStringLiteral("Citra"));
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QSurfaceFormat format;
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QSurfaceFormat format;
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format.setVersion(3, 3);
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format.setVersion(4, 3);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setProfile(QSurfaceFormat::CoreProfile);
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format.setSwapInterval(0);
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format.setSwapInterval(0);
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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// TODO: expose a setting for buffer value (ie default/single/double/triple)
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@ -45,8 +45,8 @@ class RasterizerCacheOpenGL;
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class CachedSurface : public SurfaceParams, public std::enable_shared_from_this<CachedSurface> {
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class CachedSurface : public SurfaceParams, public std::enable_shared_from_this<CachedSurface> {
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public:
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public:
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CachedSurface(RasterizerCacheOpenGL& owner, TextureRuntime& runtime) :
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CachedSurface(SurfaceParams params, RasterizerCacheOpenGL& owner,TextureRuntime& runtime) :
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owner(owner), runtime(runtime) {}
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SurfaceParams(params), owner(owner), runtime(runtime) {}
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~CachedSurface();
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~CachedSurface();
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/// Read/Write data in 3DS memory to/from gl_buffer
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/// Read/Write data in 3DS memory to/from gl_buffer
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@ -731,13 +731,14 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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}
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}
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Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
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Surface RasterizerCacheOpenGL::GetFillSurface(const GPU::Regs::MemoryFillConfig& config) {
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Surface new_surface = std::make_shared<CachedSurface>(*this, runtime);
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SurfaceParams params;
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params.addr = config.GetStartAddress();
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params.end = config.GetEndAddress();
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params.size = params.end - params.addr;
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params.type = SurfaceType::Fill;
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params.res_scale = std::numeric_limits<u16>::max();
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new_surface->addr = config.GetStartAddress();
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Surface new_surface = std::make_shared<CachedSurface>(params, *this, runtime);
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new_surface->end = config.GetEndAddress();
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new_surface->size = new_surface->end - new_surface->addr;
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new_surface->type = SurfaceType::Fill;
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new_surface->res_scale = std::numeric_limits<u16>::max();
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std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4);
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std::memcpy(&new_surface->fill_data[0], &config.value_32bit, 4);
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if (config.fill_32bit) {
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if (config.fill_32bit) {
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@ -1085,13 +1086,12 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
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}
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}
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Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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Surface RasterizerCacheOpenGL::CreateSurface(const SurfaceParams& params) {
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Surface surface = std::make_shared<CachedSurface>(*this, runtime);
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Surface surface = std::make_shared<CachedSurface>(params, *this, runtime);
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static_cast<SurfaceParams&>(*surface) = params;
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surface->invalid_regions.insert(surface->GetInterval());
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surface->invalid_regions.insert(surface->GetInterval());
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surface->texture =
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// Allocate surface texture
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AllocateSurfaceTexture(GetFormatTuple(surface->pixel_format), surface->GetScaledWidth(),
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const FormatTuple& tuple = GetFormatTuple(surface->pixel_format);
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surface->texture = AllocateSurfaceTexture(tuple, surface->GetScaledWidth(),
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surface->GetScaledHeight());
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surface->GetScaledHeight());
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return surface;
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return surface;
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@ -26,7 +26,7 @@ GLuint LoadShader(const char* source, GLenum type) {
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#extension GL_EXT_clip_cull_distance : enable
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#extension GL_EXT_clip_cull_distance : enable
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#endif // defined(GL_EXT_clip_cull_distance)
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#endif // defined(GL_EXT_clip_cull_distance)
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)"
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)"
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: "#version 330\n";
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: "#version 450 core\n";
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const char* debug_type;
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const char* debug_type;
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switch (type) {
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switch (type) {
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